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Fire of Prometheus
DUST University Ivy League
562
|
Posted - 2013.10.09 20:55:00 -
[61] - Quote
1. The snipers are a rail gun. Last time I checked a magnet makes no noise when it's in use. The only noise that would come from a sniper being fired is the noise from the initial charge up.
2. If someone is camping, than how hard is it to snipe back or go out to them and kill them?
3. If it's called camping when i am, stationary whilst sniping than should I call the guy using a duvolle just floating around an objective a chicken cause he's guarding a point and not seeking combat?
It seems that you just had a rough go at it with sniping and being sniped.
I have one question for you 117, do you snipe? |
ShinyJay
REAPERS REPUBLIC
114
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Posted - 2013.10.09 21:05:00 -
[62] - Quote
CLONE117 wrote:now that ive drawn out most of the ppl who obviously rnt good at the game itself and must desperately try to shoot down my idea so they can sleep at night.
im going to state what normally happens in most of the games i have played when it comes to snipers.
what my idea intended for them is it makes it to where they cant camp in one spot for the entire game.
that right there is not sniping..that is camping with a sniper rifle.
now to the above idiot who said most snipers are always in scout suits..
that just.no just no.that is the stupidest thing to say ever when it comes to snipers.
most of the snipers i have come across. are in proto caldari medium dropsuits.
sure ull come across the rare scout gk0 but thats about it. there is also the occasional player using the heavy suit to snipe with.
but its all mostly med frames from here..
when talking about suits.
headshots do ohk nearly everytime.
and that right there is fine.
what isnt fine is the fact that same sniper can endlessly fire that loud sniper rifle getting kills on players (that are aware of whats around them.) for the entire game with out getting spotted.
being a sniper should be a role that involves lots of self awareness..
what ive seen in game isnt a role that involves lots of self awareness..
all i have seen so far when it comes to snipers are players that go to a high position overlooking the entire battle field(mostly in the redzone).
take random pot shots on random players on the ground that are actually trying to get stuff done by hacking objectives and such.
and remain completely unaware of their own surroundings.
this what those "snipers" do majority of the time.
and thats why its so easy to sneak up on the most snipers. so u could think of this as a buff for all u know.
that big red arrow over your head idea would be helpfull..
plus u can look on the bright side.. ull know when that angry player will be coming..
the assault rifle only kills effectively at up to 66 meters anything at 67 and above and u rnt doing hardly any damage with that regular assault rifle.
and because of rendering problems snipers can snipe without worry..
my idea will put some actual risk into using that sniper class..
all that big red arrow needs to do is mark the place u r hiding around...no need to put it directly over your head..
but it sounds like it would be easier to code if it was.. ( it could also just mark your position on the radar/minimap for 10-15 seconds after firing your gun)
sure some players have an obsession with killing players using officer weapons in pub matches.
and the player should deserve that death for bringing it in the first place.
so think of that big red arrow over your head after your first several shots as a buff for helping u become aware of whats around you and not whats in front of your scope.
after all it is ironic when a giant loud explosion can easily be heard right BEHIND you and yet u not notice anything at all...
this wont change the camp spots that rnt in the redzone much but it will get rid of those redline snipers that majority of every1 on this game hates so much.
dont try to defend it..
it will only prove how childish u really are as it wont kill sniping at all.. it will only mean u will need to be more accurate with your shots.
and judging by how most ground players will often ignore vehicles and snipers.
the only player u have to worry about is that player u have annoyed and made so angry to waste several isk into just finding u and killing u once.
and so it shouldnt be too hard to counter that player.
your idea is not a buff. i don't know if you know, but the battles are constantly shifting from place to place, and a sniper's main tactic is to go where the battle is and might be, and set up camp or something. from what i hear from you is that you don't fully take the time to track said sniper and snipe or kill him, but instead want to make the game easier for you to not change tactics when the job calls for it. you just don't like getting sniped, as a lot of people and so want snipers to be easily spotted and hunted down to extinction. before you make such a change, make it also fair for snipers to be able to be effective. otherwise you just killed off sniping for good. |
ShinyJay
REAPERS REPUBLIC
114
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Posted - 2013.10.09 21:06:00 -
[63] - Quote
Fire of Prometheus wrote:1. The snipers are a rail gun. Last time I checked a magnet makes no noise when it's in use. The only noise that would come from a sniper being fired is the noise from the initial charge up.
2. If someone is camping, than how hard is it to snipe back or go out to them and kill them?
3. If it's called camping when i am, stationary whilst sniping than should I call the guy using a duvolle just floating around an objective a chicken cause he's guarding a point and not seeking combat?
It seems that you just had a rough go at it with sniping and being sniped.
I have one question for you 117, do you snipe?
he only counter snipes when he gets sniped, not a dedicated sniper from what i read |
CLONE117
Planetary Response Organization Test Friends Please Ignore
398
|
Posted - 2013.10.09 21:19:00 -
[64] - Quote
i use all classes...
but only when the situation calls for them...
the caldari sniper rifle is a form of a rail gun.
but it still makes a loud whistle/screeching noise when fired. so its easily heard.
that guy with the ar just floating around?
why it sounds like hes trying to defend the objective from any players that would try to sneak around where majority of the players are.
its hard to snipe a player thats glitching. or out of render range.
and next to impossible to snipe some1 camping in the redzone with a charge or thale. with a std sr or a std tac sr.
which is the main weapon used by most counter snipers.
the many times ive picked up a sniper rifle was for the intent to counter snipe.
and the many places ive sniped from have been the places i was last hit by snipers.
and what i normally do is try to find the sniper by scanning the area from where i was last hit from with that sr scope.
and most of the time this little tactic fails. because that "sniper" is either hidden out of rendering range or using a glitch.
my idea fixes that problem.
most players already spot the current rooftop snipers/campers that r out of the redzone.
very easily and very quickly r they spotted.. but the only time they get obliterated is when some1 gets angry enough to waste the isk on a ds and clear them out.
so with this in mind i only see it affecting those who hide in the redzone. |
ShinyJay
REAPERS REPUBLIC
114
|
Posted - 2013.10.09 21:30:00 -
[65] - Quote
CLONE117 wrote:i use all classes...
but only when the situation calls for them...
the caldari sniper rifle is a form of a rail gun.
but it still makes a loud whistle/screeching noise when fired. so its easily heard.
that guy with the ar just floating around?
why it sounds like hes trying to defend the objective from any players that would try to sneak around where majority of the players are.
its hard to snipe a player thats glitching. or out of render range.
and next to impossible to snipe some1 camping in the redzone with a charge or thale. with a std sr or a std tac sr.
which is the main weapon used by most counter snipers.
the many times ive picked up a sniper rifle was for the intent to counter snipe.
and the many places ive sniped from have been the places i was last hit by snipers.
and what i normally do is try to find the sniper by scanning the area from where i was last hit from with that sr scope.
and most of the time this little tactic fails. because that "sniper" is either hidden out of rendering range or using a glitch.
my idea fixes that problem.
most players already spot the current rooftop snipers/campers that r out of the redzone.
very easily and very quickly r they spotted.. but the only time they get obliterated is when some1 gets angry enough to waste the isk on a ds and clear them out.
so with this in mind i only see it affecting those who hide in the redzone.
your idea will affect all snipers, meaning it will be useless to even pick up a sniper, camping or not. that is just like having a death wish |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
167
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Posted - 2013.10.09 21:32:00 -
[66] - Quote
Draco Cerberus wrote:My suit is yellow and black, isn't that kind of like having a magnet that attracts bullets? Nah, magnets are usually red and blue. ;)
But you're right about profile dampening and the visibility of bullets. That doesn't make any sense! |
CLONE117
Planetary Response Organization Test Friends Please Ignore
398
|
Posted - 2013.10.09 21:40:00 -
[67] - Quote
entering any part of the battle in the first place is a death wish.
when i pick up some nova knives do i expect to die? yes.
when i pick up an assault rifle do i expect to die? yes.
when i enter a vehicle do i expect to die? yes.
when i bring out some proto gear should i expect to die? yes.
when u pick up a sniper rifle and snipe from the redzone do u expect to die? no u dont.
well i think its time to change that. |
Fire of Prometheus
DUST University Ivy League
563
|
Posted - 2013.10.09 21:49:00 -
[68] - Quote
CLONE117 wrote:entering any part of the battle in the first place is a death wish.
when i pick up some nova knives do i expect to die? yes.
when i pick up an assault rifle do i expect to die? yes.
when i enter a vehicle do i expect to die? yes.
when i bring out some proto gear should i expect to die? yes.
when u pick up a sniper rifle and snipe from the redzone do u expect to die? no u dont.
well i think its time to change that. You keep referring to redline sniping....have you ever gone redline hunting?
I have and it's fun, the timer counting down, spotting the sniper and scaring the jeebies out of him.
It's great fun!!!! But by the sounds of it, you haven't even tried to locate a sniper. You just keep running the same path, getting killed and then QQing about it. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
168
|
Posted - 2013.10.09 21:50:00 -
[69] - Quote
CLONE117 wrote:now that ive drawn out most of the ppl who obviously rnt good at the game itself and must desperately try to shoot down my idea so they can sleep at night. Your comments are obviously pointed at me. Well, perhaps I'm obviously not good at this game (how can you tell?!?), but at least I know how to write a sentence.
