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Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 00:44:00 -
[151] - Quote
Monkey MAC wrote:Cooper Eudaemon wrote:What if you had to run a Pilot dropsuit to drive/fly a vehicle? Do you guys think that would balance things? You'd have to skill into the suit--to use advanced or prototype weapons or modules, you'd have to have an advanced or prototype suit. And it'd be a light suit, so you'd be paper thin outside of your vehicle. There could even be modules and equipment specific to the pilot suit, to provide a further ISK/SP sink. Provided their is a mlt variant, I see no prolem with HAV's or HAAV's , MAV's or MAAV'S requiring a pilot suit to run. Light vehicle shouldn't need them otherwise you are unfairly stopping the use of personal transport.
It's a tech 2 suit, so no, there wouldn't be a MLT version.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 00:45:00 -
[152] - Quote
Teilka Darkmist wrote:Korvin Lomont wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. To my my knowlegde EVE ships have large crews of mortal humans on board, but capsuleers simply don't care for them... I've seen it both ways about crews on capsuleer controlled ships. It seems some have crews and some don't. It, unfortunatly, doesn't seem to have any effect on how the ship actually flies. Personally I think it would be great if you could chose to have a human crew on your ship which includes a slight recurring cost (We're talking tens or hundreds of isk depending on the size) whilst you're actually undocked but which improves your stats a small amount. This would take into account how automated systems can only react to problems as they happen or after they happen. With a human you have an ability to predict where problems are going to happen based on information an automated system can't detect and interpret as it would be highly situational. How this feeds into tanks is, I think a tank should be useable as a one-man, automated system, but it should be most effective when it has a crew onboard, communicating with each other. Dropships should be better when they have a pilot and a co-pilot/gunner than they are with just a pilot. It should apply even more in Dust than in EVE as you have less time to react to events as they happen. In space you usually have kilometres between you and your opponent. On the ground you have metres.
Bro, the crewed ships preform far worse than the Capusleer ships with a small crew or no crew.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Teilka Darkmist
106
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Posted - 2014.01.27 00:51:00 -
[153] - Quote
Aizen Intiki wrote:Teilka Darkmist wrote:Korvin Lomont wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. To my my knowlegde EVE ships have large crews of mortal humans on board, but capsuleers simply don't care for them... I've seen it both ways about crews on capsuleer controlled ships. It seems some have crews and some don't. It, unfortunatly, doesn't seem to have any effect on how the ship actually flies. Personally I think it would be great if you could chose to have a human crew on your ship which includes a slight recurring cost (We're talking tens or hundreds of isk depending on the size) whilst you're actually undocked but which improves your stats a small amount. This would take into account how automated systems can only react to problems as they happen or after they happen. With a human you have an ability to predict where problems are going to happen based on information an automated system can't detect and interpret as it would be highly situational. How this feeds into tanks is, I think a tank should be useable as a one-man, automated system, but it should be most effective when it has a crew onboard, communicating with each other. Dropships should be better when they have a pilot and a co-pilot/gunner than they are with just a pilot. It should apply even more in Dust than in EVE as you have less time to react to events as they happen. In space you usually have kilometres between you and your opponent. On the ground you have metres. Bro, the crewed ships preform far worse than the Capusleer ships with a small crew or no crew.
Yes, non-capsuleer ships do perform worse. What I'm saying is that Capsuleer ships with a crew should, in my opinion, be at least slightly better than Capsuleer ships with no crew.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Monkey MAC
Lost Millennium
1674
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Posted - 2014.01.27 00:57:00 -
[154] - Quote
Aizen Intiki wrote:Monkey MAC wrote:Cooper Eudaemon wrote:What if you had to run a Pilot dropsuit to drive/fly a vehicle? Do you guys think that would balance things? You'd have to skill into the suit--to use advanced or prototype weapons or modules, you'd have to have an advanced or prototype suit. And it'd be a light suit, so you'd be paper thin outside of your vehicle. There could even be modules and equipment specific to the pilot suit, to provide a further ISK/SP sink. Provided their is a mlt variant, I see no prolem with HAV's or HAAV's , MAV's or MAAV'S requiring a pilot suit to run. Light vehicle shouldn't need them otherwise you are unfairly stopping the use of personal transport. It's a tech 2 suit, so no, there wouldn't be a MLT version.
