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81. [Suggestion] Minimum player required to start a match - in Feedback/Requests [original thread]
shaman oga wrote: Please, set a limit. Like 8 vs 8 or 6 vs 6 and then put a countdown of 10/15 seconds before the match starts, if players quit during the countdown the time stops and people have to wait again to start the match. It's horrible ...
- by The Black Jackal - at 2014.02.22 13:21:00
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82. Altimeters for dropships. - in Feedback/Requests [original thread]
Western Ways wrote: Just started dropshipping on an alt yesterday and i gotta say. . . i love it. Hard as ufck to pilot, but sexy as hell. There are obviously pilots out there better qualified as to say what's needed, but i thought a digital al...
- by The Black Jackal - at 2014.02.22 13:19:00
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83. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Thankyou for the support! Keeping these ideas on the forefront on our minds can open up true opportunities for balance, Vs. sole options. Keep in mind that 'some' of the above would be equipment items (Cover Shields probably being one of course)...
- by The Black Jackal - at 2014.02.22 13:18:00
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84. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bumping to keep it above the 'nerfhammer' requests.
- by The Black Jackal - at 2014.02.21 15:37:00
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85. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
I have been arguing against the numerical 'nerf hammer' being cried for by people all over the forums in relation to Vehicles. Specifically Heavy Attack Vehicles which are 'dominating the field' at the current time. This has earned me many bad lo...
- by The Black Jackal - at 2014.02.21 01:09:00
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86. How to fix tanks - in Feedback/Requests [original thread]
You state that maps 'may' be flawed. And they are. But they are 'what we have' at the moment. Now let me relate to you a scenario. You rule out 'fixing maps' in favour of tweaking HAV / AV numbers. Making it possible for a single AV to take out...
- by The Black Jackal - at 2014.02.20 12:03:00
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87. How to fix tanks - in Feedback/Requests [original thread]
Eskimorris wrote: Psychotic Shooter wrote: . obvious troll is obvious obvious troll is also obvious scrub. please articulate your concern. Are you saying tanks are fine and need no balancing? Please day something less idiotic k thx. I'...
- by The Black Jackal - at 2014.02.19 21:37:00
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88. How to fix tanks - in Feedback/Requests [original thread]
Tank Balance is about more than numbers. I've said this many times. Heavy Attack Vehicles are supposed to be hard to kill and hard hitting. What makes them too effective is the lack of map balance (search the term, it's frequently described) whe...
- by The Black Jackal - at 2014.02.19 13:01:00
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89. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Liquid Big Boss wrote: Harpyja wrote: This has been discussed already multiple times. A decent tanker will always destroy turret installations because they are liabilities. It can't suck any more than retreating after winning a tank battle w...
- by The Black Jackal - at 2014.02.19 05:25:00
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90. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: Ok, then if all ya'll think the things are such hot sauce, how about adding stuff to the HUD/UI and making the "open bay doors" button also open the landing gear... it'll still auto open when you hover stationary but ...
- by The Black Jackal - at 2014.02.14 10:52:00
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91. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: Ok, who DOES NOT want to be able more fully control their dropship, land it in the middle of a tiny intersection between two buildings, shoot back at tanks trying to take you out of the sky, and have high speed aircra...
- by The Black Jackal - at 2014.02.13 23:01:00
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92. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
While I agree that Dropships need a lot of love in the HUD department (altitude indicators, ammunition counters, and a host of other features) the control scheme is supposed to be as it is. Dropships are designed to be more akin to the Lunar Lande...
- by The Black Jackal - at 2014.02.13 10:27:00
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93. [Request] Disable friendly vehicle on vehicle damamage - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Why? Invisible RDVs crashing into dropships leading to instant doom. This has plagued pilots for a long time, and it needs to be addressed.
Friendly LAV on tank collisions are INSANE; lightly tap against a fr...
- by The Black Jackal - at 2014.02.06 22:49:00
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94. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=661443#post661443
- by The Black Jackal - at 2014.02.05 05:39:00
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95. Increase Isk Payout - in Feedback/Requests [original thread]
Draco Cerberus wrote: Although I would like to agree with you on this I am not entirely sure how low payouts level the playing field considering the people you talk about run nothing but proto and have as you say hundreds of millions of isk. I ...
- by The Black Jackal - at 2014.02.02 16:17:00
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96. Replacing Uplinks - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Make uplinks autodestruct after a certain time limit is met or a certain number of spawns have been used, whichever comes first. Make the timer be 2 min. then you need to deploy another one. The spawn limit is alread...
- by The Black Jackal - at 2014.02.02 09:03:00
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97. Replacing Uplinks - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: The Black Jackal wrote: ADAM-OF-EVE wrote: https://forums.dust514.com/default.aspx?g=posts&m=1791296#post1791296 this was my suggestion to remove link spam altogether. requires vehicles to get scouts close, scouts ...
- by The Black Jackal - at 2014.02.02 09:02:00
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98. Replacing Uplinks - in Feedback/Requests [original thread]
Cross Atu wrote: I'm not convinced this would stop the spam. In the first place those who already have uplink fits for spamming still will and can use them regardless of the squad they're in, also the blues in game can use them. Beyond that upl...
- by The Black Jackal - at 2014.02.02 06:38:00
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99. Replacing Uplinks - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: https://forums.dust514.com/default.aspx?g=posts&m=1791296#post1791296 this was my suggestion to remove link spam altogether. requires vehicles to get scouts close, scouts need to cloak to get deeper and then the troops a...
- by The Black Jackal - at 2014.02.02 06:32:00
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100. Replacing Uplinks - in Feedback/Requests [original thread]
Auris Lionesse wrote: I'm gonna tell you exactly what would happen. Match starts, boom entire squads spawn on objectives, buildings cheap areas, enemy homepoints. Abusing bad level design with unreachable areas like rooftops is bad enough witho...
- by The Black Jackal - at 2014.02.02 06:25:00
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