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221. [Request] We need more graphs - in Feedback/Requests [original thread]
I would like to see as much generic data as possible. It is fun to look at graphs and see how people spin the numbers to prove their point. Math is fun.
- by The Robot Devil - at 2013.07.08 05:17:00
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222. (feedback) plasma cannon is fun, just not useful - in Feedback/Requests [original thread]
Advanced has something like 1100 damage. That is plenty for direct damage. The spool up time and speed of the of the projectile makes it difficult to use. The arc is also odd, it seems to be straight for a certain distance and then it falls off. I...
- by The Robot Devil - at 2013.06.30 19:39:00
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223. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Tony Calif wrote: https://forums.dust514.com/default.aspx?g=posts&m=988205#post988205 I'm disappointed & concerned by the lack of any mention of PvE, Industry and the "Infestation" game mode which I'm assuming i...
- by The Robot Devil - at 2013.06.30 19:27:00
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224. [Feedback & Suggestion] For Lord CCP Eterne. Redirection on weapon scopes? - in Feedback/Requests [original thread]
Weapon customization level 3; x6 skill.
- by The Robot Devil - at 2013.06.30 19:21:00
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225. [Request] More to do - in Feedback/Requests [original thread]
Demon Buddah wrote: There just isn't enough to do in this game. I've enjoyed it a lot, but it get's boring. I'd like to see this with some things from Eve, like missions you can run, level 1-5. Level 1 missions could be enemies with just militi...
- by The Robot Devil - at 2013.06.26 21:35:00
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226. [REQUEST] Add distinction to Factional Warfare mode - in Feedback/Requests [original thread]
I like the diminished rewards for being defeated and I think the FW loot should be more focused on officer gear with PC focusing on aurum and proto gear and pubs for standard loot. I also agree that FW should be for the "more than casual but less ...
- by The Robot Devil - at 2013.06.26 21:31:00
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227. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
To me the biggest downfall of DUST - I am talking enjoyment - is the grind feeling. Every story that is told about New Eden has to do with lies, spies, theft and take over and it is very stressful. We came to this game for something fun and got pu...
- by The Robot Devil - at 2013.06.26 13:35:00
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228. [Request] Increase Lazer Rifle Dmg - in Feedback/Requests [original thread]
TheEnd762 wrote: -1 It was nerfed for a reason. Just give it better sights. A little less feedback damage would be nice but fixing the sights would totally change the LR for the better.
- by The Robot Devil - at 2013.06.26 12:24:00
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229. [Request] Increase Lazer Rifle Dmg - in Feedback/Requests [original thread]
On the topic of frequency crystals, would allowing the LR to have different ranges based on crystals make the LR better? I love the LR and I would like to see more iterations that change the range and damage. I like options and the LR has none.
- by The Robot Devil - at 2013.06.26 11:57:00
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230. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
PC is a unique monster to tackle. I don't usually participate in PC but I will give my opinion anyways. I agree that the problem is burn out do to routine and lack of players. I would like to see a battle that lasts hours or even days with changin...
- by The Robot Devil - at 2013.06.26 10:52:00
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231. [Request] Increase Lazer Rifle Dmg - in Feedback/Requests [original thread]
Echoist wrote: Why don't they make a variant for cqc. Would kinda make sense since its a laser and the further it goes the weaker the beam gets. Just my opinion though don't linch me lol. Come on now. We all know the that the frequency of th...
- by The Robot Devil - at 2013.06.26 10:30:00
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232. [Idea] "Viewed By CCP" - in Feedback/Requests [original thread]
+1 to Nova. I haven't been reading the forum because it is a downer. If I was CCP I wouldn't read them either and I sure as hell wouldn't post anything that could be view as a promise, timeline or any other statement that could be used against me ...
- by The Robot Devil - at 2013.06.25 07:53:00
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233. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: When it comes to a fight that can actually flip a District it should be played as Skirmish 1.0 was played. It was a far better game mode, and this would feel more like an actual capture. +1 and liked.
- by The Robot Devil - at 2013.06.14 08:12:00
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234. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Likes: Being able to occupy a district and consider it home. Being able to choose the teams that fight. Encourages teams to communicate outside of DUST causing us to "care" more about New Eden Dislikes: The EVE connections seem underwhelming. I...
- by The Robot Devil - at 2013.06.14 07:07:00
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235. NO Heavys with Light Weapons - in Feedback/Requests [original thread]
4th pepper wrote: A heavy on a point with a shotgun would make a very nice defense weapon for a mode like domination... what ever, just let my scout use a HMG and we will call it even. OK, but you cannot move, you can only turn slowly. Fai...
- by The Robot Devil - at 2013.06.14 06:14:00
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236. The Star Map - in Feedback/Requests [original thread]
Don't besmirch the Gallente, freedom!
- by The Robot Devil - at 2013.06.14 05:26:00
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237. [Request] EVE/Dust contracts: fighting over EVE industrial locations - in Feedback/Requests [original thread]
Kain Spero wrote: KAGEHOSHI Horned Wolf wrote: I want us to be able to be hired by EVE players to attack/defend their industrial moons, and industrial colonies on planets. An EVE player puts out a contract to have us Dust players attack and ...
- by The Robot Devil - at 2013.06.14 05:18:00
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238. [SUGGESTION] how to fix lasers - in Feedback/Requests [original thread]
I was killed by one today and it was fun. Frying bacon sounds.
- by The Robot Devil - at 2013.06.01 11:08:00
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239. [SUGGESTION] how to fix lasers - in Feedback/Requests [original thread]
10 meters more range and a dot sight should fix them.
- by The Robot Devil - at 2013.05.31 09:53:00
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240. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
Diminishing rewards. If I revive someone it should start a timer, the timer counts the number of seconds between the first and second revive. If the the revive occurs before the timer times out then the person doing the reviving gets less points a...
- by The Robot Devil - at 2013.05.31 09:51:00
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