All our current suits are T2, or are you referring to specalization in skill tree. Either then no, if their is not a mlt variant of a suit then it shouldn't be necessary to pilot a vehicle.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
494
|
Posted - 2014.01.27 01:02:00 -
[155] - Quote
I'd love a two-man or even a three man tank. I enjoy the mechanics of team play and working as a group. It's not the game we've been given, though.
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Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 01:07:00 -
[156] - Quote
Teilka Darkmist wrote:Aizen Intiki wrote:Teilka Darkmist wrote:Korvin Lomont wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. To my my knowlegde EVE ships have large crews of mortal humans on board, but capsuleers simply don't care for them... I've seen it both ways about crews on capsuleer controlled ships. It seems some have crews and some don't. It, unfortunatly, doesn't seem to have any effect on how the ship actually flies. Personally I think it would be great if you could chose to have a human crew on your ship which includes a slight recurring cost (We're talking tens or hundreds of isk depending on the size) whilst you're actually undocked but which improves your stats a small amount. This would take into account how automated systems can only react to problems as they happen or after they happen. With a human you have an ability to predict where problems are going to happen based on information an automated system can't detect and interpret as it would be highly situational. How this feeds into tanks is, I think a tank should be useable as a one-man, automated system, but it should be most effective when it has a crew onboard, communicating with each other. Dropships should be better when they have a pilot and a co-pilot/gunner than they are with just a pilot. It should apply even more in Dust than in EVE as you have less time to react to events as they happen. In space you usually have kilometres between you and your opponent. On the ground you have metres. Bro, the crewed ships preform far worse than the Capusleer ships with a small crew or no crew. Yes, non-capsuleer ships do perform worse. What I'm saying is that Capsuleer ships with a crew should, in my opinion, be at least slightly better than Capsuleer ships with no crew.
Some Cap ships still require crews to fully operate, and each time we dock, we get a new crew. If our ship dies, the crew escapes, or is killed in the blast.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Aizen Intiki
OSG Planetary Operations Covert Intervention
771
|
Posted - 2014.01.27 01:08:00 -
[157] - Quote
Monkey MAC wrote:Aizen Intiki wrote:Monkey MAC wrote:Cooper Eudaemon wrote:What if you had to run a Pilot dropsuit to drive/fly a vehicle? Do you guys think that would balance things? You'd have to skill into the suit--to use advanced or prototype weapons or modules, you'd have to have an advanced or prototype suit. And it'd be a light suit, so you'd be paper thin outside of your vehicle. There could even be modules and equipment specific to the pilot suit, to provide a further ISK/SP sink. Provided their is a mlt variant, I see no prolem with HAV's or HAAV's , MAV's or MAAV'S requiring a pilot suit to run. Light vehicle shouldn't need them otherwise you are unfairly stopping the use of personal transport. It's a tech 2 suit, so no, there wouldn't be a MLT version. All our current suits are T2, or are you referring to specalization in skill tree. Either then no, if their is not a mlt variant of a suit then it shouldn't be necessary to pilot a vehicle.
No they are not. Light, Medium, Heavy frames, and every vehicle but the ADS is tech 1.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Monkey MAC
Lost Millennium
1676
|
Posted - 2014.01.27 01:15:00 -
[158] - Quote
Aizen Intiki wrote:Monkey MAC wrote:Aizen Intiki wrote:Monkey MAC wrote:Cooper Eudaemon wrote:What if you had to run a Pilot dropsuit to drive/fly a vehicle? Do you guys think that would balance things? You'd have to skill into the suit--to use advanced or prototype weapons or modules, you'd have to have an advanced or prototype suit. And it'd be a light suit, so you'd be paper thin outside of your vehicle. There could even be modules and equipment specific to the pilot suit, to provide a further ISK/SP sink. Provided their is a mlt variant, I see no prolem with HAV's or HAAV's , MAV's or MAAV'S requiring a pilot suit to run. Light vehicle shouldn't need them otherwise you are unfairly stopping the use of personal transport. It's a tech 2 suit, so no, there wouldn't be a MLT version. All our current suits are T2, or are you referring to specalization in skill tree. Either then no, if their is not a mlt variant of a suit then it shouldn't be necessary to pilot a vehicle. No they are not. Light, Medium, Heavy frames, and every vehicle but the ADS is tech 1. EDIT: IT shouldn't be. It should simply make it better, depending on how you fit it. Also, once it comes out, vehicles should be nerfed. MLT vehicles needs to be nerfed now.
