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281. Smoke bomb - in Feedback/Requests [original thread]
Also, agree that they should still show on the minimap since it won't effect the scanners. It is just a visual impairment.
- by Thokk Nightshade - at 2014.04.30 05:20:00
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282. Smoke bomb - in Feedback/Requests [original thread]
Here is my take on it for a little concept/clarification. Hope you don't mind. Let me know if this is kind of what you are thinking or if I'm way off base. Also, OP/UP? Smoke grenade releases smoke and covers an area for 35 seconds, increasing ...
- by Thokk Nightshade - at 2014.04.30 05:19:00
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283. [Request] Contact grenades to be smoke grenades - in Feedback/Requests [original thread]
Love the smoke grenade and/or flash/concussion grenade. Give us options. However, I don't think it should be an also. Make it a completely separate grenade. to give us different fitting options. A locus grenade releasing smoke seems counter-intuit...
- by Thokk Nightshade - at 2014.04.30 05:14:00
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284. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
F54423 wrote: Nitro boots would be an interesting equipment slot. Holy **** that would be awesome actually! Similar to the Cloak, you activate the boots and get a jump based on the suit, stamina and the cycle time of the module. I think ...
- by Thokk Nightshade - at 2014.04.29 23:51:00
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285. Duel wield - in Feedback/Requests [original thread]
To add to my previous statement, I do believe if duel wielding, something has to be done in regards to accuracy because it should not be possible for someone to duel wield/simultaneous fire and have the same accuracy as someone firing 1 weapon by ...
- by Thokk Nightshade - at 2014.04.29 23:45:00
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286. Auto-squad - in Feedback/Requests [original thread]
Llast 326 wrote: I like this idea, because it is an option, it does not remove the choice from people, and it gives people the chance to random squad. I have met some nice folks random squading. Also met some realGǪ ahemGǪ well some people ju...
- by Thokk Nightshade - at 2014.04.29 22:44:00
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287. Duel wield - in Feedback/Requests [original thread]
Matticus Monk wrote: This would be pretty nice.... Sidearm only, I assume? No ADS while dual wielding, or how do you choose which one when you ADS? Can you dual wield different sidearms simultaneously? Like my ScP and SMG both firing at the ...
- by Thokk Nightshade - at 2014.04.29 22:27:00
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288. Duel wield - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Ya that's right DUEL WIELD,why do we not have this.It would be fun and I have to guns on both hands I think this should be exclusive to Assault suits. Allow them to double any combination of light/sidearm. Since Assaults h...
- by Thokk Nightshade - at 2014.04.29 22:24:00
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289. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
akira 1999 wrote: so another round of NERF THIS / BUFF THAT !!!! Yes people we will never get any good new content because every time someone gets killed by the next new thing the forums lights up with a chorus of NERF THIS /BUFF THAT!!!. ...
- by Thokk Nightshade - at 2014.04.23 22:24:00
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290. Equipment: Claymore mines (Stolen idea but expanded upon) - in Feedback/Requests [original thread]
Pseudogenesis wrote: No. How about instead of just dismissing it, give some justification as to why.
- by Thokk Nightshade - at 2014.04.23 21:49:00
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291. Equipment: Claymore mines (Stolen idea but expanded upon) - in Feedback/Requests [original thread]
Then what is the point of having a claymore? If a grenade can take out pretty much any dropsuit on the battlefield. A claymore that may or may not do damage depending on who sets it off (since it is indiscriminate). Like I said, if you want we can...
- by Thokk Nightshade - at 2014.04.23 21:48:00
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292. Equipment: Claymore mines (Stolen idea but expanded upon) - in Feedback/Requests [original thread]
An auto-firing Claymore equipped with a motion sensor. Anyone passing within 25 meters of the device in front of it on a 100 degree arc automatically sets off a timer on the claymore.The sensor is set to the middle of blast zone. The hit rate is...
- by Thokk Nightshade - at 2014.04.23 05:08:00
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293. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Really the idea for the map is pretty simple. It will work extremely well for Domination and can be worked to fit Skirmish and ambush. THE MAP: Basically the map is a giant hill. It is about 1000 meters long by 200-300 meters wide. There is a ri...
- by Thokk Nightshade - at 2014.04.14 23:43:00
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294. How logistics should be played - in Feedback/Requests [original thread]
lee corwood wrote: Kristoff Atruin wrote: I haven't witnessed a single "slayer logi" in 1.8. I run support logi, but if my weapon became as useful as a nerf gun I'd stop playing logi period. Might as well just take away the weapon slot entir...
- by Thokk Nightshade - at 2014.04.12 04:33:00
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295. Equipment costs for Logistics - in Feedback/Requests [original thread]
Thrydwulf Khodan wrote: bogeyman m wrote: Thrydwulf Khodan wrote: bogeyman m wrote: It seems disproportionately expensive for Logistics players to run true support fittings these days. By comparison, similarly tiered Assaults, Heavies ...
- by Thokk Nightshade - at 2014.04.08 00:42:00
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296. going prone and grabbing objects - in Feedback/Requests [original thread]
Vaux Karn wrote: +1 Yes...Yes to all! On that note, if we ever get prone, be prepared for all the "Snipers are OP!" QQ to come back. Hell, I will make sure it does! Don't you mean "Snipers will be relevant" again?
- by Thokk Nightshade - at 2014.04.04 02:18:00
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297. Player Created Content Possibility - in Feedback/Requests [original thread]
X7 lion wrote: in future it would be a good idea but as it stands there just to much limiting dust at the moment This is absolutely for, as someone else said, 6-12 (maybe 18-24) months down the road most likely. I just want the current game...
- by Thokk Nightshade - at 2014.03.29 02:26:00
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298. Mortars - in Feedback/Requests [original thread]
Air detonation would be a great feature. It would have to be set so if you are going to air detonate, you can't prep for the next shot until the trigger is pulled. If you pull a new mortar, you are not allowed to pre-detonate the one currently in ...
- by Thokk Nightshade - at 2014.03.29 02:17:00
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299. Mortars - in Feedback/Requests [original thread]
Yeah, I'm digging that. The entire concept just brings a new element to the game. We have infantry, tankers, Air Force, and SF, why not add Field Artillery to the mix? Could you imagine using this and dropping rounds onto a null cannon held by red...
- by Thokk Nightshade - at 2014.03.28 05:35:00
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300. Mortars - in Feedback/Requests [original thread]
Yeah, I agree completely. There needs to be a restriction of some kind. I don't think I explained myself very well because I was essentially saying the same thing as you. The 60mm can only be equipped on Light dropsuits, the 80mm can only be equ...
- by Thokk Nightshade - at 2014.03.28 04:47:00
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