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Piraten Hovnoret
Molon Labe. Public Disorder.
265
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Posted - 2014.02.01 12:06:00 -
[31] - Quote
Just remake the damage mods. Break them up into 2 mods One that increases armor damage and one that increase shield damage.
Or just take away the option to stack damage mods
Regards
War never changes
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Django Quik
Dust2Dust.
2122
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Posted - 2014.02.01 13:30:00 -
[32] - Quote
Are there not enough low slot modules? If damage mods were made lows too, we'd only be left with shield extenders for high slots.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Cat Merc
Ahrendee Mercenaries EoN.
6109
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Posted - 2014.02.01 13:36:00 -
[33] - Quote
My Caldari suit: 500 shields My Gallente suit: 530 armor
OMG THE BUFFER IS SO MUCH HIGHER OMGOMGOMG -_-
I get damage, you get regen (which is getting buffed in 1.8 btw)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6109
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Posted - 2014.02.01 13:38:00 -
[34] - Quote
Sinboto Simmons wrote:Arkena Wyrnspire wrote:Okay, sure. Now don't ***** when I dual tank because I have literally nothing else to put there. That's another problem altogether. Actually, it isn't. If damage mods move to low slots, I want every goddamned module in the low slots with the exception of armor modules to move to high slots.
Versatility is something armor suits lack.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Bethhy
Ancient Exiles. Renegade Alliance
1041
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Posted - 2014.02.01 13:41:00 -
[35] - Quote
Cat Merc wrote:Sinboto Simmons wrote:Arkena Wyrnspire wrote:Okay, sure. Now don't ***** when I dual tank because I have literally nothing else to put there. That's another problem altogether. Actually, it isn't. If damage mods move to low slots, I want every goddamned module in the low slots with the exception of armor modules to move to high slots. Versatility is something armor suits lack.
It would be cool if Proto suits had a Miscellaneous slot, that could be changed to a High, Low or even equipment at certain penalties to Max CPU and PG. |
BAD FURRY
SVER True Blood Public Disorder.
382
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Posted - 2014.02.01 14:14:00 -
[36] - Quote
Happy Violentime wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. ugh. seriously. biggest non-issue ever. pick a different suit and fut the shuck up! 1st they where in the lows then we all saw what BAD FURRY DID TO EVERY ONE ! then they moved them to mids because we dont want BAD FURRY RUNNING AROUND THE MAP at will here ! why you ask ? speed when to lows as well as dmg mods so armor tanks where how to put it junk is calling is putting it nice as i can say it. only a noob would skill into them and only them see shield tanks out running out gunning and out killing him the only thing armor did more then shields back in the day was die die and burn then die ! the only good armor tank was the soma back then only for its low cost and the dmg modes you could just slap on it like 4! add the skills that added with all up to 5 for dmg a nice 35% + the 2185 dmg pro railgun on the soma gave you 4 shots not 3 be for over heat and you can see why i named the fit King Soma ! it was the only tank you needed that was armor cost only 850.000 and could kill a pro fit shield tank in 2 shots that ran its price up to 3 mill isk the key to it was just good old dmg modes lots of low,s and SP in the rite skills.
now let me ask you do you think where going back anytime SOON tm ????? most likely no ! what i think i dont care! just armor needs more buff and shields need more speed armor need to go alot slower like 250 not 1000 and let the slow poke turn for the love of god
CCP if your reading this you say armor is a stand and fight tank did you not ? then why do,s armor tanks do 1000 ???? and get the most form speed modes and dmg ???? have you seen what i done and others like me have done with them armor tanks there more hit and run then the shield tanks ! and shields there 3 60 stack makes them the best stand and fight tank then the armor and they move slow and turn good !
WHO IS COMING UP WITH YOUR TANK IDEAS ???
anyways for the other guy
biggest issue ever seriously Tanks here not suits ! or i guest you never fitted one.