No you are kistaken all suits are Tier 2, their used to be a previous iteration of suits that diddn't havethe same player model. Its the same with weapons there used to be a T1 Assault Rifle with an underslung grenade launcher, check the old footage.
T3 weapons are rumoured to have hundreds off attachments and configurations. You are definitely thinking of pilot suits being up a skill tree level (called a specilization)
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Aizen Intiki
OSG Planetary Operations Covert Intervention
772
|
Posted - 2014.01.27 02:43:00 -
[159] - Quote
Monkey MAC wrote:No you are kistaken all suits are Tier 2, their used to be a previous iteration of suits that diddn't havethe same player model. Its the same with weapons there used to be a T1 Assault Rifle with an underslung grenade launcher, check the old footage. T3 weapons are rumoured to have hundreds off attachments and configurations. You are definitely thinking of pilot suits being up a skill tree level (called a specilization)
1: It's tech, not tier
2: That's not how techs work
3: I know about weapon rigging, and known about it way before you.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Toby Flenderson
research lab
216
|
Posted - 2014.01.27 04:28:00 -
[160] - Quote
The Attorney General wrote:Atiim wrote:The Attorney General wrote:Tanks can be taken down by a single AV person.
This thread is just silly. LAVs can also be taken out by HMGs, Mass Drivers, Flaylock Pistols and Combat Rifles. Confirmed: Anti Infantry weapons are far too versatile. How is a weapon with literally one function (SL/AV nades) versatile? If you referring to FG/PLC then I suggest you consider how rare they are seen as infantry fighting weapons. PLC hardly ever appears in matches at all and FGs rarely come out unless tanks are running around.
Also, if you choose to ignore this first paragraph, I challenge you to find something besides the MCC tanks can't kill. There is no weapon more versatile than anything on a tank. |
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Toby Flenderson
research lab
216
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Posted - 2014.01.27 04:41:00 -
[161] - Quote
Atiim wrote:Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise With no DEV confirmation you can't even prove yourself correct. Even if, these alleged drones are automated and their functions are still managed by 1 player, so that argument is both incorrect and irrelevant. Haha try this...
No. There are no drones and things are not as you claim. You cannot prove otherwise, thus you are wrong by your own logic.
Give it up, Atiim, you can't argue with someone who thinks that a magical teapot in the asteroid belt is worth believing in just because it cannot be proven to not exist. |
Takahiro Kashuken
Red Star. EoN.
2301
|
Posted - 2014.01.27 11:31:00 -
[162] - Quote
Toby Flenderson wrote:Atiim wrote:Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise With no DEV confirmation you can't even prove yourself correct. Even if, these alleged drones are automated and their functions are still managed by 1 player, so that argument is both incorrect and irrelevant. Haha try this... No. There are no drones and things are not as you claim. You cannot prove otherwise, thus you are wrong by your own logic. Give it up, Atiim, you can't argue with someone who thinks that a magical teapot in the asteroid belt is worth believing in just because it cannot be proven to not exist.
Lore
You cant prove otherwise
But this is the future where a pod pilot in EVE can use his ship with a skeleton crew, without the pod pilot it would take a full crew
In DUST with his pilot suit it only takes 1, the other 2 gunners offer nothing to the working of the tank, they dont increase its HP or its resistance or its speed etc
Intelligence is OP
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OverIord Ulath
Kang Lo Directorate Gallente Federation
101
|
Posted - 2014.01.27 19:23:00 -
[163] - Quote
Self perpetuating thread... wow... I pretty much leave it alone for 3 days and I go from 0 likes to 101 and the thread fills itself... Damn..... I'm a forum NINJA! |
calisk galern
BurgezzE.T.F Public Disorder.