CLONE117 wrote:now to the above idiot who said most snipers are always in scout suits.. That's me! Thanks for calling me an idiot. I regard it as a compliment, seeing who it's coming from. Yes, there are a lot of assaults sniping, but those are usually not the specialized ones. More the kind of people that retreat at the end of a losing battle, trying to get some kills and save some fittings.
CLONE117 wrote:headshots do ohk nearly everytime. Do the math - that's just not true. Only for light fittings. If this keeps happening to you, you have to step up on your game.
CLONE 117 wrote:what isnt fine is the fact that same sniper can endlessly fire that loud sniper rifle getting kills on players (that are aware of whats around them.) for the entire game with out getting spotted. What's keeping you from spotting them? You've got a HUD, a 200m through-the-wall scanner, a whole team, a direction indicator (when shot and not OHK'd), bullet trails, hills for overview and your own scope to find them. If he can shoot you, you can shoot him back.
CLONE 117 wrote:all i have seen so far when it comes to snipers are players that go to a high position overlooking the entire battle field(mostly in the redzone). The snipers in the redzone usually don't contribute much to a fight, due to lack of vision and distance rendering. Don't worry about them. They're more of a nuisance when your own team then when they've joined your enemy.
"this what those "snipers" do majority of the time. and thats why its so easy to sneak up on the most snipers. so u could think of this as a buff for all u know."
So snipers aren't a threat and it's easy to sneak up to them. What's your problem?
"that big red arrow over your head idea would be helpfull.." ...and unrealistic. And overkill...
"plus u can look on the bright side.. ull know when that angry player will be coming.." So how does that help me?
"the assault rifle only kills effectively at up to 66 meters anything at 67 and above and u rnt doing hardly any damage with that regular assault rifle." I beg to differ. Not according to my kill screen.
"and because of rendering problems snipers can snipe without worry.." As long as you stay within 100-150m from the target. Too close, and you're dead meat. Further, and there's rendering issues. Not seeing your targets is kinda worrying.
"but it sounds like it would be easier to code if it was.." I doubt this is the problem.
" it could also just mark your position on the radar/minimap for 10-15 seconds after firing your gun)" You said redline sniping is the problem. How can you see a redline sniper on the minimap?
"dont try to defend it.. it will only prove how childish u really are as it wont kill sniping at all.. it will only mean u will need to be more accurate with your shots." I'm not defending redline sniping. I just find your idea idiotic and a threat to the sniper class, if it'd ever be implemented. |
ShinyJay
REAPERS REPUBLIC
116
|
Posted - 2013.10.09 21:57:00 -
[70] - Quote
CLONE117 wrote:entering any part of the battle in the first place is a death wish.
when i pick up some nova knives do i expect to die? yes.
when i pick up an assault rifle do i expect to die? yes.
when i enter a vehicle do i expect to die? yes.
when i bring out some proto gear should i expect to die? yes.
when u pick up a sniper rifle and snipe from the redzone do u expect to die? no u dont.
well i think its time to change that.
to me that sounds like a red line problem. new flash, forge guns can do the same to some extent, as well as rail tanks (if no render issue). find a better idea to stop red line sniping rather then single out the entire sniper class and then maybe you won't get red line sniped |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
398
|
Posted - 2013.10.09 21:58:00 -
[71] - Quote
and that^ every1 is how to draw out a stupid troll..
thanks for your help by wasting your own time!.
now i laugh at your stupidity for trying so hard to go against my posts on here which i dont really find important at all.. |
Fire of Prometheus
DUST University Ivy League
564
|
Posted - 2013.10.09 22:12:00 -
[72] - Quote
CLONE117 wrote:and that^ every1 is how to draw out a stupid troll..
thanks for your help by wasting your own time!.
now i laugh at your stupidity for trying so hard to go against my posts on here which i dont really find important at all.. Seriously? You really are getting pathetic 117. Just go home and don't come back until you have some ACTUAL experience sniping |
ShinyJay
REAPERS REPUBLIC
118
|
Posted - 2013.10.09 22:23:00 -
[73] - Quote
CLONE117 wrote:and that^ every1 is how to draw out a stupid troll..
thanks for your help by wasting your own time!.
now i laugh at your stupidity for trying so hard to go against my posts on here which i dont really find important at all..
first mistake, I wasn't trolling, you just never made your intentions known. second mistake, you made a suggestion abotu snipers, but not about the red line. you sir fail. to me, sounds like a sore loser |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
169
|
Posted - 2013.10.09 22:32:00 -
[74] - Quote
CLONE117 wrote:and that^ every1 is how to draw out a stupid troll..
thanks for your help by wasting your own time!.