Yes i am a Undead Hell Wolf ... nice to meat you!
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NK Scout
Storm Wind Strikeforce Caldari State
207
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Posted - 2014.02.01 14:16:00 -
[37] - Quote
*yawn* precision enhancers, shield rechargers, anything else armor pump soon(tm)
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
19
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Posted - 2014.02.01 14:20:00 -
[38] - Quote
Arirana wrote:I hear dmg mods are getting the nerf bat from +10% overall dmg to +10% dmg to shields, or +10% dmg to armor, or the hybrid one that gives +4% to shields and armor. Overall they are gonna be half as good, not really worth it. Too lazy to source, you can look it up yourself, but as far as I'm concerned it sounds like a believable rumor.
CCP Remnant wrote:For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor. |
BAD FURRY
SVER True Blood Public Disorder.
383
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Posted - 2014.02.01 14:40:00 -
[39] - Quote
ill say this now i dont want Epic tank fights rolling from one side of the map tp the other because it take so long for a tank to go down from another tank unless they jump it with 3 tanks .
im sorry long tank battles are not what this game needs youll end up with more tankers then we have now and more crying about it there always needs to be a TD as support to K.O. another tank fast and a TD,s no good if its main gun or guns can 1- 3 hit a tank or kill it in under 7 secs
and if you make AV to powerful you end up with who needs a tank anymore ! why not a dropship with aforge gunner or a car with a forge gunner its cheaper and faster!
Yes i am a Undead Hell Wolf ... nice to meat you!
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RuckingFetard
Better Hide R Die
695
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Posted - 2014.02.01 14:54:00 -
[40] - Quote
Beren Hurin wrote:The self sufficient regen of shield tanks means that you stay in battle for a shorter period, but you can get back in more quickly than a lot of armor tankers. You have to be used to this and then use it to your advantage by whittling down the enemy. Don't think everyone has to be killed at the first sight. Unfornutely, for that to work,shield regen needs to be buffed a bit, for which, rechargers can be shifted to low slots *hint-hint*
Running pure shield tanked Caldari 'cuz me a hippy
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RuckingFetard
Better Hide R Die
695
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Posted - 2014.02.01 14:55:00 -
[41] - Quote
darkiller240 wrote:Himiko Kuronaga wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. Speed+shield tanking in Dust is superior to brick tanking in the hands of a skilled player. Damage mods + full rack of shields = most dangerous combination. That's why this is not a thing. no no its not, most people amour tank as its much more superior Add that more people generally prefer the one option that requires less thinking
Running pure shield tanked Caldari 'cuz me a hippy
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8763
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Posted - 2014.02.01 15:11:00 -
[42] - Quote
I can't help but wonder how much of the constant armour vs shield debate is coloured by logis, which are far too good at armour tanking. Luckily, those logis are being nerfed.
To those saying broad, absolute statements like 'armour is better than shields in every way', try comparing non-logi suits rather than the most overpowered class in the game.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Sinboto Simmons
SVER True Blood Public Disorder.
4322
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Posted - 2014.02.01 17:22:00 -
[43] - Quote
^ food for thought
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Toby Flenderson
research lab
230
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Posted - 2014.02.01 17:49:00 -
[44] - Quote
Happy Violentime wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. ugh. seriously. biggest non-issue ever. pick a different suit and fut the shuck up! Nice post. Really provided some feedback here. Participate more please.
I agree with the OP but I am also nervous about seeing ck.0 dual tankers. As it stands however, armor tanking has a giant advantage over shield tankers in this way and now that repair tools are becoming increasingly more popular, I think it's time for some sort of switch/variation in DMs. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
658
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Posted - 2014.02.01 18:15:00 -
[45] - Quote
Beren Hurin wrote:The self sufficient regen of shield tanks means that you stay in battle for a shorter period, but you can get back in more quickly than a lot of armor tankers. You have to be used to this and then use it to your advantage by whittling down the enemy. Don't think everyone has to be killed at the first sight.
