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241. Plasma Cannon buffs - in Feedback/Requests [original thread]
Severance Pay wrote: Got 4 dmg mods on my proto in caldari fit and level 5 proficiency.... I am oneshotting proto caldari logis with splash(around 500 dmg to shields). I DO NOT think this weapon needs a buff lol. That sounds like super fun. ...
- by The Robot Devil - at 2013.05.30 13:34:00
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242. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
Is it fun? I haven't used one. My true love it is the Viziam, I love that weapon. I have only seen a few PC on the field. I bet TAC squads hate them.
- by The Robot Devil - at 2013.05.30 13:32:00
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243. TAC rifles - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: The Robot Devil wrote: Switch the TAC sight for the LR sight and then go from there. That would fix the problem in one swoop. Give the TAC the LR sight or the LR the TAC sight? if you give the TAC iron sights its no...
- by The Robot Devil - at 2013.05.30 12:52:00
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244. TAC rifles - in Feedback/Requests [original thread]
Switch the TAC sight for the LR sight and then go from there. That would fix the problem in one swoop.
- by The Robot Devil - at 2013.05.30 12:38:00
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245. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
I think I like the insta death head shot more.
- by The Robot Devil - at 2013.05.30 12:17:00
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246. [Request] Reduce the time it takes to reverse a hack on an objective. - in Feedback/Requests [original thread]
I have thought this many times but I kind of like it. It makes it difficult and I hate easy. I think we should have to perform a task in the form of a mini game instead of just pressing circle. This would give stealth scouts a different set of val...
- by The Robot Devil - at 2013.05.30 10:57:00
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247. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
I like the idea but I also think it would hurt the premise of DUST. It is not that I want noobs to suffer or think that they should have started earlier but I do think that the SP system as it is rewards players for playing and gives people a reas...
- by The Robot Devil - at 2013.05.30 10:34:00
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248. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
I am a big fan of variety and SP sinks and I wouldn't mind a module that could stop a osk. We could call it an Emergency Shield Damage Control. The module would take up a high slot and only work if 85% or more of the total shield was taken out by ...
- by The Robot Devil - at 2013.05.30 09:34:00
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249. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
I guess one hit kills are with 100% shields and armor. I am rarely osk but I do get dropped if my shields are low, sometimes, snipers aren't a problem for me. It is not that I am good or anything like that, I just rarely die to snipers unless I am...
- by The Robot Devil - at 2013.05.30 09:21:00
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250. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
I am still confused then why it would help. I was thinking at level 5 there is a zero percent chance of taking damage to armor if I had 25% shields or less. I am an armor man so I don't use that skill but I have thought about training it.
- by The Robot Devil - at 2013.05.30 08:48:00
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251. Just add purchasable respecs already - in Feedback/Requests [original thread]
Mike Poole wrote: Even if just temporarily it's desperately needed in a game as incomplete and imbalanced as this. Slap a price tag on it, hell make it cost aurum if you want to be a **** about it. Even toss on a time limit so someone can only...
- by The Robot Devil - at 2013.05.30 05:57:00
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252. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
http://wiki.eveonline.com/en/wiki/Tactical_Shield_Manipulation Is the skill we need.
- by The Robot Devil - at 2013.05.30 05:43:00
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253. TAC rifles - in Feedback/Requests [original thread]
I think the ROF would be a good start, but I think the range of the LR needs a buff more than the range of the TAC needs a nerf. The problems I have with the TAC are all about the range, the LR has better range but the iron sights make it too diff...
- by The Robot Devil - at 2013.05.30 05:41:00
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254. Increase RE/PE Carried - in Feedback/Requests [original thread]
Mike Molle wrote: Seriously, Max carried 3? but amount active 4? There is absolutely no reason to have less carried then active, its bad enough Proximity explosives are so weak they aren't even worth getting to proto level, CCP why? If you ...
- by The Robot Devil - at 2013.05.29 20:16:00
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255. Motivation after cap - in Feedback/Requests [original thread]
You do have 2 alts to play with that don't have passive SP so they should give you a few extra days. I don't care about anything but fun and if I am not having fun I find something else to do. Playing other games really helps because DUST can feel...
- by The Robot Devil - at 2013.05.28 21:02:00
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256. One Universe, One War, Two Economies - in Feedback/Requests [original thread]
CCP Nothin, I would love to see some DUST economic reports and graphs like the nano hive chart. In your opinion, do you think that prices and availability of items encourage the use of lower tier items or does it just create a sore spot among pla...
- by The Robot Devil - at 2013.05.28 09:27:00
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257. One Universe, One War, Two Economies - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it ...
- by The Robot Devil - at 2013.05.28 09:07:00
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258. (Feedback) AV Grenades - in Feedback/Requests [original thread]
I believe that the problem is with tactics, HAVs are not invincible. It should take the entire 6 man squad to run a tank and support it. The mercs in the tank should be jumping out to defend a rep while the three remaining mercs follow in a logi L...
- by The Robot Devil - at 2013.05.27 12:03:00
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259. laser rifles lament - in Feedback/Requests [original thread]
Any one of these suggestions would work. Standard has less glow, advanced removes the iron site and Viziams should get good range; any combination or variation would make all of them better. I use a LR almost all the time and they are good but the...
- by The Robot Devil - at 2013.05.26 23:02:00
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260. [Request] Meta Level Game Modes - in Feedback/Requests [original thread]
I would rather see a total suit meta level determined by sec status. Higher the sec status the lower the total meta level down to null being unrestricted. Acceleration gates restrict vessels by hull size and tech levels. 1.0 could have a total me...
- by The Robot Devil - at 2013.05.24 15:08:00
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