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101. Replacing Uplinks - in Feedback/Requests [original thread]
"The first is that One such 'Spawn Beacon' cannot be placed within 30m of another. " Seems you missed this part. You cannot place another Beacon within 30m of another.. thus spam reduction.
- by The Black Jackal - at 2014.02.02 04:24:00
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102. Replacing Uplinks - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Would it fix the spam? Most likely! Do I want this? No! Why? I don't like being SL and I LOVE meh uplinks! (Don't wanna have to be SL in order to create spawn points) Then putting the timer on any player-deployed Uplin...
- by The Black Jackal - at 2014.02.01 22:31:00
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103. Replacing Uplinks - in Feedback/Requests [original thread]
While Uplink Spam is rampant, I decided to try come up with a viable alternative to the Uplink Dilemma, and at the same time, give 'Transports' a Job once more (For the wannabe Blackhawk Pilots amongst us). What I suggest is that Squad Leaders ha...
- by The Black Jackal - at 2014.02.01 11:13:00
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104. [REQUEST] Moar Hotfix - in Feedback/Requests [original thread]
Corbina Ninja wrote: seriously why CCP does not fix with this tool? they can fix PC and AV balance in a few days why not? instead we have to wait months Sony has set and specific timetables and a review board for each 'patch' pushed throu...
- by The Black Jackal - at 2014.01.31 14:51:00
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105. [Proposal] Scanner Change - in Feedback/Requests [original thread]
Asha Starwind wrote: There's a sticky at the top of this this forum, you should probably read it. I have, and the idea I posted is a different take on how we can make them work. Not just a statement of fact that they are over-powered and eas...
- by The Black Jackal - at 2014.01.28 22:54:00
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106. [Proposal] Scanner Change - in Feedback/Requests [original thread]
The dreaded 'You have been Scanned' We've all had it, and we know that if we see it, that scanner has likely lit up everyone around them in the scanner's radius for the next few seconds... even after he's put the scanner away, while doing a 360 d...
- by The Black Jackal - at 2014.01.28 11:22:00
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107. dismount/mount timer for tanks and dropships - in Feedback/Requests [original thread]
I'm a Tanker and I approve of this, take a +1. A timer would, imho, be a good start to solve quick-switching, and possibly be enhanced with a nice animation for getting into and out of the vehicle at some future stage.
- by The Black Jackal - at 2014.01.28 00:58:00
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108. Increase Isk Payout - in Feedback/Requests [original thread]
NoxMort3m wrote: The Black Jackal wrote: NoxMort3m wrote: The Black Jackal wrote: VikingKong iBUN wrote: +1 more isk would certainly be a good incentive to try and win games currently i dont care if i win or lose in a pub match, but...
- by The Black Jackal - at 2014.01.28 00:45:00
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109. [IDEA] Academy Revamp - in Feedback/Requests [original thread]
Having a peek into the Academy, and with the roll out of 1.8's content, I believe it may be time to throw open the doors (and stores) in the Academy for the new folks. What I mean by this is, let them use whatever equipment they want, whatever su...
- by The Black Jackal - at 2014.01.27 12:56:00
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110. Increase Isk Payout - in Feedback/Requests [original thread]
NoxMort3m wrote: The Black Jackal wrote: VikingKong iBUN wrote: +1 more isk would certainly be a good incentive to try and win games currently i dont care if i win or lose in a pub match, but if i use a good suit and actually try to win i...
- by The Black Jackal - at 2014.01.27 12:45:00
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111. Worthless skills - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: why are there still skill that do nothing? skills like dropsuit command 4 and 5, no one needs higher than level 3 on this skill and it only unlocks equipment with no passive bonuses. or skills like dropsuit u...
- by The Black Jackal - at 2014.01.27 12:41:00
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112. PvE? - in Feedback/Requests [original thread]
Pretty sure PvE is at the foreground of DUST development. I know personally almost everyone I speak to endorses some form of PvE, myself and other CPM1 Candidates also push the idea. The issue is we don't have a roadmap for when to expect this ye...
- by The Black Jackal - at 2014.01.27 10:23:00
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113. Increase Isk Payout - in Feedback/Requests [original thread]
VikingKong iBUN wrote: +1 more isk would certainly be a good incentive to try and win games currently i dont care if i win or lose in a pub match, but if i use a good suit and actually try to win i'll only end up losing isk - which defies the p...
- by The Black Jackal - at 2014.01.27 06:01:00
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114. Increase Isk Payout - in Feedback/Requests [original thread]
NoxMort3m wrote: Heavenly Daughter wrote: NoxMort3m wrote: The average match should payout 500 k instead of the current average of 200-300k its nearly impossible to generate isk in ubs using anything other than basic gear play more con...
- by The Black Jackal - at 2014.01.26 02:33:00
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115. [Request] CCP REMOVE STAMINA!! - in Feedback/Requests [original thread]
So at it's heart, you want to remove Stamina and make everything reliant on a single powercore usage as in EVE? As stated, except for Projectiles and Missiles.. like EVE. I have difficulty applying this mentality to DUST because 1) This is Not E...
- by The Black Jackal - at 2014.01.25 14:06:00
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116. Denial of Access without Denying Usage - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: If you'll pardon the crappy MS Paint work this is roughly how I think map balance should work. Allow me to explain. HAVs are, and in my opinion should be, simply more powerful than an infantry suit. That doesn...
- by The Black Jackal - at 2014.01.25 13:53:00
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117. Increase Isk Payout - in Feedback/Requests [original thread]
NK Scout wrote: Or just let people us proto to compete without going so isk negative And further punish the newer people who haven't got the SP to use proto.
- by The Black Jackal - at 2014.01.25 11:05:00
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118. Increase Isk Payout - in Feedback/Requests [original thread]
NK Scout wrote: The Black Jackal wrote: NK Scout wrote: Arkena Wyrnspire wrote: You can easily turn a profit with advanced gear. You're not meant to turn a profit with prototype gear. Vehicles can If you do good in proto you should p...
- by The Black Jackal - at 2014.01.25 10:21:00
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119. Denial of Access without Denying Usage - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The Black Jackal wrote: But do those maps 'favour' infantry over Heavy Attack Vehicles? The old Commmunication's Centre stil has most areas internally still vulnerable to Heavy Attack Vehicle Fire from the traversable r...
- by The Black Jackal - at 2014.01.25 10:19:00
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120. [Feedback] Tank vs Tank Balance - in Feedback/Requests [original thread]
Anoko Destrolock wrote: As we have all clearly seen, Rails are overpowered Damage Mods are EXTREMELY overpowered MLT tanks are too strong for something sooo cheap. I can afford to lose 3-4 fully fitted mlts and still make a profit Tanking ski...
- by The Black Jackal - at 2014.01.25 10:15:00
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