The problem with this is that the shield HP value is so low that anyone not Caldari is going to get destroyed before you're even able to get out of battle. Mainly to do with Rifle DPS and Aim Assist. |
DeadlyAztec11
Ostrakon Agency
3812
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Posted - 2014.02.01 18:34:00 -
[46] - Quote
No, please no.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
570
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Posted - 2014.02.01 19:08:00 -
[47] - Quote
High slot,low slot,it doesn't matter.The best fix for damage mods is to either make them equiped to specific weapons,or remove them completely from the game.Complete removal would instantly make TTK better than what it is.
Only other solution is if they stay high slot items,make them to where you can not stack them at all,or make the stacking penalty so high on the second on that it's not worth using . |
Dericha
A.N.O.N.Y.M.O.U.S.
20
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Posted - 2014.02.01 20:22:00 -
[48] - Quote
Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Edit: to clear confusion, this thread is about damage mods as a whole not just tanks or infantry individually , pardons for the confusion.
You've missed shield tankers have a speed advantage and regen advantage at the expense of EHP and damage. Armor has the EHP and damage advantage, at the expense of speed and regen. I don't see how this is imbalanced. The real issue is TTK, where the shield tanker cannot get out of the fire fast enough to recharge. Armor is just as bad, since they're less mobile. Same result, just trade bullets for strafing. |
Sinboto Simmons
SVER True Blood Public Disorder.
4327
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Posted - 2014.02.01 22:40:00 -
[49] - Quote
Dericha wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Edit: to clear confusion, this thread is about damage mods as a whole not just tanks or infantry individually , pardons for the confusion. You've missed shield tankers have a speed advantage and regen advantage at the expense of EHP and damage. Armor has the EHP and damage advantage, at the expense of speed and regen. I don't see how this is imbalanced. The real issue is TTK, where the shield tanker cannot get out of the fire fast enough to recharge. Armor is just as bad, since they're less mobile. Same result, just trade bullets for strafing. There's that speed argument again, not as impactful as you think and if you don't see any problem with a class with both a large tank and large dps, with or without EvE knowledge, I'm not sure what to say....
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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darkiller240
WarRavens League of Infamy
329
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Posted - 2014.02.01 22:42:00 -
[50] - Quote
Sinboto Simmons wrote:Dericha wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Edit: to clear confusion, this thread is about damage mods as a whole not just tanks or infantry individually , pardons for the confusion. You've missed shield tankers have a speed advantage and regen advantage at the expense of EHP and damage. Armor has the EHP and damage advantage, at the expense of speed and regen. I don't see how this is imbalanced. The real issue is TTK, where the shield tanker cannot get out of the fire fast enough to recharge. Armor is just as bad, since they're less mobile. Same result, just trade bullets for strafing. There's that speed argument again, not as impactful as you think and if you don't see any problem with a class with both a large tank and large dps, with or without EvE knowledge, I'm not sure what to say.... +1
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Logi Bro
Brutor Vanguard Minmatar Republic
2777
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Posted - 2014.02.01 22:47:00 -
[51] - Quote
Why WOULD they put damage mods in the lows? It's just a stupid idea. That would remove any possibilities of NOT dual tanking. What would I do with the high slot on my Gallente Sentinel, or any armor based suit, if there were no damage mods? Shield modules, mybrofiliment modules(the melee damage mods), and precision enhancers are the only options, and since I don't intend to punch people in a slow moving suit, or try to decrease the precision on a suit with a ridiculously high natural scan precision, that would leave just shield modules.
All hail the dual tanking master race, amiright?
Shield Recommendations
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BAD FURRY
SVER True Blood Public Disorder.
