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121. Armor tanks faster than shield tanks? Cannot be right, can it? - in Feedback/Requests [original thread]
Munin-Frey wrote: I'm not a tanker. I've never bought a tank or looked at the stats until today..... Surely I am confused because it seems that the tanks with higher armor are also faster?!?!? Uh... Basic physics.... Armor = heavy Heavy = slow...
- by The Black Jackal - at 2014.01.25 10:08:00
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122. Denial of Access without Denying Usage - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The Black Jackal wrote: Currently, I doubt anyone can argue that any map in the game favours Infantry over Heavy Attack Vehicles. I can argue that, and I do. While most of the newer maps feature multiple vehicle-trave...
- by The Black Jackal - at 2014.01.25 04:24:00
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123. [Request] War Mode. - in Feedback/Requests [original thread]
A refreshing idea, but it goes against what CCP is setting out to do, which is to let people choose how they want to fit suits, and how they want to play. While the above would probably be more 'balanced' it starts us on the road to 'Class-based'...
- by The Black Jackal - at 2014.01.25 04:15:00
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124. Denial of Access without Denying Usage - in Feedback/Requests [original thread]
This primarily aims at the Heavy Attack Vehicle Vs. Infantry issues we have at the moment. While Tanks are currently able to dictate the field, and Anti-Vehicle Weapons are slightly underpowered, these are the only 2 bars being measured in the cur...
- by The Black Jackal - at 2014.01.25 04:10:00
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125. REQUEST Corp bases - in Feedback/Requests [original thread]
Aggrohim wrote: It would be cool if Corps had their own base like when your in your own home but a lot bigger depending on the size of the Corp. Could I get some feedback for this idea. Been talked about in ALOT of threads. But the idea is s...
- by The Black Jackal - at 2014.01.25 03:56:00
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126. Increase Isk Payout - in Feedback/Requests [original thread]
NK Scout wrote: Arkena Wyrnspire wrote: You can easily turn a profit with advanced gear. You're not meant to turn a profit with prototype gear. Vehicles can If you do good in proto you should profit, slightly at least Well fit Vehicles...
- by The Black Jackal - at 2014.01.25 00:15:00
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127. Glitch with the L3 button pushing fw - in Feedback/Requests [original thread]
stitcheract wrote: For the last few days i have had an issue, that when i am in the middle of a battle,and i press the L3 Button to run faster,the screen turns black for a sec and takes me to the Players List,or the Dropsuit fitting screen,it g...
- by The Black Jackal - at 2014.01.25 00:11:00
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128. Make Corp Tax rates publicly visable - in Feedback/Requests [original thread]
To what end? It still prevents people asking the questions they should.
- by The Black Jackal - at 2014.01.24 01:55:00
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129. [chat] Audio Voice Chat ON - in Feedback/Requests [original thread]
Shaira Ilv Enna-Ress wrote: Is it possible to get rid of such feature? I hate when the game activates the chat as soon as I enter in a squadron or I (accidentally!) join a new channel. If I want to talk/hear I will activate it, AFAIK it's quit...
- by The Black Jackal - at 2014.01.24 01:54:00
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130. corp fw - in Feedback/Requests [original thread]
Diesel Heat seeker wrote: anyone know how to get corp in alliance on eve for fw First off, at the current stage, you need to have an EVE side CEO/ Director to be able to apply for any Alliance. After that, simply find the right alliance and...
- by The Black Jackal - at 2014.01.24 01:46:00
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131. Attitude indicator - in Feedback/Requests [original thread]
Bat Shard0 wrote: http://en.wikipedia.org/wiki/Attitude_indicator That is something every plane or hellicopter have in present days. It is one of the most important instrument in the plane. The pilot use it to know how the plane or hellicopter...
- by The Black Jackal - at 2014.01.24 01:42:00
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132. Make Corp Tax rates publicly visable - in Feedback/Requests [original thread]
Actually I believe it should be up to the Corporation Advertising, or the applicant to get this information. If you're joining a corp and you don't ask 'what's the tax rate?' then you're going in unknowing. The tax rates for many corps change bas...
- by The Black Jackal - at 2014.01.24 01:39:00
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133. Large missile *coughrocketsactually* turret splash damage - in Feedback/Requests [original thread]
Increasing the Missile Splash Damage will only do 1 thing in the current meta... get tanks even more hated by infantry, and get them nerfed. At the moment, Hitting Infantry with a Railgun is semi-difficult (if they are moving to avoid it) while m...
- by The Black Jackal - at 2014.01.18 09:46:00
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134. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Cosmetic Upgrades. Camo on Suits in battle. Camo on Tanks. Camo on anything. Corporate Decals. Personal Decals. Vehicle Decals. Paint Can creation of your own, or your corporation's, unique uniform, or camouflage.
- by The Black Jackal - at 2013.11.28 11:32:00
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135. Balance by SP - in Feedback/Requests [original thread]
Removing 'player skill' and other variables beyond CCP's control, equivalent SP investment should be seen here too. The SP invested into a 'Frontline Soldier' should be equivalent in the number's game, to the SP invested into the Defensive measure...
- by The Black Jackal - at 2013.11.16 10:33:00
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136. Balance by SP - in Feedback/Requests [original thread]
Keep in mind that this treatise is primarily my own opinion, and some do agree with said opinion, and some do not. There is a huge amount of controversy on the topic of Anti-Vehicle Vs. Vehicle, what Anti-Vehicle specialists must give up comparat...
- by The Black Jackal - at 2013.11.16 10:32:00
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137. Equipment Exclusion Zones - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Yeah I guess my alternatives aren't as good as the main points in Jackal's OP but I reckon only one or the other should be implemented. Either hard cap, or exclusion zone. Both might be a little overkill. The idea behind H...
- by The Black Jackal - at 2013.11.05 09:32:00
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138. Equipment Exclusion Zones - in Feedback/Requests [original thread]
SponkSponkSponk wrote: SponkSponkSponk wrote: If using an uplink wiped out any friendly uplinks within 20m, you'd see a lot more strategic use of uplinks. If using an uplink wiped out all uplinks within 20m, I'd also be okay with tha...
- by The Black Jackal - at 2013.11.05 06:19:00
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139. Equipment Exclusion Zones - in Feedback/Requests [original thread]
The issue with those suggestions is you can stillc luster them.. which is what we're trying o avoid. removing the exclusion radius from mines etc wouldn;'t be such a hassle, but the nanohives and uplinks need to be forced to spread outy, and not a...
- by The Black Jackal - at 2013.11.05 03:01:00
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140. Equipment Exclusion Zones - in Feedback/Requests [original thread]
Everyone would have experienced the clusters of equipment in this game. Nanohives, Uplinks, Remote Explosives, and so on and so forth. We also know how much an excess of this type of spam can causing major FPS issues, and impact performance in oth...
- by The Black Jackal - at 2013.11.05 01:15:00
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