Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
5
|
Posted - 2013.11.05 23:48:00 -
[1] - Quote
FIRST I love to snipe in games so here goes. well first 60-70% of sniper kills are when a team is red lined and they are trying to get kills on both sides. few of us snipe the whole time. I hate to say this but with the heavies getting buff like that I really dont like sniping now it was HARD to kill them before. let me tell you why. now with the buff lets say a maxed skills heavy will be up to 732 shield then 850-950 armor so all that means a maxed skills sniper with a caldari logi with 5 of the 10% damage mods with the Thale sniper rifle equals about ( 355.3 damage + 15% pro + roughly 17-19% dam mods = roughly 469-480 damage) ok with that we have the base. so lets do body shots first. (1st hit) it will do 421-425 damage to the shield (90%) leaving around 310 shields (2nd hit) will finish the 310 shield and start in on 850 armor (110%) doing 128 damage to armor. (3rd hit) doing 516 damage leaving 206 armor then (4th hit) to finish him. that is saying you dont miss any shots but lets say you miss one of them. a full clip to kill a single heavy with body shots Now Head shots which is hard to get. (1st head hit) will do about 738 to 732 shields so doing about 10 damage to armor leaving 840 then (2nd head hit) will do 915 armor damage so killing him. BUT i have seen heavies before the buff with 950 armor now they will be over 1000+ armor so 2 headshot will not finish them. i know people on the forums will not agree to his because most can not snipe or hate it getting sniped. by the way what is the deal with the charge sr? it is the only sr that is like that plus it fire rate is not 50 i took it plus a level 1 snipe rifle and timed the shots alone and with a friend and it takes longer we both fired 20 shots half charges and it took about a clip slower than the level 1 snipe rifle. so i am asking drop the damage to speed up the shots. plus please fix the high sound it makes with charged it gives most of us headaches to use it more that a single battle. so add alittle more damage to the adv & proto sr but not the charge it is alittle too powerful for just a proto sr. if it was an officer sr then I understand. please just not trashing sr. tell me how they should balance them. oh and if you don't snipe a 1/3 of the time then you should not see the problems sr are having. |
Godin Thekiller
Hellstorm Inc League of Infamy
1427
|
Posted - 2013.11.05 23:54:00 -
[2] - Quote
I'm not reading a ******* wall of text
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
|
maeth-01 2501
0
|
Posted - 2013.11.06 00:33:00 -
[3] - Quote
So what you are saying is........
The Heavies have to higher HP and you want to drop the damage on the Charge SR....... The only SR that can cause any real damage to a Heavy........
I snipe in a medium frame and I used to think that the Heavies went down to easy for what they are... I could take out most in 3 to 4 shots now it just means 4 to 5 shots, first being in the head of course....
And when im a Heavy it now means I get to weather a little bit of the storm and stand a chance against those Medium AR mercs.
Even before I became a Heavy I felt sorry for them, sometimes I would let them waddle of to saftey...(so cute)
Laugh, and the world laughs with you;Weep, and you weep alone.............
|
lrian Locust
DUST University Ivy League
272
|
Posted - 2013.11.06 01:22:00 -
[4] - Quote
Why would you use a Thales as a base for sniper damage calculations? They're unattainable for most people since the start of Uprising. Use a proto sniper rifle instead.
Besides, I think that proto sniper rifles (especially the Kaalakiota tactical) should have a slight buff. If you need more than 3 headshots with a proto to kill a buffed heavy, it's underpowered.
EDIT: CCP should fix long-distance rendering and the sniper reticule first. That should take away a lot of aggravation and increase the effectivity of the sniper rifle. Then we can talk about buffs or nerfs. |
Obsidian Rex
BIG BAD W0LVES
23
|
Posted - 2013.11.06 01:23:00 -
[5] - Quote
Before the QQ threads about the SR lets get all the racial variants first. then you can QQ wall of text about the calderi sniper rifle. |
maeth-01 2501
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.11.06 01:30:00 -
[6] - Quote
Hey Obsidian.....Does any one have any details on the racial variants SR...??
