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121. Remove squads from pub matches. - in General Discussions [original thread]
ChribbaX wrote: No need to remove squads, just need to implement more modes for us to use. MLT only, ADV only etc etc Allowing us to create matches with the rules we want to play by should take care of things. /c agree 100%
- by Toby Flenderson - at 2014.04.17 22:11:00
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122. RE's.... Why do we need grenades anymore? - in General Discussions [original thread]
SgtMajSquish MLBJ wrote: I'm going to say one thing. This isn't call of duty They're not interchangeable as far as fittings are concerned. Many suits have 0-1 equipment slots so using it to fit the "grenade" would prevent them from fitting a...
- by Toby Flenderson - at 2014.04.17 22:10:00
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123. question: how is pc broken - in General Discussions [original thread]
Just don't worry about PC if you're not already profiting from it.
- by Toby Flenderson - at 2014.04.17 18:43:00
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124. Respecs are needed in 2.0 (next evolution of dust) - in General Discussions [original thread]
Pokey Dravon wrote: Such obsession with respecs... 1.7 refunded Vehicle Operation Vehicle Upgrades Turret Operation 1.8 refunded Dropsuit Operation which leaves Dropsuit Upgrades - Skills that are going to be beneficial to you no matter what...
- by Toby Flenderson - at 2014.04.17 18:38:00
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125. Shared squad precision should be removed. - in General Discussions [original thread]
Poonmunch wrote: Monkey MAC wrote: Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. This is true. It was removed. I remember it well. But are scouts now sharing passive s...
- by Toby Flenderson - at 2014.04.17 11:23:00
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126. Shared squad precision should be removed. - in General Discussions [original thread]
KING CHECKMATE wrote: medomai grey wrote: And its finally happened. Someone wants to nerf the only "scout" suit that fills the role of an actual scout... BAHAHAHAHAHAHA!!! Damn you community. Damn you. NONONO , its not a NERF to the Cal...
- by Toby Flenderson - at 2014.04.17 00:34:00
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127. Shared squad precision should be removed. - in General Discussions [original thread]
KING CHECKMATE wrote: Sir Dukey wrote: King Amaterasu wrote: Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a ...
- by Toby Flenderson - at 2014.04.17 00:15:00
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128. Free armour reps ! - in General Discussions [original thread]
Berserker007 wrote: Django Quik wrote: Giving every suit passive armor rep would basically invalidate armor repping mods. You'd have to double their current stats to make them useful in that situation. You'd also have to bump up the gallente...
- by Toby Flenderson - at 2014.04.16 17:22:00
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129. Free armour reps ! - in General Discussions [original thread]
rithu wrote: Joel II X wrote: The smell of CoD/BF is in the air... Wait! I, also, hear faint voices! I can barely make them out. I think they're saying, "go... back... to Battle... Duty"? That's all I can understand. I'm sorry. Not even...
- by Toby Flenderson - at 2014.04.16 17:15:00
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130. my new assault => the gallente scout - in General Discussions [original thread]
Jack McReady wrote: Racro 01 Arifistan wrote: you still dont hide better than a dampened/kincated scout. note that only the duvolle focused scanner on a gallente logi can "see" that suit if cloaked and for only 5s. I dont think any scout w...
- by Toby Flenderson - at 2014.04.16 17:08:00
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131. How to un**** the situation with Shotguns - in General Discussions [original thread]
Magnus Amadeuss wrote: Toby Flenderson wrote: Magnus Amadeuss wrote: No it hasn't. There has been no reliable evidence at ALL presented here. A couple of scrubs on the forums don't count as evidence. Want to prove it to everyone? Make a ...
- by Toby Flenderson - at 2014.04.15 23:20:00
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132. How to un**** the situation with Shotguns - in General Discussions [original thread]
Magnus Amadeuss wrote: No it hasn't. There has been no reliable evidence at ALL presented here. A couple of scrubs on the forums don't count as evidence. Want to prove it to everyone? Make a recording. Oh you have no evidence, then you will ex...
- by Toby Flenderson - at 2014.04.15 15:55:00
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133. A Modest Proposal for EWAR in DUST 514 (link to image included). - in General Discussions [original thread]
SirManBoy wrote: Godin Thekiller wrote: incorrect title. EWAR is much more than just scanning. Also, you left out active scanners. Also, mediums would been good at EWAR, nor would they (because they're too slow and is easily detectable), n...
- by Toby Flenderson - at 2014.04.15 15:37:00
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134. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
KING CHECKMATE wrote: Toby Flenderson wrote: I think this direction would be cool. The specifics would be pretty ridiculous to try and balance off the top of our heads but it would be a nice step in the teamwork direction. Maybe a diminishin...
- by Toby Flenderson - at 2014.04.15 00:57:00
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135. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
I think this direction would be cool. The specifics would be pretty ridiculous to try and balance off the top of our heads but it would be a nice step in the teamwork direction. Maybe a diminishing return would be necessary, to act as a sort of st...
- by Toby Flenderson - at 2014.04.15 00:36:00
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136. A Modest Proposal for EWAR in DUST 514 (link to image included). - in General Discussions [original thread]
The only thing I think people forget about is that dampeners only can help the user and can actually be negated by teammates running too close without such dampening. Precision enhancers can help everyone in your squad. In theory, it may only take...
- by Toby Flenderson - at 2014.04.14 22:47:00
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137. How to un**** the situation with Shotguns - in General Discussions [original thread]
Magnus Amadeuss wrote: Adipem Nothi wrote: Magnus Amadeuss wrote: I'm right I'm right I'm right. Can't hear you! Shared Squad Sight is really easy to test and confirm, Magnus. It's like there's no room for reason in that huge golden...
- by Toby Flenderson - at 2014.04.14 22:34:00
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138. How to un**** the situation with Shotguns - in General Discussions [original thread]
Magnus Amadeuss wrote: Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) from here If they are being shared, file a bug r...
- by Toby Flenderson - at 2014.04.14 22:25:00
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139. How to un**** the situation with Shotguns - in General Discussions [original thread]
Flyingconejo wrote: Medical Crash wrote: As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. Passive scans are shared with your squad members. There seems to be some e...
- by Toby Flenderson - at 2014.04.14 19:19:00
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140. How to un**** the situation with Shotguns - in General Discussions [original thread]
Appia Nappia wrote: Shotguns are not fine. They are in a serious need of a buff. The only reason they have the illusion of preforming well is because of the cloak delay not being long enough. I did fine with a dren before the cloaks but have ...
- by Toby Flenderson - at 2014.04.14 19:06:00
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