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41. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
Vell0cet wrote: Joey-Number1 wrote: There will obviously be transfers and much more. Plus it will become the best thing ever. Finally !, no limitations, comeplete freedom on any part of the game. One platform is the way to go. I don't thin...
- by The Black Jackal - at 2014.05.02 15:01:00
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42. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
I'm sure many here watched the DUST Keynote and saw the release of Project Legion, which is an FPS on PC based on DUST 514. While I was against this, and still think it's poor move, I now wish to stand and demand that CCP allow full Character tra...
- by The Black Jackal - at 2014.05.02 14:48:00
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43. A change to warbarge strikes: Help out the little guy - in Feedback/Requests [original thread]
One argument I would have for this would be a reduction in the slippery slope that DUST currently has in it's gameplay. Slippery Slope means that the more you lose, the harder it is to gain back ground. Skirmish is the pinnacle of this, and at on...
- by The Black Jackal - at 2014.04.10 10:50:00
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44. Battel Would change from day to night - in Feedback/Requests [original thread]
Maken Tosch wrote: The Black Jackal wrote: Nice ideas, we already have variable times of day, but battles don't go on long enough to have lighting shifts (20 minutes is about maximum for most battles). Changing the skybox to reflect seasona...
- by The Black Jackal - at 2014.04.10 06:52:00
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45. Battel Would change from day to night - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Idea about the battle changing from day to night,and have climate change.Like well you know Spring,winter,fall.Maybe even have an aurora like lights for night or winter night. Nice ideas, we already have variable times of ...
- by The Black Jackal - at 2014.04.10 02:17:00
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46. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
l3uzzzoff wrote: i only find vehicles being a problem in ambushs. they can be dealt with in domination and skirmish maps are bigger and u have a ncc to spawn from to request a vehicle. y i think they shouldn't allow vehicles in ambush. While...
- by The Black Jackal - at 2014.04.10 02:07:00
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47. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Been a while, so I'll bump this topic up again.
- by The Black Jackal - at 2014.04.10 00:58:00
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48. Request:Remove kb/m and PS move options - in Feedback/Requests [original thread]
Meee One wrote: This game is for consoles currently not PC,why does it even have a kb/m option anyway? kb/m gives unfair advantages frequently abused by high level players such as: -instant aiming and turning -instant strafing -accuracy that ...
- by The Black Jackal - at 2014.04.09 05:23:00
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49. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The Black Jackal wrote: Tebu Gan wrote: It seems CCP disagrees, as a numerical change was their solution to the problem. When the only tool you have is a hammer, everything looks like a nail. Damn, dude, you drop...
- by The Black Jackal - at 2014.03.28 14:52:00
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50. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Tebu Gan wrote: It seems CCP disagrees, as a numerical change was their solution to the problem. When the only tool you have is a hammer, everything looks like a nail.
- by The Black Jackal - at 2014.03.28 14:23:00
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51. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
That's exactly what I'm trying to get at. On a vehicle-wide basis, vehicles have few roles that cannot be done by another, or at least approximated in such a way that vehicles are rendered unrequired. Vehicle play has no depth. A cliff face with ...
- by The Black Jackal - at 2014.03.28 01:41:00
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52. New Caldari Assault Bonus - in Feedback/Requests [original thread]
The Caldari Bonus actually works well in tandem with using Cover. While maintaining the charge-timer that makes it 'slightly' less useful as a reactionary CQC weapon. Popping in and out of cover is what most Shield Tankers do, and the bonus plays ...
- by The Black Jackal - at 2014.03.27 05:44:00
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53. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Keeping this above the dotted lines.
- by The Black Jackal - at 2014.03.27 05:07:00
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54. Bald Maps & Ecosystem at Large - in Feedback/Requests [original thread]
Increasing the complexity olf the maps is exactly what's needed. Vegetation, buildings, terrain. I've got this down here in this thread about Map balance, which I believe is right up your alley. https://forums.dust514.com/default.aspx?g=posts&a...
- by The Black Jackal - at 2014.03.27 04:38:00
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55. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Going to bump this. 1.8 didn't address this issue, and I want to keep on pushing Map balance.
- by The Black Jackal - at 2014.03.26 13:14:00
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56. [Idea] Caldari Contact Jammer Grenade - in Feedback/Requests [original thread]
Generally, the Caldari seem to specialize in Anti-Vehicle... as evidenced by their Forge gun, Swarm Launcher, and Anti-Vehicle Grenades. In truth, Amarr should be getting the next gen Grenades... though jamming isn't up their E-War alley traditio...
- by The Black Jackal - at 2014.03.26 11:02:00
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57. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
And another bump. Let's get the Map balance right before we go screwing with numbers!
- by The Black Jackal - at 2014.03.25 00:49:00
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58. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bump. Keeping on top of the nerfbat threads.
- by The Black Jackal - at 2014.03.19 10:20:00
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59. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
MRBH1997 wrote: One thing that's simple and I feel makes all tanks hard to kill now is how modules actively were changed. Yes active modules once down leave a vehicle extremely vulnerable. But all modules are the same in effectiveness except fo...
- by The Black Jackal - at 2014.03.18 13:46:00
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60. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Isa Lucifer wrote: Your post gave me the chills, Kal. Black Jackal, I agree with most of your turret ideas, but I would simplify first and later add some ideas likes missiles and Pulse/Beam. Better combine them at first. I honestly like them a...
- by The Black Jackal - at 2014.03.18 03:24:00
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