Laugh, and the world laughs with you;Weep, and you weep alone.............
|
Obsidian Rex
BIG BAD W0LVES
23
|
Posted - 2013.11.06 01:48:00 -
[7] - Quote
maeth-01 2501 wrote:Hey Obsidian.....Does any one have any details on the racial variants SR...??
Not to my knowledge. |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
5
|
Posted - 2013.11.06 02:14:00 -
[8] - Quote
I used the highest damage one to tell ccp up the another damage sr " so add alittle more damage to the adv & proto sr but not the charge it is alittle too powerful for just a proto sr. if it was an officer sr then I understand" charge is just too much by about 15-20 damage while fixing the fire rate & all the other proto to be up by 15-20 damage. 4-5 shots with a proto sniper rifle on logis is a full clip. now with a proto sr it will take 5-7 shots to kill that is to much how will a sniper be able to kill the new heavies plus with the repair tools buff now lol I don't see snipers killing a heavy while being repped by an adv tool. |
Fire of Prometheus
DUST University Ivy League
1452
|
Posted - 2013.11.06 02:39:00 -
[9] - Quote
1st paragraphs are your friend :)
2nd I agree snipers need some kind of a buff (idk what but they need it)
3rd I downed a proto sentinel with 6 shots from my NT-511 (no Dmg mods at all) so it's not impossible to kill them
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
|
maeth-01 2501
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.11.06 02:42:00 -
[10] - Quote
Due to the slower RoF for a full charge shot and the Sound it makes and having to deal with it till you take your shot... I thought that more than made up for the DMG it did....just my opinion
I love my Charge...
Laugh, and the world laughs with you;Weep, and you weep alone.............
|
|
Fire of Prometheus
DUST University Ivy League
1452
|
Posted - 2013.11.06 02:45:00 -
[11] - Quote
maeth-01 2501 wrote:Due to the slower RoF for a full charge shot and the Sound it makes and having to deal with it till you take your shot... I thought that more than made up for the DMG it did....just my opinion
I love my Charge... Charges I use for some heavy duty sniping, kaalakiota for more urban or long distance sniping and Ishukone for basically everything else.....but that's if I have the isk to run the fits....otherwise nt-511 does just fine
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
|
maeth-01 2501
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.11.06 02:52:00 -
[12] - Quote
I love my Charge...[/quote] Charges I use for some heavy duty sniping, kaalakiota for more urban or long distance sniping and Ishukone for basically everything else.....but that's if I have the isk to run the fits....otherwise nt-511 does just fine[/quote]
The Tac Kaalakiota, BAM BAM BAM in there face before they even know whats hit them.....
The Charge is to cumbersome in urban areas
Laugh, and the world laughs with you;Weep, and you weep alone.............
|
Text Grant
Death Firm.
196
|
Posted - 2013.11.06 05:52:00 -
[13] - Quote
Bullet travel time for snipers. That is all |
maeth-01 2501
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.11.06 07:08:00 -
[14] - Quote
Text Grant wrote:Bullet travel time for snipers. That is all
As I Sniper I would not mind bullet travel time, in fact I would welcome it. But then in farness to the cause we would like a 1500m range to justify it........And if we had that kinda range we would need a zoom scope......
Laugh, and the world laughs with you;Weep, and you weep alone.............
|
Xak Arji
DIOS EX. Top Men.
27
|
Posted - 2013.11.06 07:16:00 -
[15] - Quote
First off... I have a killer head ache and really don't feel like squinting at my screen long enough to read all of that (sorry), but do any of you agree that it would be easier if you could lead enemies with the sniper rifle? You know, you have to lead them in real life, and I often find myself fireing right in front of them out of habbit. Not saying that it's a necessary change, just wondering how many of you snipers agree. :)
|
Zan Azikuchi
G.R.A.V.E
23
|
Posted - 2013.11.06 10:39:00 -
[16] - Quote
What people (snipers) are aching for: significant Increased damage of standard basic to proto for SR, increase zoom-optics and visibility (preferably multi times scope), increased ammo capacity ( 2-3 in standard, 20 in tactical), increased ammo reserves, and ultimately needs bullet time lag at 500m beyond.
Standard needs considerable basic damage amp 209.00 to 229.90 WILL NOT cut it.
Tactical needs to be more DMR (Designated Marksman Rifle) based and should be a closer ranged gun.
Charge as much as I like it, needs to be removed and replaced for an assault model for versatility, besides Minmatar's SR will be bolt action based anyway, no sense 2 bolt action based models to exist.
Overall RoF except for tactical can stay the same for balancing, tactical if turned CQC DMR will need greater RoF. |
TheEnd762
SVER True Blood Public Disorder.
238
|
Posted - 2013.11.06 12:49:00 -
[17] - Quote
All sniper rifles already have bullet-travel time. It's 2500mps. |
maeth-01 2501
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.11.06 14:59:00 -
[18] - Quote
TheEnd762 wrote:All sniper rifles already have bullet-travel time. It's 2500mps.
Would be good if we had a 2500m range then at least you would have to take it in to account.....
so if my maths is right that means..... 500m = 0.20 seconds .... and considering our range is only 600m ish guess thats why I have never noticed it...
Laugh, and the world laughs with you;Weep, and you weep alone.............
|
Talos Vagheitan
138
|
Posted - 2013.11.06 16:11:00 -
[19] - Quote
Who cares what some sniper has to say
Welcome to the roughnecks.... RICO'S ROUGHNECKS!
|
CLONE117
planetary retaliation organisation
455
|
Posted - 2013.11.06 16:18:00 -
[20] - Quote
.......
i hate thale snipers...
at least charge snipers can be spotted.
i swear using a thale makes u invisible even to your own team and even when u join their squad to find them they are still invisible getting kills from some unknown location....
its nearly impossible to find them. |
|
maeth-01 2501
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.11.07 00:03:00 -
[21] - Quote
Talos Vagheitan wrote:Who cares what some sniper has to say rewind and repeat
Laugh, and the world laughs with you;Weep, and you weep alone.............
|
VikingKong iBUN
Mcalpines Fusiliers Covert Intervention
11
|
Posted - 2013.11.07 00:08:00 -
[22] - Quote
Godin Thekiller wrote:I'm not reading a ******* wall of text this
|
Azri Sarum
BurgezzE.T.F Public Disorder.
112
|
Posted - 2013.11.07 05:01:00 -
[23] - Quote
Its a funny thing seeing snipers complain about having trouble killing heavies. (I have an advanced sniper fit, i completely agree). Yet at the same time, they splat scouts and are probably balanced just right for medium suits.
Its the wide health pool ranges players can get in this game that is making this a far more difficult situation to balance.
If you were to increase sniper rifle damage like the OP and others in this thread have suggested to make killing heavies easier you run the risk of buffing sniper rifles to the point where they are OP against medium and super OP against light suits. Not sure that is a road we want to go down.
How about we just make heavie's heads larger, make it easier for snipers to head shot them
EVE - Victor Maximus
DUST - Azri Sarum
|
Text Grant
Death Firm.
197
|
Posted - 2013.11.07 08:40:00 -
[24] - Quote
maeth-01 2501 wrote:TheEnd762 wrote:All sniper rifles already have bullet-travel time. It's 2500mps. Would be good if we had a 2500m range then at least you would have to take it in to account..... so if my maths is right that means..... 500m = 0.20 seconds .... and considering our range is only 600m ish guess thats why I have never noticed it... You haven't noticed it because its a hit scan weapon |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
5
|
Posted - 2013.11.08 08:12:00 -
[25] - Quote
Azri Sarum wrote:Its a funny thing seeing snipers complain about having trouble killing heavies. (I have an advanced sniper fit, i completely agree). Yet at the same time, they splat scouts and are probably balanced just right for medium suits. Its the wide health pool ranges players can get in this game that is making this a far more difficult situation to balance. If you were to increase sniper rifle damage like the OP and others in this thread have suggested to make killing heavies easier you run the risk of buffing sniper rifles to the point where they are OP against medium and super OP against light suits. Not sure that is a road we want to go down. How about we just make heavie's heads larger, make it easier for snipers to head shot them that is on the right track of thought I don't want it to blast scout with the level one sniper but not take a clip or more with hits to drop heavies. btw with the armor buff logis can take a clip the same as heavies. ok here is a thought head shots since they are not easy do more damage? instead of headshots doing 175% to shields and 195% to armor make it 215-230% shield & 240-250% armor. and heavies head alittle easier to hit. due to the way they stand it is blocked from the back mostly make it alittle more visble. ideas like this not wanting to op snipers just balance them some. a big help is the range limit 600meters on the dot they others railgun weapons have a drop damage why don't the sr? if we do have it have a drop off damage to about 650-675 meters and at the range do less than a 1/8 -1/4 damage. I like to hear about your ideas |
Xak Arji
DIOS EX. Top Men.
27
|
Posted - 2013.11.08 09:55:00 -
[26] - Quote
Question... have you ever used heavies? Their pathetic max sprint speed makes up for it by far. Think of them before you wine. They need that HP because it's their *only* defense. A medium can jump and run for cover. I can take most heavies with an NT-11 simply because they are so slow. I think they are just fine as they are. Don't cry because you cant one shot everyone you see, seriously. |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
5
|
Posted - 2013.11.08 19:46:00 -
[27] - Quote
Xak Arji wrote:Question... have you ever used heavies? Their pathetic max sprint speed makes up for it by far. Think of them before you wine. They need that HP because it's their *only* defense. A medium can jump and run for cover. I can take most heavies with an NT-11 simply because they are so slow. I think they are just fine as they are. Don't cry because you cant one shot everyone you see, seriously. yes I have and still use heavies from time to time (not for sniping). I don't want to one shot heavies just not take a full clip or more of proto sr (not including the charge & thale sr) to kill full armor & shield heavies and logis. that why I said to balance them not op them. up the headshot damage % or up the base damage by 10 on adv and 20 on proto (again not including the charge & thale sr) or giving them a drop off damage up to 650-675 meters but at 1/4 - 1/8 damage. ideas like this are welcome. remember most people are running in adv to proto gear plus the armor buffs due to the auto assist being a little op. if you don't agree tell me why. btw it is spelled "whine" not wine like the drink. |
Kadeim
Third Rock From The Sun
54
|
Posted - 2013.11.08 20:59:00 -
[28] - Quote
The heavy's are fine! Yes it take a lot to down them, but so what, that's what they were built for in this game. They travel so slow that if you can't down them with one clip then your not a very good sniper.
I like using the Thale! Why? Because of the scope; of course the power is nice, but since they are so rare (hard to acquire) I'd rather save them for PC.
Now, as far as I'm concerned, the SR's damage is fine. What I would like to see is a way to purchase and attach different scopes for the different maps.
I would also like:
1) The rendering to be fixed - It is frustrating to think you can shoot, but they are behind something, or they disappear/reappear when they should be in sight. 2) To be able to see further (about 700m) through a scope like the Thale's scope. (Not shoot that far, just see the enemy that far) 3) While we just got a buff for scouts, I would like to see a little more buffing for speed. 4) To be able to purchase a "scan mod" that could be used with the "attachable scopes" that is able to relay the information to the rest of the squad (not the team.) Possibly a skill mod that could be applied for use of these types of scopes, and an added cost for scopes that have this ability.
I thought I figured it out, but then something else struck me and I had to look down to find where my first thought went
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |