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381. [request] Fix Ambush Spawning - in Feedback/Requests [original thread]
I would rather be dropped from the MCC and advance to the front line. This game mode should be named Front Line and then we fight like a tug of war one side of the map for attackers and one side for defenders. Spawning in a random place doesn't wo...
- by The Robot Devil - at 2012.08.24 11:16:00
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382. NEW PS4 - what then? - in Feedback/Requests [original thread]
Dust will be on both 3 and 4 and the Vita will have the Neocom. I would think that they would be developing this game for the PS4, the PS3 is at its end and CCP would have games on PC and 3 sony products. That is a lot of houses to be in.
- by The Robot Devil - at 2012.08.24 11:11:00
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383. Dropships, and love for the Mobile CRU. - in Feedback/Requests [original thread]
My spawner LAV is fun but easy destroyed. The hard part is getting mercs to get out of the LAV before they blow us up.
- by The Robot Devil - at 2012.08.22 07:15:00
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384. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
+1 I spawn the whole team sometimes just to be shot out of the sky on my 151,000 ISK DROPship, and then receive little ISK or SP. It does discourage pilots from trying more. Lastly, passive SP and active ISK, and bump the ISK just a little.
- by The Robot Devil - at 2012.08.21 08:35:00
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385. (FEEDBACK) New maps - in Feedback/Requests [original thread]
Do you think when a player in EVE builds an outpost that it's layout is already designed by CCP for Dust or is the outpost's layout made by the EVE player. I am pretty sure in EVE you can buy things to expand your stations and outposts but does th...
- by The Robot Devil - at 2012.08.21 01:56:00
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386. REQUEST: CCP I need SP help - in Feedback/Requests [original thread]
Only passive SP will fix any SP problems. Only ISK should be active.
- by The Robot Devil - at 2012.08.20 11:58:00
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387. Logistics Repair Exploit - in Feedback/Requests [original thread]
Kilgada Harbing wrote: Tonight I discovered a method that allows a merc to farm up WP during a match while contributing nothing to the fight. It works best during skirmish battles, and it can be done with militia gear. 1. Request an LAV near y...
- by The Robot Devil - at 2012.08.20 08:35:00
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388. Aurum Pushing - in Feedback/Requests [original thread]
Every item should be aur and ISK priced. I am pretty sure CCP just got like $200 million ( it mightis be 20) in grants and $15 a month from 400,000 subscribers. They don't need money to make the game better and the eve subscriptions should pay for...
- by The Robot Devil - at 2012.08.20 08:19:00
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389. Feedback - Squads - in Feedback/Requests [original thread]
That is the transmitter everyone is complaining about and you can start your own channel.
- by The Robot Devil - at 2012.08.20 07:51:00
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390. Request: Pays to be a winner - in Feedback/Requests [original thread]
This is a hard choice. I like deep games that are hard to play so only salvage if you win but loot for all. Opposite of EVE.
- by The Robot Devil - at 2012.08.18 10:01:00
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391. Pay to Win, and how CCP might get rid of it, with more money - in Feedback/Requests [original thread]
Ten-Sidhe wrote: New costs match what is in trailer that shows prices. Aur items are fine. last build I fit a proto-swarm, proto smg, 2 complex damage mods on standard suit, bought aur swarm and couldn't make a better fit with it, since maxed ...
- by The Robot Devil - at 2012.08.17 13:35:00
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392. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
Loot and salvage items will make it easier and corp funding.
- by The Robot Devil - at 2012.08.17 00:33:00
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393. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
Passive SP and active ISK.
- by The Robot Devil - at 2012.08.16 10:08:00
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394. Militia stuff VS. Proto stuff ???? - in Feedback/Requests [original thread]
Get rid of active SP. SP should be completely passive and only ISK should be earned while playing.
- by The Robot Devil - at 2012.08.16 10:00:00
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395. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
Reverend Frost wrote: Asher Night wrote: Dropships - We could make an entire forum dedicated to this vehicle and it's... "clever" use. I'll only state my opinion on how it should operate. Design it to take way more damage when landing hard...
- by The Robot Devil - at 2012.08.16 08:06:00
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396. give us a combat dropship already ;) - in Feedback/Requests [original thread]
Add a dumb bomb to drop or a set amount of middles so I can kill now that it is harder to squish.
- by The Robot Devil - at 2012.08.15 10:36:00
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397. tank hijacking - in Feedback/Requests [original thread]
Same with DS and please turn off your mic instead of playing music. I don't care what reason you have for always playing music but it sucks and no one wants to hear your music. Turn off your chat.
- by The Robot Devil - at 2012.08.15 10:33:00
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398. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
High prices and slow skill progression is what DUST needs. I want to be a pilot and I want to be a good pilot and I am willing to spend a fortune to prove my worth. Also whenever we can sell on the market we will make more ISK. This game is going ...
- by The Robot Devil - at 2012.08.15 08:36:00
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399. Precursor Dropship Physics [Feedback] - in Feedback/Requests [original thread]
The pilot skill or something similar should give stability increases. It will suck if the DS are always that touchy, I have not looked the new prices, is it real bad?
- by The Robot Devil - at 2012.08.15 08:10:00
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400. Precursor Dropship Physics [Feedback] - in Feedback/Requests [original thread]
Have a clone bank on board and fly smart. I like that they are harder to fly, it makes my job more fun. The auto turrets do hurt but it is the ground troops job to destroy or secure them. I don't mind flying into harms way or crashing ships as lon...
- by The Robot Devil - at 2012.08.15 07:32:00
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