Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
896
|
Posted - 2013.12.28 22:58:00 -
[31] - Quote
"le' sigh...."
bump
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
|
fragmentedhackslash
FREE AGENTS LP
77
|
Posted - 2013.12.30 10:47:00 -
[32] - Quote
+1
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
|
hgghyujh
Expert Intervention Caldari State
202
|
Posted - 2013.12.30 11:25:00 -
[33] - Quote
+1 |
Yelhsa Jin-Mao
TheLostLegion
261
|
Posted - 2014.02.01 01:29:00 -
[34] - Quote
This topic needs more input
I can has ISK
|
Pete B
Blood Unit 13 Zero-Day
100
|
Posted - 2014.02.01 03:33:00 -
[35] - Quote
Baal Omniscient wrote:Sole Fenychs wrote:Pete B wrote:I would love a 'Brink' style parkour/mobility system;
- Scouts can run fastest, can jump highest and can pull themselves better then any other class, and can 'parkour' in that they can wall run or at least get a jump boost when at or very close to walls
- Mediums are well rounded; can vault, and can climb things within arms length, but don't get the speed, jump or wall run bonus of scouts
- Heavies can only vault and are generally slow and sluggish
- Jump is still there but would be more of a 'dodge' option rather than 'mobility'
Seconding this. It would be the perfect template for some nice dropsuit variety. Hell, it would be a way to indirectly nerf vehicles - If dropsuits can parcour, they will have mobility options that can offset the power and speed of most vehicles. I think the ability to run up walls would be a coding nightmare for CCP at this point.... Though vaulting would probably too. However, I believe that might deserve it's own thread. I'd prefer to keep it to simple vaulting and edge grappling for starters.
TBH it can't be too hard. The hardest part is trying to create an animation system to work with it.
If the hit box is X meters away from the wall, then when the player looks at the wall, and jumps, the wall run animation activates for scouts. Once the hitbox touches designated edges of walls and such the climbing animation activates.
The real issue isn't in trying to make the mobility itself work, but trying to make a fluid animation system that doesn't clip through objects, and doesn't make the body do bone breaking movements.
If CCP is nice companies will lend code from their games that have parkour systems, Crytek with Crysis, Splash Damage with Brink, or DICE with Mirrors Edge |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
19
|
Posted - 2014.02.01 04:10:00 -
[36] - Quote
oh dear god yes please. And fix the clipping and collision detection first though. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
375
|
Posted - 2014.02.01 08:19:00 -
[37] - Quote
Baal Omniscient wrote:There are railings and ledges and pipes and crates and low lying platforms everywhere in this game, but the only way to get on top of any of them is to climb a ladder or jump on top of them from a higher position. Battle would feel much more fluid if you could simply climb atop or over anything that is reasonable low-lying. This would enhance the mobility of every suit in the game, allowing for new ways to get the drop on enemies and new ways to get a line of sight on targets that are just out of view.
How would it work? Well to keep it simple, basically if you run and jump at a ledge and it's within or below your field of vision (when looking straight ahead), you should be able to pull yourself up and over it. Give it a couple second long animation, make it require stamina and make it take more stamina based on how low your movement speed is. If you run out of stamina while climbing your animation takes twice as long.
Of course this would need to be adjusted per suit. A heavy carrying a heavy weapon would be too encumbered to clear a chest-high ledge, but he could a waist high one. On the other hand, a person using Nova knives has their hands pretty much free, so they should probably be able to grab slightly above their FOV.
This addition would make battles much more fluid and make moving from one place to another much easier (in many cases right now people have to take large detours to get around small objects that serve no purpose other than to block their path, like railings). It would speed up the pace of battles, allowing people to move in on targets and hack points faster, as well as open up harder-to-reach areas of the map for use as ambush spots or uplink points.
So CCP, is there any chance of this happening ever? I support This with all my soul
Director:Diplomat
Search DL514 to apply
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1069
|
Posted - 2014.02.03 03:07:00 -
[38] - Quote
I'm hoping for a blue tag response to this at least, this would be a huge improvement to the game.
MAG ~ Raven
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1069
|
Posted - 2014.02.03 20:56:00 -
[39] - Quote
bump
MAG ~ Raven
|
DaNizzle4shizle
Zero-Day Attack Zero-Day
414
|
Posted - 2014.02.03 21:03:00 -
[40] - Quote
i have had this idea before. i even had a talk with pete b about it. +1
Acting CEO of Zero-Day Attack. Forum warrior 0.3
Proud owner of PFC district. Contact me and we can set up a battle time
|
|
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
27
|
Posted - 2014.02.05 05:05:00 -
[41] - Quote
bumppity bump bump look at Frosty gooooooo... |
The Black Jackal
The Southern Legion The Umbra Combine
1009
|
Posted - 2014.02.05 05:39:00 -
[42] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=661443#post661443
Once you go Black, you just never go back!
|
X7 lion
Swamp Tempo Canis Eliminatus Operatives
100
|
Posted - 2014.02.05 05:42:00 -
[43] - Quote
Kierkegaard Soren wrote:I love it and I want it but we need to fix the clipping issues first or else the forum rage of scouts that died to AR fire because they got magically magnetised to the railing they were trying to vault would actually set monitors on fire in real life bet its dem caldri bastereds putting neodymium magnets in our boots.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
|
Lightning Bolt2
Binary Mercs
370
|
Posted - 2014.02.05 07:40:00 -
[44] - Quote
this will help EVERYBODY no reason to not have this!
Favorite gear: Duct-tape and Butter knives
|
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
143
|
Posted - 2014.02.05 09:14:00 -
[45] - Quote
cant agree more |
maka rax
Space Road Truckers.
7
|
Posted - 2014.02.05 13:20:00 -
[46] - Quote
+1 There are just a few things that CCP should have had working from day one - in my mind this is top three. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1083
|
Posted - 2014.02.06 09:05:00 -
[47] - Quote
bump
MAG ~ Raven
|
Andris Kronis
Science For Death
35
|
Posted - 2014.02.06 09:21:00 -
[48] - Quote
Some basic necessities.
Ability to walk over extremely low level terrain such as from ground onto 5cm high ledge. (aka clipping)
Better slope climbing ability without stutter jumping
Something slightly more advanced
Leaping low level barriers instead of having to jump and completely clear them (aka cycling through the crouch animation in mid air to look like you vault a railing)
6 Month end game of jumping and stuff
[*] Parkour system of jumping, vaulting, obstacle flip, bounce jump etc |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1089
|
Posted - 2014.02.10 15:40:00 -
[49] - Quote
bump
MAG ~ Raven
|
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
653
|
Posted - 2014.02.10 16:23:00 -
[50] - Quote
when i first read the threads name..i thought have several mercenaries climbing over eachother turning them selves into human ladders. |
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1382
|
Posted - 2014.04.01 11:44:00 -
[51] - Quote
buuuump
MAG ~ Raven
I GÖú puppies.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |