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261. Skill point "Un-training" system. - in Feedback/Requests [original thread]
Like Thundergroove said, This is one concept I could get behind. Since you are not doing a straight "respec" and you are NOT accruing passive SP at the same time, It makes it a much more difficult decision. Also, I would love to "Forget" all my ...
- by Thokk Nightshade - at 2014.06.26 01:49:00
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262. [Request] Changes To The Restock System - in Feedback/Requests [original thread]
Atiim wrote: Kurai-Ronin wrote: Noobz just press 'square' go to your fitting and restock the items you need easy While that might not be bad for players using Starter Fits or Heavy Frames, it is far too time consuming for players using a ...
- by Thokk Nightshade - at 2014.06.26 00:12:00
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263. [Hotfix Charlie] Suggested Assault suit buff - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Assaults should deal lots of damage, and be slightly tanky. Their DPs should come from high damage, but they have to land that damage accurately. Commandos should deal damage through volume of fire, spraying an area wit...
- by Thokk Nightshade - at 2014.06.24 02:22:00
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264. [Hotfix Charlie] Suggested Assault suit buff - in Feedback/Requests [original thread]
I thought of a different way to make them more attack based; Duel wielding. You can fit 2 sidearms (or one light weapon and one sidearm, if people don't think that is enough of a bonus) simultaneously and just map the 2nd weapon to the L2. Both ha...
- by Thokk Nightshade - at 2014.06.21 00:53:00
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265. Signals Warfare - in Feedback/Requests [original thread]
Scouts don't need any more toys to allow them to sneak up on someone and go 23-2 with their Shotguns. Sorry, it's a no for me.
- by Thokk Nightshade - at 2014.06.21 00:09:00
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266. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we haven't decided what we wo...
- by Thokk Nightshade - at 2014.06.19 02:41:00
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267. Heavy Frame Hacking Speed - in Feedback/Requests [original thread]
Fox Gaden wrote: Sentinels are the only suit that do not have Equipment. If you take away hacking they will only get War Points from Kills and Assists. Sentinels already get less WP than any other class. If this goes through they will get su...
- by Thokk Nightshade - at 2014.06.19 02:30:00
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268. Snipers are too OP - in Feedback/Requests [original thread]
CLONE117 wrote: make it to where they cant sit so far back inside the redzone unreachable even by dropships.thats my problem. That is true with the Thales. Most of the others don't have the scope power to make it viable that far into the red...
- by Thokk Nightshade - at 2014.05.23 02:45:00
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269. Full character respec on 5/14/14 - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Will Driver wrote: No, not in favor of a full respec. Live with your choices. There should be no free pass just cause you want to try something else. What choices ..??.. believing what was told as ...
- by Thokk Nightshade - at 2014.05.06 23:34:00
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270. Equipment: Claymore mines (Stolen idea but expanded upon) - in Feedback/Requests [original thread]
Luke Trollwalker wrote: I think 40 meters is probably too long of a range, maybe 7m for militia, 8m for standard, 10m for advanced, and 12m for proto? Yeah, I've been thinking about that and agree it's a little long. I think your numbers ...
- by Thokk Nightshade - at 2014.05.02 22:31:00
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271. 36vs36 - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Domination and Skirmish Good lord, a 4 on 4 skirmish match? That would be a freaking madhouse. I LOVE IT!
- by Thokk Nightshade - at 2014.05.02 02:07:00
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272. 36vs36 - in Feedback/Requests [original thread]
BLOOD Ruler wrote: A game mode that allows you to set how many people you want.Like everyone's favorite number in FPS 36 on 36.That or if you want to settle a score then 1 on 1. You can settle for a squad one as well with a little 4 on 4. Anyon...
- by Thokk Nightshade - at 2014.05.02 00:24:00
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273. GRENADES - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: How about an armor repair grenade, something new for logos to use?? Like it releases nanites that do repairs to the individuals around the detonation area? like "x" number of Hp over "x" seconds? Wouldn't this be ...
- by Thokk Nightshade - at 2014.05.01 22:25:00
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274. Duel wield - in Feedback/Requests [original thread]
Korvin Lomont wrote: Duel wielding would make sense for sidearms (on any suit) as soon as bot slots a filled with a sidearm. There should be of course a penalty to reload speed :) and maybe to accuracy as well. But for Light Weapons: NO Heavy...
- by Thokk Nightshade - at 2014.05.01 04:42:00
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275. better team communication - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Most experienced player per game ( most kills, most war points, etc) should be team leader, aside from squad leader God, I'm just imagining jumping into a match and have Duna as my team leader... Hell to the no. ...
- by Thokk Nightshade - at 2014.05.01 04:38:00
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276. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
The last part about it not counting against your K/D until termination I am all for. I hate getting kill/revive/killed because a blueberry wants his revive points and having it count twice against me (or 3/4 times in really bad situations). If thi...
- by Thokk Nightshade - at 2014.05.01 02:21:00
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277. Smoke bomb - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Thokk Nightshade wrote: Here is my take on it for a little concept/clarification. Hope you don't mind. Let me know if this is kind of what you are thinking or if I'm way off base. Also, OP/UP? Smoke grenade releases smo...
- by Thokk Nightshade - at 2014.05.01 00:44:00
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278. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
Dauth Jenkins wrote: Would it affect your own team? Interesting concept. Because if it is universal, you would have to be extremely careful about positioning and situational awareness.
- by Thokk Nightshade - at 2014.04.30 05:50:00
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279. [Request] Contact grenades to be smoke grenades - in Feedback/Requests [original thread]
The only real issue I have with these are how do you figure out WP for them? The flash I think would be pretty easy. Anyone killed while disoriented gives you a kill assist (or some other random figure like 15 WP, not sure). The Smoke grenade, how...
- by Thokk Nightshade - at 2014.04.30 05:43:00
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280. [Request] Contact grenades to be smoke grenades - in Feedback/Requests [original thread]
Dauth Jenkins wrote: Thokk Nightshade wrote: Love the smoke grenade and/or flash/concussion grenade. Give us options. However, I don't think it should be an also. Make it a completely separate grenade. to give us different fitting options. A...
- by Thokk Nightshade - at 2014.04.30 05:36:00
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