1679
|
Posted - 2014.01.27 19:26:00 -
[164] - Quote
nah it would be even if it took two tanks to kill one guy heh.
that's equality.
make their guns so ****** it takes 6 direct rail gun shots to kill a heavy.
make it so they need to reload their blaster before it deals enough damage to kill a militia suit.
that's about on par with proto swarm launchers. |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
602
|
Posted - 2014.01.27 19:31:00 -
[165] - Quote
it doesnt take half a squad to kill a mlt tank. it takes half a squad filled with idiots to kill a mlt tank.
i can solo most mlt tanks with adv swarms and std av nades pretty easily. and i havnt even put much of any sp into it.
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Leevur
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2014.01.27 19:34:00 -
[166] - Quote
Would be awesome if you could hijack tanks while someone is driving them |
Toby Flenderson
research lab
218
|
Posted - 2014.01.28 02:25:00 -
[167] - Quote
Takahiro Kashuken wrote:Toby Flenderson wrote:Atiim wrote:Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise With no DEV confirmation you can't even prove yourself correct. Even if, these alleged drones are automated and their functions are still managed by 1 player, so that argument is both incorrect and irrelevant. Haha try this... No. There are no drones and things are not as you claim. You cannot prove otherwise, thus you are wrong by your own logic. Give it up, Atiim, you can't argue with someone who thinks that a magical teapot in the asteroid belt is worth believing in just because it cannot be proven to not exist. Lore You cant prove otherwise But this is the future where a pod pilot in EVE can use his ship with a skeleton crew, without the pod pilot it would take a full crew In DUST with his pilot suit it only takes 1, the other 2 gunners offer nothing to the working of the tank, they dont increase its HP or its resistance or its speed etc
Lore is the reason why some people believe in fairies and leprechauns.
I feel you have completely missed my point of calling you out on using an argument from ignorance. The burden of proof is not on me as I am not the one claiming something is true. You, on the other hand, have claimed to know something as fact but can do nothing more than hope no one can prove you wrong. You're not moving forward in one direction in this way, you are only saying that you can't be pushed backwards. |
OverIord Ulath
Kang Lo Directorate Gallente Federation
107
|
Posted - 2014.01.28 02:29:00 -
[168] - Quote
Takahiro Kashuken wrote:Toby Flenderson wrote:Atiim wrote:Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise With no DEV confirmation you can't even prove yourself correct. Even if, these alleged drones are automated and their functions are still managed by 1 player, so that argument is both incorrect and irrelevant. Haha try this... No. There are no drones and things are not as you claim. You cannot prove otherwise, thus you are wrong by your own logic. Give it up, Atiim, you can't argue with someone who thinks that a magical teapot in the asteroid belt is worth believing in just because it cannot be proven to not exist. Lore You cant prove otherwise But this is the future where a pod pilot in EVE can use his ship with a skeleton crew, without the pod pilot it would take a full crew In DUST with his pilot suit it only takes 1, the other 2 gunners offer nothing to the working of the tank, they dont increase its HP or its resistance or its speed etc *checks skill tree and market place*
Nope, no pilot suit. Take your babbling elsewhere please. |
Takahiro Kashuken
Red Star. EoN.
2304
|
Posted - 2014.01.28 14:01:00 -
[169] - Quote
OverIord Ulath wrote:Takahiro Kashuken wrote:Toby Flenderson wrote:Atiim wrote:Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise With no DEV confirmation you can't even prove yourself correct. Even if, these alleged drones are automated and their functions are still managed by 1 player, so that argument is both incorrect and irrelevant. Haha try this... No. There are no drones and things are not as you claim. You cannot prove otherwise, thus you are wrong by your own logic. Give it up, Atiim, you can't argue with someone who thinks that a magical teapot in the asteroid belt is worth believing in just because it cannot be proven to not exist. Lore You cant prove otherwise But this is the future where a pod pilot in EVE can use his ship with a skeleton crew, without the pod pilot it would take a full crew In DUST with his pilot suit it only takes 1, the other 2 gunners offer nothing to the working of the tank, they dont increase its HP or its resistance or its speed etc *checks skill tree and market place* Nope, no pilot suit. Take your babbling elsewhere please.
