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61. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Isa Lucifer wrote: I completly agree with the tank ideas as well with the map balances/changes you want. I do not know the style of maps you talk about in ArmA. I would rather prefer more big maps in style with PS2 (havent played it thou, just ...
- by The Black Jackal - at 2014.03.17 10:16:00
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62. Cloak: You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: game - "objective b is being hacked" merc- " but know one is at objective b" game-"enemy is now in control of objective b" merc-* heads to forum"this game is crap im quiting, theres a stupid bug that makes the obj...
- by The Black Jackal - at 2014.03.15 02:57:00
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63. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bumping it above the nerf hammer threads.
- by The Black Jackal - at 2014.03.13 08:42:00
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64. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Korvin Lomont wrote: The Black Jackal wrote: I have been arguing against the numerical 'nerf hammer' being cried for by people all over the forums in relation to Vehicles. Specifically Heavy Attack Vehicles which are 'dominating the field' a...
- by The Black Jackal - at 2014.03.07 11:04:00
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65. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bumping again to keep the thread above the nerfbat threads!
- by The Black Jackal - at 2014.03.07 10:38:00
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66. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bumping it above the HAV nerfbat threads again.
- by The Black Jackal - at 2014.03.05 09:34:00
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67. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'll leave this here . Also, the idea of having these ways of blocking HAV's and slowing their process is good.say wait for a HAV to wonder into a compound, and the enemy closes the gates, and you have to send in a team ...
- by The Black Jackal - at 2014.02.28 13:22:00
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68. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Demo Isher wrote: The Black Jackal wrote: Demo Isher wrote: So basically you are just asking for more divers maps that hold player interaction and to be able to call down buildings/fortification. Hmm you know we have something like that i...
- by The Black Jackal - at 2014.02.26 23:44:00
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69. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bumping to keep it ahead of the 'nerfbat' threads and QQ.
- by The Black Jackal - at 2014.02.26 21:32:00
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70. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bumping again to keep this above the nerfbat threads.
- by The Black Jackal - at 2014.02.25 03:04:00
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71. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Awry Barux wrote: Just take the turrets out until we can buy them, custom-fit them, and call them in using the OMS menu. As it is, they're simply an annoyance. Edit: actually, really, how hard would it be to make turrets a vehicle hull? 0 high...
- by The Black Jackal - at 2014.02.25 02:06:00
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72. Simple Idea for avoiding protostomping. New kinda "game mode&qu... - in Feedback/Requests [original thread]
JP Acuna wrote: The Black Jackal wrote: The idea has been put into effect before in Beta DUST. They had varying modes / gear level allowances. It was removed because it caused huge matchmaking issues in a small playerbase. Generally the f...
- by The Black Jackal - at 2014.02.25 02:00:00
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73. Killfeed - in Feedback/Requests [original thread]
How about 'Died from Above'... Has 'godly' qualities about it.
- by The Black Jackal - at 2014.02.25 01:55:00
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74. Simple Idea for avoiding protostomping. New kinda "game mode&qu... - in Feedback/Requests [original thread]
JP Acuna wrote: Hi all. I just thought of a simple solution to keep some people from being protostomped without having to change the whole mechanic of the game. Protostomping and redlining is not enjoyable or fun. We all know that. Newer playe...
- by The Black Jackal - at 2014.02.24 22:17:00
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75. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Demo Isher wrote: So basically you are just asking for more divers maps that hold player interaction and to be able to call down buildings/fortification. Hmm you know we have something like that in the game called Starthawk but I see where you ...
- by The Black Jackal - at 2014.02.24 12:39:00
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76. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Funny, CCP/Shanghai wanted tanks to be simpler and have to play to a very specific play style. They accomplished that with 1.7, not that I agree with anything in their goals, solutions or methods but it has been accomplishe...
- by The Black Jackal - at 2014.02.24 12:37:00
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77. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Royalgiedro wrote: I think that the idea is very good, but needs a couple tweaks/additions. 1.) A way to stop spamming of installations. a.) I foresee many maps being transformed into a giant mess of Bolases dropping walls everywhere. This wo...
- by The Black Jackal - at 2014.02.24 09:18:00
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78. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Loving the discussion in this thread. Now I'm no expert (yet) in level design. But as above posters have mentioned some of the assets are in already. Hedgehogs are on a couple of maps. Turrets are already on maps. And creating assets is actually ...
- by The Black Jackal - at 2014.02.24 07:42:00
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79. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bumping it above the nerfhammer threads again.
- by The Black Jackal - at 2014.02.23 21:41:00
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80. Idea - Laser guided artillery - in Feedback/Requests [original thread]
Syeven Reed wrote: Pretty simple two stage idea. 1. Player in tank-esc artillery positions him/herself at the back of the map (assuming no red line). Has to deploy meaning unable to move or defend itself at close range. 2. Infantry unit in ba...
- by The Black Jackal - at 2014.02.22 13:25:00
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