384
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Posted - 2014.02.01 22:50:00 -
[52] - Quote
Logi Bro wrote:Why WOULD they put damage mods in the lows? It's just a stupid idea. That would remove any possibilities of NOT dual tanking. What would I do with the high slot on my Gallente Sentinel, or any armor based suit, if there were no damage mods? Shield modules, mybrofiliment modules(the melee damage mods), and precision enhancers are the only options, and since I don't intend to punch people in a slow moving suit, or try to decrease the precision on a suit with a ridiculously high natural scan precision, that would leave just shield modules.
All hail the dual tanking master race, amiright? TANKS !!! not suits
Yes i am a Undead Hell Wolf ... nice to meat you!
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Sinboto Simmons
SVER True Blood Public Disorder.
4327
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Posted - 2014.02.01 22:56:00 -
[53] - Quote
BAD FURRY wrote:Logi Bro wrote:Why WOULD they put damage mods in the lows? It's just a stupid idea. That would remove any possibilities of NOT dual tanking. What would I do with the high slot on my Gallente Sentinel, or any armor based suit, if there were no damage mods? Shield modules, mybrofiliment modules(the melee damage mods), and precision enhancers are the only options, and since I don't intend to punch people in a slow moving suit, or try to decrease the precision on a suit with a ridiculously high natural scan precision, that would leave just shield modules.
All hail the dual tanking master race, amiright? TANKS !!! not suits both
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
59
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Posted - 2014.02.01 22:59:00 -
[54] - Quote
think about it like this sinboto (if they did this for dropsuits) heavies like me could have 4 dmg mods would you really want that
i mean your squishy as is in you scout suit a single hmg round would lay you out if this happened
im not saying im against it but i thinnk it would be better to keep the fli on vehicles only and keep it lore friendly
yes i scream KA-ME-HA-MEHAAAAAA when i forge muthafuckas
the Turtle Hermit: Professional Heavy
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8797
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Posted - 2014.02.01 23:02:00 -
[55] - Quote
Sinboto Simmons wrote:Dericha wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Edit: to clear confusion, this thread is about damage mods as a whole not just tanks or infantry individually , pardons for the confusion. You've missed shield tankers have a speed advantage and regen advantage at the expense of EHP and damage. Armor has the EHP and damage advantage, at the expense of speed and regen. I don't see how this is imbalanced. The real issue is TTK, where the shield tanker cannot get out of the fire fast enough to recharge. Armor is just as bad, since they're less mobile. Same result, just trade bullets for strafing. There's that speed argument again, not as impactful as you think and if you don't see any problem with a class with both a large tank and large dps, with or without EvE knowledge, I'm not sure what to say....
Is the tank really that large, though? Logistics aside. Compare some assault suits for me. What do you think?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Sinboto Simmons
SVER True Blood Public Disorder.
4327
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Posted - 2014.02.02 00:46:00 -
[56] - Quote
Arkena Wyrnspire wrote:Sinboto Simmons wrote:Dericha wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Edit: to clear confusion, this thread is about damage mods as a whole not just tanks or infantry individually , pardons for the confusion. You've missed shield tankers have a speed advantage and regen advantage at the expense of EHP and damage. Armor has the EHP and damage advantage, at the expense of speed and regen. I don't see how this is imbalanced. The real issue is TTK, where the shield tanker cannot get out of the fire fast enough to recharge. Armor is just as bad, since they're less mobile. Same result, just trade bullets for strafing. There's that speed argument again, not as impactful as you think and if you don't see any problem with a class with both a large tank and large dps, with or without EvE knowledge, I'm not sure what to say.... Is the tank really that large, though? Logistics aside. Compare some assault suits for me. What do you think? give me a bit, on EvE at the moment
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4299
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Posted - 2014.02.02 01:03:00 -
[57] - Quote
Happy Violentime wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. ugh. seriously. biggest non-issue ever. pick a different suit and fut the shuck up!