*checks market place*
Pilot suit tab is under light frame in the dropsuit section
Only a matter of time
Intelligence is OP
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Bethhy
Ancient Exiles. Renegade Alliance
996
|
Posted - 2014.01.28 14:14:00 -
[170] - Quote
CLONE117 wrote:it doesnt take half a squad to kill a mlt tank. it takes half a squad filled with idiots to kill a mlt tank.
i can solo most mlt tanks with adv swarms and std av nades pretty easily. and i havnt even put much of any sp into it.
I have 0 skills in vehicles and rarely die with a MLT tank. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1361
|
Posted - 2014.01.28 14:44:00 -
[171] - Quote
Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades.
Both of those need to happen along with 1 seat per gun + 1 seat for the driver. IMHO, zooming around the ground of the battlefield should be the sole domain of the LAV (and perhaps the MAV when we get them). HAVs should take forever to get somewhere, but once they do you're in for a world of hurt if you're in their range.
Another thing, concerning the turret ranges. Ranges of Turrets should mirror the ranges of similar weapons of that tier. MLT Railguns should have the same basic range as a MLT Forge Gun (which IMHO should be called a Forge Shotgun since that is about all of the range they get). MLT Blasters should have roughly the same range as MLT HMG.
Even then, range should increase by size (or rather decrease by reduction of size). If the MLT 80GJ Rail has the same range as a MLT Forge Shotgun, then the Small Turret versions should have 1/4 the range of the 80GJ since it is a 20GJ gun.
Though this would also mean that the PRO 80GJ Rails would have the same range as PRO Forge Guns (which is stupid long range AFAIK), as well, PRO 80GJ Blasters would melt anything within 30m or so (not entirely sure on optimal of the HMG since I am only a tourist with it).
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Takahiro Kashuken
Red Star. EoN.
2304
|
Posted - 2014.01.28 15:07:00 -
[172] - Quote
Alaika Arbosa wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. Both of those need to happen along with 1 seat per gun + 1 seat for the driver. IMHO, zooming around the ground of the battlefield should be the sole domain of the LAV (and perhaps the MAV when we get them). HAVs should take forever to get somewhere, but once they do you're in for a world of hurt if you're in their range. Another thing, concerning the turret ranges. Ranges of Turrets should mirror the ranges of similar weapons of that tier. MLT Railguns should have the same basic range as a MLT Forge Gun (which IMHO should be called a Forge Shotgun since that is about all of the range they get). MLT Blasters should have roughly the same range as MLT HMG. Even then, range should increase by size (or rather decrease by reduction of size). If the MLT 80GJ Rail has the same range as a MLT Forge Shotgun, then the Small Turret versions should have 1/4 the range of the 80GJ since it is a 20GJ gun. Though this would also mean that the PRO 80GJ Rails would have the same range as PRO Forge Guns (which is stupid long range AFAIK), as well, PRO 80GJ Blasters would melt anything within 30m or so (not entirely sure on optimal of the HMG since I am only a tourist with it).
Yea no not happening
Next to impossible to do anyways since who skills up what and who buys what and can they fit it even if the person who has it can fit it, its impossible and tbh a stupid idea, even BF4 doesnt use this method
Also lol a 80GJ Large railgun turret which needs a tank to use it and over 1000PG will fire a shell further than a handheld FG
Intelligence is OP
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OverIord Ulath
Kang Lo Directorate Gallente Federation
113
|
Posted - 2014.01.28 21:27:00 -
[173] - Quote
Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise
Takahiro Kashuken wrote: Lore
You cant prove otherwise
But this is the future where a pod pilot in EVE can use his ship with a skeleton crew, without the pod pilot it would take a full crew
In DUST with his pilot suit it only takes 1, the other 2 gunners offer nothing to the working of the tank, they dont increase its HP or its resistance or its speed etc
Takahiro Kashuken wrote: *checks market place*
Pilot suit tab is under light frame in the dropsuit section
Only a matter of time
Not in game = Provably undo-able.
Provably undo-able = Provably false.
Provably false = I CAN prove otherwise. |
Spkr4theDead
Red Star. EoN.
1703
|
Posted - 2014.01.29 11:51:00 -
[174] - Quote
OverIord Ulath wrote:Takahiro Kashuken wrote:Toby Flenderson wrote:Atiim wrote:Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise With no DEV confirmation you can't even prove yourself correct. Even if, these alleged drones are automated and their functions are still managed by 1 player, so that argument is both incorrect and irrelevant. Haha try this... No. There are no drones and things are not as you claim. You cannot prove otherwise, thus you are wrong by your own logic. Give it up, Atiim, you can't argue with someone who thinks that a magical teapot in the asteroid belt is worth believing in just because it cannot be proven to not exist. Lore You cant prove otherwise But this is the future where a pod pilot in EVE can use his ship with a skeleton crew, without the pod pilot it would take a full crew In DUST with his pilot suit it only takes 1, the other 2 gunners offer nothing to the working of the tank, they dont increase its HP or its resistance or its speed etc *checks skill tree and market place* Nope, no pilot suit. Take your babbling elsewhere please. You have an incoherent, illogical hatred of tanks. Tell me, where did the tank touch you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Operative 1171 Aajli
Bragian Order Amarr Empire
1107
|
Posted - 2014.01.29 15:54:00 -
[175] - Quote
OverIord Ulath wrote:Operative 1171 Aajli wrote:Hmm, in EVE a battleship gets about five or so big guns vs. a little frigate with maybe three little bitty guns.
No, it's working as intended.
DUST and EVE are the same in that CCP designs them and they base their designs on a certain mentality that is consistent between the two games.
One person, one character (one vehicle). Just because you want to team up with other infantry doesn't mean I have to suffer dealing with coordinating with other people. You could run solo and it'd be the same GÇô one person, one character. I know this has been said before billions of times, but it bears repeating I suppose. EVE =/= DUSTYou cannot balance a FPS game based on a space ship game. You cannot balance a 16v16 game on a fleet v fleet game. You cannot balance a console lobby shooter where you actively have to earn SP off of a PC MMO space opera where you can let the game sit for months and not miss a beat on your SP accumulation. You cannot balance a game that is based on using cover, strafing, aiming and "gungame" on a game that is based on whatever the hell you use to kill people with in a space MMO. Therefore, you cannot base tank v infantry balance on titan v frigate balance.
You can compare what I am comparing which is that CCP doesn't do team control. If that were going to happen they'd also give EVE ships the ability to run a coordinated crew. No, CCP does not do teamed vehicles. Running guns on a DS or LAV is gravy.
Rommel, you magnificent bastard, I read your book!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1375
|
Posted - 2014.01.29 16:08:00 -
[176] - Quote
Teilka Darkmist wrote:R F Gyro wrote:All the comparisons with Eve are essentially irrelevant from a gameplay perspective for one very simple reason.
Eve doesn't have a cap of 16 players per side. Eve also doesn't have such small grids (relative to the size of the individual) or the need for each side to be balanced out before a fight starts. It also doesn't have people complaining about how someone in a battleship can alpha their frigate or the ability to return to the battle within a couple of second, you have to clone (assuming you're podded) get in a new ship, undock then fly to the engagement zone. And that's the shortest version of it. Wouldn't the shortest version of it be the same as what you said until "fly to the engagement zone".
