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181. What we have Lost - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=vCIPDUh7NmM <---- Where is this? - 1:21 Far more Open Overview Map (No Redline) - 1:25 PLAYER Deployed Installation with Sensor Boosters, etc. All deployed by the COmmander - COMMANDER IN CONTROL OF MCC! - 2:02 ...
- by The Black Jackal - at 2013.09.03 00:46:00
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182. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
Lets keep this train rolling. Immersion is what we wanted from this game! Not a lobby shooter! http://www.youtube.com/watch?v=vCIPDUh7NmM <---- Where is this? - 1:21 Far more Open Overview Map (No Redline) - 1:25 PLAYER Deployed Installation...
- by The Black Jackal - at 2013.09.03 00:44:00
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183. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
Nice to see this thread bumped! Still campaigning for it! PvE Missions need to be done... As to the EVE-feel of the game. I will point out that this isn't EVE, and even in EVE, the same point in space (relative to another) can be used by a diff...
- by The Black Jackal - at 2013.09.02 23:29:00
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184. [REQUEST] Making SP the playing field, not the Gear - in Feedback/Requests [original thread]
gargantuise aaron wrote: At the very least this an interesting idea. I do enjoy tier's though. I would also like multi perquisite suits, it could open up the game for more variation. Ex. Caldari shielded scout requires shields 3 light frame 2 a...
- by The Black Jackal - at 2013.08.30 11:08:00
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185. [REQUEST] Making SP the playing field, not the Gear - in Feedback/Requests [original thread]
BL4CKST4R wrote: Seems like a complete overhaul of the current dropsuit mechanics is the only way to go. What about ISK prices, if every suit is basically the same suit does that mean we always make money? And people who have heavily specced i...
- by The Black Jackal - at 2013.08.29 23:17:00
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186. [REQUEST] Making SP the playing field, not the Gear - in Feedback/Requests [original thread]
First off let me say this is not a complaint thread, but a sincere suggestion on how we should make SP MORE relevant than it is now, and draw less focus from the gear itself. Why do this? You ask. Well the answer is quite simple. Firstly, it re...
- by The Black Jackal - at 2013.08.29 16:06:00
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187. [REQUEST] Display which controller type a player is using - in Feedback/Requests [original thread]
Marc Rime wrote: Would be nice to see it in, at the very least, the kill screen. I sometimes find myself wondering what some player was using if I get really owned... not so as to blame the OP KB+M, aim assist or ps move but purely out of curio...
- by The Black Jackal - at 2013.08.29 10:35:00
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188. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
1.4 WILL be the death of most Vehicle Drivers. Most Tankers, and Dropship pilots I've talked to have said that come 1.4 they wont be often seen in tanks as from then on, any person with a Swarm marginally trained will be able to put a full 3 volle...
- by The Black Jackal - at 2013.08.29 07:42:00
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189. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
KING CHECKMATE wrote: The Black Jackal wrote: As a vehicle Driver, I drive LLAVs, LAVs, HAVs, Enforcers, and Dropships. With the 1.4 Change to Swarm launcher relock intervak, and the skill-based reduction in lock-on time... even a well tanke...
- by The Black Jackal - at 2013.08.29 07:36:00
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190. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
Tal-Rakken wrote: As a swarm user I would have to agree that any dropship pilot worth anything uses an afterburner and is nigh on impossible for my proto swarms to take down hey just pop their ab and zoom off. The decrease in the time between s...
- by The Black Jackal - at 2013.08.28 22:55:00
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191. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Hmmm. This note in the 1.4 Patchnotes interested me greatly, because I was not sure, and I suggest NONE of us is truly sure, what they MEAN by the phrase "fire interval". I think many of us agree, if 'fire interval' means "...
- by The Black Jackal - at 2013.08.28 14:04:00
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192. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: AFTERBURNERS MOTHER THUKKER DO YOU USE THEM!? But in all seriousness, I am a bit worried about the swarm "fix" (like they needed fixing...). Anyway, if they prove to be too powerful, just complain to CCP and hopefully the...
- by The Black Jackal - at 2013.08.27 05:37:00
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193. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
We need countermeasures.... something that say 'disables all locks on vehicle' so if they fire everything at us at once, we can disable their entire 'barrage' with like a 15 second CD, so we can't do it again before they reload and refire. Counte...
- by The Black Jackal - at 2013.08.27 00:42:00
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194. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
As a vehicle Driver, I drive LLAVs, LAVs, HAVs, Enforcers, and Dropships. With the 1.4 Change to Swarm launcher relock intervak, and the skill-based reduction in lock-on time... even a well tanked Dropship (My Logistics Dropship has 2800 HP in Shi...
- by The Black Jackal - at 2013.08.26 23:18:00
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195. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
mini rehak wrote: Yeah this NEEDS to happen soon. I'm surprised there isn't a blue tag on this yet, it's been here a while. CCP get your ass in gear and make this happen Probably don't want to blue tag something like this yet. With curren...
- by The Black Jackal - at 2013.08.25 11:17:00
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196. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
THE TRAINSPOTTER wrote: id like to see PVE misions but i doubt we will see them anytime soon as about open world , not gona happen simply because Dust514 is build around lobby system Take a look at my open World Thread. I propose a 'eve-esq...
- by The Black Jackal - at 2013.08.24 14:53:00
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197. [IDEA] Making Planetary Conquest more Immersive - in Feedback/Requests [original thread]
In a few conversations I have had amongst leaders of various corporations, and members of the CPM there has been a few recurrent subjects. One of which is, how do we 'make Planetary Conquest better'. I have stated many 'gameplay' related ways to ...
- by The Black Jackal - at 2013.08.24 13:58:00
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198. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Bumping for Movement! Down with Wooden Dolls! Up with Fluid Movement (and not getting gibbed on some awesome immersive animations!)
- by The Black Jackal - at 2013.08.24 13:37:00
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199. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
Open world is the only way to go. Let's tell CCP exactly what we want!
- by The Black Jackal - at 2013.08.24 13:36:00
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200. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
Bumping for PvE! Let's keep on CCP to let us shoot AI, as well as Players!
- by The Black Jackal - at 2013.08.24 13:35:00
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