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141. A Call to Brainstorm! - in Feedback/Requests [original thread]
Presenting a full community based framework for the future of DUST and EVE. In the wake of one of my Officer's departing in sheer frustration, and myself returning after a forced sojourn from DUST and EVE, I have come once again to rally the call...
- by The Black Jackal - at 2013.11.04 11:48:00
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142. A Call to Brainstorm! - in Feedback/Requests [original thread]
Onto my last and final point (for this rant at least), and one of my previously more popular ideas, is the movement of our avatar. At the moment, our movement is exteremely wooden, linear, and though somewhat based on our suit, it really only affe...
- by The Black Jackal - at 2013.11.04 11:48:00
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143. dust cod and arma - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Right now dust is very much like cod, you pick a mode and go. you get a nice kdr to gloat about and yatata What if ccp took some advice from arma Made it a sorta roam around game. I believe it would be beneficia...
- by The Black Jackal - at 2013.10.09 00:30:00
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144. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
Jackof All-Trades wrote: Agreed. However, if you can't die... Imagine the mentality of someone like that. It would be exactly like the actual player's mentality. The only thing you're really worried about is if you're having fun or not. That's...
- by The Black Jackal - at 2013.10.06 11:57:00
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145. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
Zat Earthshatter wrote: A clone soldier has likely been genetically modified to not fear the weapons of the enemy. The real way to put fear in a clone soldier, is to attack his wallet. Thus, anything really expensive happening in your field of...
- by The Black Jackal - at 2013.10.06 06:15:00
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146. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
As players, we lack the capacity in most cases to immerse ourselves in the mentality of a clone soldier, immortal, reviving instantly (or close enough to) after death in a new identical 'stock body'. Something our 'avatar' has likely done hundreds...
- by The Black Jackal - at 2013.10.06 05:21:00
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147. [Suggestion] Making Grenades 'Tactical' and non-spammable - in Feedback/Requests [original thread]
Supply depots would under this scheme, would be the intention.
- by The Black Jackal - at 2013.10.05 11:13:00
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148. [Suggestion] Making Grenades 'Tactical' and non-spammable - in Feedback/Requests [original thread]
Many people will have seen, been a victim of, or even exploited the ability this game has to spam an area with Grenades. Standing on a Nanohive, you can throw out multiple grenades and deny your enemy an area quite effectively. In the opinion of ...
- by The Black Jackal - at 2013.10.05 10:40:00
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149. i am calling for an investigation into arriana and her corp - in Feedback/Requests [original thread]
The Lag Spike mid game is an issue almost everyone is feeling. In at least 50% of our matches (against various corporations) about 1/4 to 1/2 way through the match we get waves of latency and FPS issues. It's a glitch in the game code, and not an ...
- by The Black Jackal - at 2013.10.05 10:28:00
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150. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Giving it a bump up the line for Movement Fluidity and Immersion.
- by The Black Jackal - at 2013.10.05 10:24:00
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151. Suggest : Dropship Upgrade !!! - in Feedback/Requests [original thread]
Lynn Beck wrote: What we need, is a rock paper scissors here: rail tanks take out tanks, blaster tanks are usable for infantry, but infinitely less effective on tanks, swarms are mainly anti-air/installation, but can deter a tank. The forge wou...
- by The Black Jackal - at 2013.10.05 10:18:00
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152. [Suggestion] Null Cannons actually being Cannons - in Feedback/Requests [original thread]
Null Cannons at the moment shoot a missile straight up that then arcs over to strike the enemy MCC. Now wouldn't a cannon more likely aim and shoot directly AT the MCC? I realise the issues with this, being that Map Designs are not always amicab...
- by The Black Jackal - at 2013.10.05 10:10:00
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153. [Request] Install a bounty hunting system like EVE - in Feedback/Requests [original thread]
Bounty's should be introduced, but only when the game goes Open World, and your target can be tracked actively, not simply waiting for them to be in a match against, with, or even as a third party.
- by The Black Jackal - at 2013.10.05 10:05:00
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154. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
Fizzer94 wrote: zibathy numbertwo wrote: It shouldn't have unlimited, it should simply be able to fire until the crystal breaks. How the hell would you just magically have ******* infinite shots? That doesn't even make sense. If it ended u...
- by The Black Jackal - at 2013.10.05 10:03:00
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155. [Request] Keep up the good work CCP - in Feedback/Requests [original thread]
+1 Bravo for supporting the game. Join a niche group of supporting players and not those who complain about every update!
- by The Black Jackal - at 2013.10.05 09:59:00
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156. [Request] Faster in-game scoreboard load time - in Feedback/Requests [original thread]
First step to this would be not loading the map when you're looking at the scorecard. I posted a similar suggestion not so long ago. Scorecard should be separate load to the map load. When you want to see the map, you'll load the map.
- by The Black Jackal - at 2013.10.05 09:55:00
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157. DUST 514 and the Rock, Scissors, Paper Style of Game 'Balance' - in Feedback/Requests [original thread]
Everyone has likely played Rock, Scissors, Paper at some point in their lives. The rule set is simplistic, Rock beats Scissors, Scissors beat Paper, and Paper beats Rock. And it's a 'balance' system often used in computer games, though often in a ...
- by The Black Jackal - at 2013.10.05 04:16:00
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158. The Hit and Run Mentality (As it applies to DUST HAVs) - in Feedback/Requests [original thread]
Hit-and-Run, or a better term Hit-and-Fade, involves the ability to quickly strike, do some damage, and get out. Typically this tactic is used in guerrilla warfare where the enemy has larger resources and/or forces. Hit-and-Fade requires 2 things...
- by The Black Jackal - at 2013.10.04 00:30:00
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159. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
Quote: The most problematic solution, as it could result in adding a slippery slope rather than alleviating it. The team that captures more null cannons is very likely to have captured more installations as well. If that's the case, the team th...
- by The Black Jackal - at 2013.10.04 00:01:00
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160. [Suggestion] Replace Factional Weapon Variants with Corporate Variants - in Feedback/Requests [original thread]
Synbot wrote: I don't like the idea that we're restricted to a limited number of weapon variants. In case you didn't know, each variant of a weapon is a factions take on the weapon. Take the assault rifle for instance, the Tactical is to imitat...
- by The Black Jackal - at 2013.10.03 22:47:00
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