If you did all of the previous things from a Titan and then got bridged to the engagement zone, that would be the shortest version of it.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1375
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Posted - 2014.01.29 16:33:00 -
[177] - Quote
Takahiro Kashuken wrote:Alaika Arbosa wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. Both of those need to happen along with 1 seat per gun + 1 seat for the driver. IMHO, zooming around the ground of the battlefield should be the sole domain of the LAV (and perhaps the MAV when we get them). HAVs should take forever to get somewhere, but once they do you're in for a world of hurt if you're in their range. Another thing, concerning the turret ranges. Ranges of Turrets should mirror the ranges of similar weapons of that tier. MLT Railguns should have the same basic range as a MLT Forge Gun (which IMHO should be called a Forge Shotgun since that is about all of the range they get). MLT Blasters should have roughly the same range as MLT HMG. Even then, range should increase by size (or rather decrease by reduction of size). If the MLT 80GJ Rail has the same range as a MLT Forge Shotgun, then the Small Turret versions should have 1/4 the range of the 80GJ since it is a 20GJ gun. Though this would also mean that the PRO 80GJ Rails would have the same range as PRO Forge Guns (which is stupid long range AFAIK), as well, PRO 80GJ Blasters would melt anything within 30m or so (not entirely sure on optimal of the HMG since I am only a tourist with it). Yea no not happening Next to impossible to do anyways since who skills up what and who buys what and can they fit it even if the person who has it can fit it, its impossible and tbh a stupid idea, even BF4 doesnt use this method Also lol a 80GJ Large railgun turret which needs a tank to use it and over 1000PG will fire a shell further than a handheld FG English, it is not impossible, it is called coordination. One guy skills up appropriately to be able to sit in the drivers seat of the tank and the other guy skills up appropriately to sit in the gunners seat. Who buys what and fits the tank has nothing to do splitting driver and gunner.
If CCP just made it so that you actually needed to have the skills to use something to use it, then it would be as simple as:
If I have skills for a HAV though no skills for any turrets, I can still buy turrets and fit them, I just won't be able to use them. They will be there to be occupied by corp/squadmates who are appropriately skilled. I will never be able to cycle to the turret seats unless I skill for them.
Conversely, if I have skills for Small Rail Turrets but I don't have skills for a HAV, if I hop into your HAV, even if it is empty, I will never be able to cycle to the drivers seat. If you don't have Small Rail Turrets and I am not skilled to use the turrets you do have fitted then I will just not be able to enter your HAV no matter how many times I spam circle.
Tie the seats that are open to you to the skills you have.
This would cut down on vehicle theft for one and for two it would also cut down on vehicle spam.
In response to your comment about the 80GJ Rail, what percentage of the HAVs PG does that 80GJ Rail take up? Is it proportional to the percentage of PG the Heavy needs to dedicate to his Forge Gun? It called balance, which should be more important than realism (as though 80GJ Rails and modified handheld mining lasers have any realism to begin with).
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Takahiro Kashuken
Red Star. EoN.
2325
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Posted - 2014.01.29 16:39:00 -
[178] - Quote
Alaika Arbosa wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. Both of those need to happen along with 1 seat per gun + 1 seat for the driver. IMHO, zooming around the ground of the battlefield should be the sole domain of the LAV (and perhaps the MAV when we get them). HAVs should take forever to get somewhere, but once they do you're in for a world of hurt if you're in their range. Another thing, concerning the turret ranges. Ranges of Turrets should mirror the ranges of similar weapons of that tier. MLT Railguns should have the same basic range as a MLT Forge Gun (which IMHO should be called a Forge Shotgun since that is about all of the range they get). MLT Blasters should have roughly the same range as MLT HMG. Even then, range should increase by size (or rather decrease by reduction of size). If the MLT 80GJ Rail has the same range as a MLT Forge Shotgun, then the Small Turret versions should have 1/4 the range of the 80GJ since it is a 20GJ gun. Though this would also mean that the PRO 80GJ Rails would have the same range as PRO Forge Guns (which is stupid long range AFAIK), as well, PRO 80GJ Blasters would melt anything within 30m or so (not entirely sure on optimal of the HMG since I am only a tourist with it). Yea no not happening Next to impossible to do anyways since who skills up what and who buys what and can they fit it even if the person who has it can fit it, its impossible and tbh a