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161. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
Protected Void wrote: Good points, especially the one about Orbital Bombardments. If I'm not mistaken, the points earned from OB kills count towards the next OB, enhancing the slippery slope effect further. I like your suggestion for changing ...
- by The Black Jackal - at 2013.10.03 22:13:00
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162. [Request] START OVER! - in Feedback/Requests [original thread]
Some of the points you make amidst the rambling madness are correct. The state of the game is hurtful in some cases, but starting over is not the way to go. Why? Because both business-wise and financially, it simply isn't a viable option. Recalli...
- by The Black Jackal - at 2013.10.03 21:07:00
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163. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
I was recently pointed to an article that described a term I'd long known about but hadn't given much thought to for DUST 514. The 'slippery slope' that games like DUST do have. (Credit to David Gimble for pointing me to the article.) To give eve...
- by The Black Jackal - at 2013.10.03 11:56:00
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164. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
It's good to see this idea is still on people's minds. For a time I thought everyone stopped caring that we were wooden dolls with little to no fluidity of movement! Let's keep the push to make this game FEEL immersive.
- by The Black Jackal - at 2013.10.03 05:53:00
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165. [REQUEST] Fix the 'Scorecard' - in Feedback/Requests [original thread]
Dust has a built in running scorecard... this is good. BUt it has a single whopping drawback. To view it, you have to load it (at least 2-3 seconds of Black Screen in which you load it) and when you're done looking at it, you have to go through a...
- by The Black Jackal - at 2013.09.28 02:50:00
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166. [SUGGESTION] Vehicle 'Critical Damage' Vs. Destroyed. - in Feedback/Requests [original thread]
Under the current system, if a vehicle reaches 0 HP in armor, it is blown up, or otherwise taken down. But has anyone noticed the prerequisite for actual destruction is contact with the ground? HAVs and LAVs will blow up instantly when they reach...
- by The Black Jackal - at 2013.09.24 00:28:00
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167. [SUGGESTION] Visual Queues near Centre of screen for Module / Equipment Availabi... - in Feedback/Requests [original thread]
This is especially important for people using vehicles, or equipment with Cooldowns. A Visual queue that the module and / or equipment is ready to be activated again. As a vehicle driver, I find in the midst ofr battle it is very easy to miss whe...
- by The Black Jackal - at 2013.09.23 23:35:00
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168. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
CLONE117 wrote: u got my support from the word pve.... Good to have another person supporting PvE.
- by The Black Jackal - at 2013.09.12 13:00:00
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169. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
DoomLead wrote: I took the survey today and when they asked for a suggestion I put the very first 2 posts on this thread Thankyou for the vote of confidence. Let's hope CCP really looks at in depth PvE ASAP. I'm not saying what I have here ...
- by The Black Jackal - at 2013.09.11 22:39:00
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170. What we have Lost - in Feedback/Requests [original thread]
sammus420 wrote: I'd love it if we could get CCP LogiBro in here to take a look at this and tell us just what the **** happened. It all looked so promising :( As would I.
- by The Black Jackal - at 2013.09.06 15:09:00
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171. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
signed
- by The Black Jackal - at 2013.09.05 11:44:00
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172. What we have Lost - in Feedback/Requests [original thread]
Darkphoton 2501 I'd like to agree with you. I really would... on some points. However, there is the glaring outline that this IS NOT BETA... I really wish it was, but it's not.. it's a launched title as of Uprising. Quote: I see snipers ever...
- by The Black Jackal - at 2013.09.04 10:49:00
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173. What we have Lost - in Feedback/Requests [original thread]
I'm also fearful of this happening to EVE Valkryie. They have what is 'looking' to be an awesome game... but if they do to it, what they've done to this... CCP Devs! Please, give me a real explanation why you showed us a jewel of a game, and lef...
- by The Black Jackal - at 2013.09.04 07:01:00
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174. What we have Lost - in Feedback/Requests [original thread]
Some people know it.. Some do not. The number of people I've spoken to who didn't even know this footage existed is staggering. This message is meant to illuminate that CCP had something, and that something was a great idea, and was a working ga...
- by The Black Jackal - at 2013.09.04 03:00:00
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175. What we have Lost - in Feedback/Requests [original thread]
The Black Jackal wrote: Yun Hee Ryeon wrote: Do I not remember correctly that CARBON turned out to scale precisely for ****? Assuming the PS3 could run it at all? That they ended up not being able to run Eve's stationside bars with it, much...
- by The Black Jackal - at 2013.09.03 07:07:00
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176. What we have Lost - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Do I not remember correctly that CARBON turned out to scale precisely for ****? Assuming the PS3 could run it at all? That they ended up not being able to run Eve's stationside bars with it, much less heavily-populated FPS...
- by The Black Jackal - at 2013.09.03 06:28:00
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177. What we have Lost - in Feedback/Requests [original thread]
Sylvana Nightwind wrote: What exactly is so amazing about that 2009 gameplay other than the jet that crashed in like 10 sec from takeoff? I doubt that was even gameplay, looks more like proof of concept and tech demo. A) Did you even look at...
- by The Black Jackal - at 2013.09.03 05:06:00
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178. What we have Lost - in Feedback/Requests [original thread]
New Engine. The Models still work. The Models are still there. The Fighter still exists. The LAV model still exists. Models are made independently of the engine. Height Maps for terrain, even if made in the engine, can be exported and reused in ...
- by The Black Jackal - at 2013.09.03 02:48:00
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179. What we have Lost - in Feedback/Requests [original thread]
Arc-08 wrote: my question is, why did they take it away, and if they took it away, is sombody rebuilding it, and fixing it, is this on the backlog of what CCP is doing?! We've been asking that since Replication... To my knowledge, there has...
- by The Black Jackal - at 2013.09.03 02:00:00
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180. What we have Lost - in Feedback/Requests [original thread]
The point is THEY had it. THAT is a GAMEPLAY DEMO They stood up on stage and PLAYED it. It lacked polish, it lacked really top notch graphics, but it was a game, that showed deep, fun, and meaningful gameplay that got even Battlefield and CoD Fa...
- by The Black Jackal - at 2013.09.03 01:28:00
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