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481. [Feedback] Remote Explosives need to be rebalanced. - in Feedback/Requests [original thread]
Someone in a tank talking about something being unfairly balanced? Haha. Oh wait, you're serious. Let me laugh even harder.
- by TheEnd762 - at 2014.01.16 06:21:00
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482. Sniper gameplay - in Feedback/Requests [original thread]
We don't need maps that give us an advantage, but without proper perches and overwatch positions, you're going to keep seeing people shooting from behind the redline. I'm not saying fixing the problem would eliminate redline sniping, but it would ...
- by TheEnd762 - at 2014.01.16 06:14:00
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483. Sniper gameplay - in Feedback/Requests [original thread]
I agree man, but you're barking up the WRONG tree here. There's too many ignorant turds around here who are annoyed by snipers, have an irrational hatred of them, and don't even understand the difference between an actual sniper and someone shooti...
- by TheEnd762 - at 2014.01.16 02:46:00
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484. Reduce The Speed of The Fuel Injections For Tanks Seriously - in Feedback/Requests [original thread]
TheLastAlive105 wrote: Now tanks are easy to kill Stopped reading right there.
- by TheEnd762 - at 2014.01.15 19:58:00
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485. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: TheEnd762 wrote: Anti-personnel mines are more used for deterrence. Anti-vehicle mines are not. They are set up in specific places and designed to destroy even the heaviest vehicles, as the underside is the weakest poin...
- by TheEnd762 - at 2014.01.14 16:59:00
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486. [Request] Advanced Controller Settings - in Feedback/Requests [original thread]
+1 to both of your ideas.
- by TheEnd762 - at 2014.01.12 18:18:00
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487. [Request] Vehicle damage WP for AV - in Feedback/Requests [original thread]
20 WP per 500 vehicle damage, rounded up.
- by TheEnd762 - at 2014.01.10 17:19:00
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488. [Request] Vehicle damage WP for AV - in Feedback/Requests [original thread]
Text Grant wrote: I'd personally rather have a few more "kill" war points from my AV. Tanks are OP At least this way we could put the WP towards orbitals, one of the only tank-killing methods available now.
- by TheEnd762 - at 2014.01.10 04:03:00
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489. [Request] show the effect of your skills on weapon damage in market - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.01.08 18:56:00
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490. Change the redline into a 'cowardice' and 'safety' zones. - in Feedback/Requests [original thread]
P14GU3 wrote: Its an easy fix that people have said for months. No one can shoot in/out of the redline. Problem solved That "fix" creates separate but similar issues: A) Enemies just wait and massacre people as they're coming out of the re...
- by TheEnd762 - at 2014.01.07 05:14:00
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491. [request] Wider camera angle, or a wireframe of surroundings on the scanner - in Feedback/Requests [original thread]
+1 for wider FOV.
- by TheEnd762 - at 2014.01.05 17:48:00
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492. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
Meee One wrote: TheEnd762 wrote: How about throwing in my idea for one-way underground tunnels leading out of the redzone to the main area? http://i.imgur.com/LQUwwLr.png Good idea. Small suggestion: To have it be more futuristic chan...
- by TheEnd762 - at 2014.01.05 09:22:00
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493. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
How about throwing in my idea for one-way underground tunnels leading out of the redzone to the main area? http://i.imgur.com/LQUwwLr.png
- by TheEnd762 - at 2014.01.05 07:05:00
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494. [Request] Air to Air missiles. - in Feedback/Requests [original thread]
I think giving them blaster turrets instead would be cool. Would make for some cool dogfights.
- by TheEnd762 - at 2014.01.04 19:27:00
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495. What if? Snipers with lasers. - in Feedback/Requests [original thread]
Quote: and have the added bonus of providing more immediate support to their team. I would trade a sniper of my team for any other player defined role since all of them are more apt to help the team than a sniper. Your only definition of val...
- by TheEnd762 - at 2014.01.04 19:14:00
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496. What if? Snipers with lasers. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: this is where 99% of snipers spend their time. That is an ignorant fallacy perpetrated by people like yourself, who are frustrated by snipers. It's 50/50 at most. Quote: If you're sniping in a scout suit then you ar...
- by TheEnd762 - at 2014.01.04 19:01:00
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497. What if? Snipers with lasers. - in Feedback/Requests [original thread]
Even I can understand not having objectives out in the open. When you're hacking, you're defenseless. So I snipe people on the way to objectives. But CCP took away a lot of perches in the older maps, and didn't implement them into the newer maps, ...
- by TheEnd762 - at 2014.01.04 17:33:00
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498. What if? Snipers with lasers. - in Feedback/Requests [original thread]
See, here's another one. It's like they can't even read.
- by TheEnd762 - at 2014.01.04 17:06:00
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499. What if? Snipers with lasers. - in Feedback/Requests [original thread]
We shouldn't even acknowledge Mobius. He's just an anti-sniper troll, who has his undies in a bunch because he got sniped a couple times. As many of you know, I'm primarily a sniper, and a big defender of the class. I don't brag about my skill, n...
- by TheEnd762 - at 2014.01.04 13:08:00
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500. What if? Snipers with lasers. - in Feedback/Requests [original thread]
Soraya Xel wrote: Based on how NPC snipers appear in a lot of games. I'd have to see it in practice in a PvP environment to know if it was balanceable or not. NPC snipers appear that way in many games because designers are forced to hold the...
- by TheEnd762 - at 2014.01.04 10:05:00
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