stupid idea, even BF4 doesnt use this method Also lol a 80GJ Large railgun turret which needs a tank to use it and over 1000PG will fire a shell further than a handheld FG English, it is not impossible, it is called coordination. One guy skills up appropriately to be able to sit in the drivers seat of the tank and the other guy skills up appropriately to sit in the gunners seat. Who buys what and fits the tank has nothing to do splitting driver and gunner. If CCP just made it so that you actually needed to have the skills to use something to use it, then it would be as simple as: If I have skills for a HAV though no skills for any turrets, I can still buy turrets and fit them, I just won't be able to use them. They will be there to be occupied by corp/squadmates who are appropriately skilled. I will never be able to cycle to the turret seats unless I skill for them.Conversely, if I have skills for Small Rail Turrets but I don't have skills for a HAV, if I hop into your HAV, even if it is empty, I will never be able to cycle to the drivers seat. If you don't have Small Rail Turrets and I am not skilled to use the turrets you do have fitted then I will just not be able to enter your HAV no matter how many times I spam circle. Tie the seats that are open to you to the skills you have. This would cut down on vehicle theft for one and for two it would also cut down on vehicle spam. In response to your comment about the 80GJ Rail, what percentage of the HAVs PG does that 80GJ Rail take up? Is it proportional to the percentage of PG the Heavy needs to dedicate to his Forge Gun? It called balance, which should be more important than realism (as though 80GJ Rails and modified handheld mining lasers have any realism to begin with).
But it does, skilling up and fitting things are a pain
I can skill up a proto turret, it costs me ISK/SP to do it
Now i could bring out a tank, complex mods and whatnot now if the guy driving or gunning cant use what ive got on the tank then its useless
I fit my tank up for the situation and to the best i can, now if the 2nd isnt as skilled up as me it could make the tank weaker let alone if he could use the mods or not
Its too much, it would mean both guys have to skill up basically everything just so 1 can drive and 1 can gun and frankly its not needed and makes it far too complicated and plus chances are i would have to dumb down the tank so that the guy could get in 1st
Intelligence is OP
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maeth-01 2501
DUST University Ivy League
40
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Posted - 2014.01.29 16:43:00 -
[179] - Quote
Squagga wrote:I firmly believe that the most important and fairest way to solve this problem is to keep everything the way it is, but to make it more difficult to obtain these tanks. They should cost more, both in SP and in ISK. Maybe even the militia ones can be cheap. So that new people can get into them. But they arent nearly as strong. I was talking with some buddies last night they suggested that there should be a limit on how many vehiceles YOU can call in. If you lose a tank then you gotta wait for about four or five mins before you can call in another one. Which would cause you to have to be skilled in both infantry and vehicles. I do agree that just one person shouldn't be able to take out a tank. But then again it shouldn't be so easy for just one person to get a tank
I thought they already had a vehicle quoter..... always happens at the start when everyone calls there transport in.....
Laugh, and the world laughs with you;Weep, and you weep alone
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Sextus Hardcock
0uter.Heaven Ishuk-Raata Enforcement Directive
241
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Posted - 2014.01.29 16:50:00 -
[180] - Quote
It's a silly idea to force a tank driver to need a gunner for his main gun. However, it's also silly that a tank is both effective vs all infantry and tanks, whereas only specialized infantry can fight off tanks.
The simple solution is to work on the tanks primary weapons to make them less effective vs random infantry, while making the small turrets more effective.
Tankers can still tank, can fight other vehicles and occasionally kill dumb infantry in the open.
If they have second or third gunner they can mow down infantry at shorter ranges.
three AV can destroy a tank, A tank with a crew of three can destroy a three man squad. Any tank can battle any other tank even without extra crewman.
If this is done (and can work) then you can go about buffing/nerfing adv/proto tanks since they will mainly compete with themselves. The state of affairs is now the big question: Why not tank?
The only real answer is : I like climbing stairs and going thru small door ways.
Tanks excel at killing everything. That is not balanced. That is not to say that a solo swarmer should be able to pop a tank. Tanks should be nearly indestructible, they just need to lose the ability to easily kill everything.
I am the sixth son
Chrome Vet
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