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481. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Dearh By HIV wrote: The Black Jackal wrote: Dearh By HIV wrote: The Black Jackal wrote: While generally I'm for the option of Sky Spawning... I have to ask how. Everything in this game is based on lore of some kind and assets. The only...
- by The Black Jackal - at 2013.03.26 03:13:00
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482. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Dearh By HIV wrote: The Black Jackal wrote: While generally I'm for the option of Sky Spawning... I have to ask how. Everything in this game is based on lore of some kind and assets. The only ship we have over any particular battlefield is t...
- by The Black Jackal - at 2013.03.26 02:04:00
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483. [ Proposal ] Gunship - in Feedback/Requests [original thread]
While I agree with the 2 person operation, taking away the Pilot-controlled aspect of any warfare would be counter-productive. Instead, allow the 'Pilot' To fire the Forward fitted Weapons (Slots that he can fit 2 small guns or more, that fire on...
- by The Black Jackal - at 2013.03.26 01:52:00
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484. Remove the Indestructable Environments - in Feedback/Requests [original thread]
Missiles that can vaporize Tank Armour, Forge Gun Blasts that annihilate steel and flesh alike... these are the tools we use for 'Anti-Material' efforts... yet, amidst all this, there are Trucks in the Scenery that cannot be destroyed, while the T...
- by The Black Jackal - at 2013.03.26 01:49:00
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485. Martial Arts in Dust - in Feedback/Requests [original thread]
Can I ask a simple question. While I do support the idea of an upgraded Melee Attack style, it would ill suit this game due to one pretty big reason (unless you put in even more styles). The Dropsuit. In the case of a Scout Suit, Martial Arts co...
- by The Black Jackal - at 2013.03.26 01:36:00
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486. Vehicle 'Abandonment' Timers and Driver Seat Lock - in Feedback/Requests [original thread]
Following up the top idea, the Recall Vehicle Option has been popular choice for people. Add in this option as well, from the Vehicle Command Interface, you can recall your vehicle from outside a 'garage'. But not inside (so the act of recalling y...
- by The Black Jackal - at 2013.03.26 01:22:00
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487. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
While generally I'm for the option of Sky Spawning... I have to ask how. Everything in this game is based on lore of some kind and assets. The only ship we have over any particular battlefield is the War Barge. But we wont always have said warbarg...
- by The Black Jackal - at 2013.03.25 22:24:00
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488. Vehicle 'Abandonment' Timers and Driver Seat Lock - in Feedback/Requests [original thread]
I'm sure everyone has complained about a blue, or even a squad jumping in and driving off in your Tank, or non-militia LAV, or even your Dropship. Or even worse, when you are forced to abandon your vehicle for a brief time, to hack an objective, t...
- by The Black Jackal - at 2013.03.25 22:11:00
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489. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
+1
- by The Black Jackal - at 2013.02.17 22:48:00
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490. [Request] DUST Voting for CSM8 - in Feedback/Requests [original thread]
I have made this proposal to many people, refined the idea to an extent, and garnered 'some' support for it, and believe that should I post this here, I may open the discussion up for debate. I believe, that even in Beta, DUST Soldiers are member...
- by The Black Jackal - at 2013.02.13 00:29:00
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491. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
theschizogenious wrote: Free Beers wrote: 6 man squads are fine and will work for pub and corp battles. At the current performance level i can't see dust having bigger then 24v24 district battles. maybe 32 v 32 in the long run but ccp said i...
- by The Black Jackal - at 2013.01.03 09:05:00
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492. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
Skihids wrote: A four passenger dropship would be worthless as a transport vehicle. It's supposed to be the equivalent of today's transport helicopters which can easily carry a dozen infantry. I could post links to dozens of comments along the ...
- by The Black Jackal - at 2013.01.02 10:36:00
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493. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
Also, on a note, the 'Free' LAV which alot of people are complaining about being run over by etc. could be replaced with a 'Free' Quad-bike. Single man, used for personal transport only, and highly disposable (if you don't want to invest points in...
- by The Black Jackal - at 2012.12.31 14:34:00
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494. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
I'd agree with the limit on public matches. Perhaps make the 6-man 'squad' the norm for pub matches. Not sure. However it's pretty clear that 'Squads' in this game at the moment don't line up well with the vehicle choices. The above list I posted,...
- by The Black Jackal - at 2012.12.30 08:01:00
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495. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
With a quick revision, I've come up with even more ways this would work with people's styles. Ground Vehicles Quad Bike (Hover Bike) - 1 Man Transport Craft. Designed to get around the Map quickly alone.
Good for the Solo Soldier. MTAC -...
- by The Black Jackal - at 2012.12.30 03:54:00
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496. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
Vyzion Eyri wrote: However, those left out could be logis who repair your vehicles from damage. Although this may not be the case for dropships. Leaving a squad member on the ground or 'behind' might have benefits though. Taking your whole squa...
- by The Black Jackal - at 2012.12.30 02:28:00
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497. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
Adding to the above suggestion. The reasoning behind most of what I have said here is that this game is designed as a 'Team' Based game. Keyword is 'Team'. If you cannot easily transport your 'team' without ineffectively brining in a sinlge vehic...
- by The Black Jackal - at 2012.12.25 13:48:00
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498. Sticky:Weekly CEO Community Spotlight - in Feedback/Requests [original thread]
Always good to read these spotlights and see how other CEOs are doing it. It's a tough job, and deserves as much recognition as possible from the community.
- by The Black Jackal - at 2012.12.24 11:29:00
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499. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
I have been building up The Southern Legion's 'Official Doctrines' lately, and found the fact that we have 4 man squads, with vehicles based around 6 or 7 man Squads, to be a major disruption to organizing proper military-stykle squads / teams. 4...
- by The Black Jackal - at 2012.12.24 06:12:00
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500. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
In context the 'dispersion' I was talking about was for my idea of SMALL rocket pods... to replace the current Small Missile Launchers while repurposing the Large Missile Turrets as per OP. The idea was to remove yet another 'straight-line dumb f...
- by The Black Jackal - at 2012.12.01 23:41:00
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