Gallentes SHOULD not reply to this thread since they are biased. :3 Please , try to resist the urge to reply and fut the shuck up.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Jake Diesel
BIG BAD W0LVES
75
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Posted - 2014.02.02 01:54:00 -
[58] - Quote
Sinboto Simmons wrote:Edmund Dantez wrote:Its impossible to make everyone happy.... CCP this is a subject of low concern. I think that heavy's wielding Light weapons under a H slot and logis who wield primary's are a bigger deal. you worry's about this????? Im a tanker on both ends, shield and armor. Obviously your having problems killing tanks. Try a different fit because they R NOT that OP I suppose I need to reword the OP to avoid confusion.
What they need to do is stop using the word tank when referring to dropsuits. I always find it annoying as hell when dropping in a conversation like this and I thought they were talking about HAV's. Lol.
It's like this example:
"i would've spent 200,000 SP's on armor tanking, but I decided to spend it on getting a shield tank instead"
Translated:
"i would've spent 200,000 SP's on better armor plates for my dropsuit, but I decided to spend it on getting a Gunloggi instead"
Lolz. |
Happy Violentime
OMFGZOMBIESRUN
198
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Posted - 2014.02.02 11:56:00 -
[59] - Quote
KING CHECKMATE wrote:Happy Violentime wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. ugh. seriously. biggest non-issue ever. pick a different suit and fut the shuck up! Gallentes SHOULD not reply to this thread since they are biased. :3 Please , try to resist the urge to reply and fut the shuck up.
Just to clear something up for you... I currently have a Cal assault and Cal logi and plan on a Cal scout and Cal heavy - I still wish dmg mods to remain as highs - I don't dual tank - I run pure shield and have no issues sacrificing 1 or 2 highs for dmg mods - my low slot modules I'd rather not sacrifice though. Yes, its annoying that Gal suits can run dmg mods in their highs without having to sacrifice their main tank, but that's Dust for you, some suits have 'advantages' over others - if you want those advantages then skill into that suit (or weapon) |
Sinboto Simmons
SVER True Blood Public Disorder.
4330
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Posted - 2014.02.02 18:34:00 -
[60] - Quote
Happy Violentime wrote:KING CHECKMATE wrote:Happy Violentime wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. ugh. seriously. biggest non-issue ever. pick a different suit and fut the shuck up! Gallentes SHOULD not reply to this thread since they are biased. :3 Please , try to resist the urge to reply and fut the shuck up. Just to clear something up for you... I currently have a Cal assault and Cal logi and plan on a Cal scout and Cal heavy - I still wish dmg mods to remain as highs - I don't dual tank - I run pure shield and have no issues sacrificing 1 or 2 highs for dmg mods - my low slot modules I'd rather not sacrifice though. Yes, its annoying that Gal suits can run dmg mods in their highs without having to sacrifice their main tank, but that's Dust for you, some suits have 'advantages' over others - if you want those advantages then skill into that suit (or weapon) - I'm happy for these advantages to remain otherwise what's the point in having them? We might as well just make every suit and weapon identical then
......I'm not sure where to start.
Ok, first: damage mods are ment to be in the lowslot this is not my opinion or a want it's how it's ment to be according to it's 'mother' game EvE online. Caldari and Matari users are the damage mod users of New Eden this is due to the superior tank of the gallente and Amarr respectively looking at a ship/suit of a Matari will show it has more low slots for said damage mods simply because the Amarr have an extremely large tank.
The four races each have distinct playstyles made to counter their enemy, a few examples EvE side:
Amarr:lots of tank/tend to stay at range/energy leaching
Matari:Lots of damage/fast and like to get close/ weapons take no energy
Caldari:Shield tanked/ like EW such as scanners and target breakers/ missile and railgun users for long range.
Galente: Armor tankers/ damping masters making sure they never get scanned or their targeting broken/ short range weaponry.
Just some context, anyway there is a reason the suits and weapons are built like they are, we need the rest of their mods of course but that's an entirely different thread.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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