now i laugh at your stupidity for trying so hard to go against my posts on here which i dont really find important at all.. For someone who doesn't find it important, you spent a lot of effort on it. And calling people idiots and stupid, wouldn't that make you the troll? |
CLONE117
Planetary Response Organization Test Friends Please Ignore
403
|
Posted - 2013.10.11 15:24:00 -
[75] - Quote
and this^
im unpredictable.
my post history shall lie to u...
at times im serious. other times im bored.
and so i come up with my own personal time wasters because i have nothing better to do currently.
and guess what i dont really care.
im just messing around with this thread now.
it became a spam thread at the beginning on the first page when u all first posted the to try and "shoot down" my "suggestion" and yet u all failed to ignore it.
and thats why i find it funny.
so i thought i might as well just add to the dumb endless conversation. and keep it up as long as possible.
i pretty much turned it into a game for myself. (out of boredom)
so......
i win!. |
Naedeus
DUST University Ivy League
188
|
Posted - 2013.10.11 15:52:00 -
[76] - Quote
I hope you folks realize that there is a hit indicator, and that people who survive the initial shot tend to run out and die just to change to a counter sniping fit, only to search for the target and neutralize them. C'mon, quit ruining the game for others because you don't know how to deal with a sniper.
It's not hard... |
ShinyJay
REAPERS REPUBLIC
123
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Posted - 2013.10.11 16:08:00 -
[77] - Quote
CLONE117 wrote:and this^
im unpredictable.
my post history shall lie to u...
at times im serious. other times im bored.
and so i come up with my own personal time wasters because i have nothing better to do currently.
and guess what i dont really care.
im just messing around with this thread now.
it became a spam thread at the beginning on the first page when u all first posted the to try and "shoot down" my "suggestion" and yet u all failed to ignore it.
and thats why i find it funny.
so i thought i might as well just add to the dumb endless conversation. and keep it up as long as possible.
i pretty much turned it into a game for myself. (out of boredom)
so......
i win!.
sounds like a sore loser who is making up excuses now. so sad |
CLONE117
Planetary Response Organization Test Friends Please Ignore
403
|
Posted - 2013.10.11 18:08:00 -
[78] - Quote
^worst....comment...ever...
sounds like someone is angry about being deceived by my several posts.
and the even funnier part is u r still desperately trying to to turn this around towards me.
which from what i can tell. isnt working.
and now for my even more important question.
why hasnt this thread been locked for spam yet? |
TheEnd762
SVER True Blood Public Disorder.
236
|
Posted - 2013.10.11 18:20:00 -
[79] - Quote
Clone doesn't understand the true role of a sniper. Snipers are meant to be nearly stationary overwatch. fire-support, and killers. Calling this "camping" is a whiny, fallacious cop-out. No SNIPER is constantly moving around the battlefield, whether with a squad or not. Someone who does that is called a "DESIGNATED MARKSMAN" and it's is a COMPLETELY DIFFERENT AND SEPARATE ROLE from snipers.
Clone takes issue with the snipers as they're truly meant to be, because he's frustrated by them and nothing more. He wants to force them to be designated marksmen, or penalize them for not being so, because that would make them easier to kill, or just get rid of them altogether.
Trying to point out the legitimacy of ACTUAL snipers to him just results in him poorly disguising his argument as being aimed at people using sniper rifles from the red-line, even though his stupid idea is clearly meant to break ALL snipers. Red-liners aren't much of an issue, but either way, they're not to be lumped in with legit snipers. If they're to be dealt with, it needs to be in a way that won't affect others. |
ShinyJay
REAPERS REPUBLIC
129
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Posted - 2013.10.11 18:29:00 -
[80] - Quote
CLONE117 wrote:^worst....comment...ever...
sounds like someone is angry about being deceived by my several posts.
and the even funnier part is u r still desperately trying to to turn this around towards me.
which from what i can tell. isnt working.
and now for my even more important question.
why hasnt this thread been locked for spam yet?
and your doing the same. honestly not even a bit angry. question for you, how smart do you think you are? you say you can tell, but you can't. writing words don't show expressions, so of course you only assume |
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kick yo butt
Internal Rebellion
0
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Posted - 2013.10.11 18:31:00 -
[81] - Quote
DJINN leukoplast wrote:One thing that has been bothering me for a long time now, is getting hit by a sniper and having absolutely no idea where the shot came from. All I see is my health instantly drop, and every now and then I get lucky and move to a spot that is actually out of their view.
I don't know if the HUD hit-markers even show up when being hit by a sniper, cause even if I am anticipating being shot, I still manage to miss it. The only tell I have is "Oh, my health just dropped a **** load, sniper!"
HUD hit-markers showing the direction of the shot need to be improved drastically. Either by staying on the screen longer so I can actually see it before it disappears, and/or by making it more visible/obvious. As it is now, I might as well be battling an invisible player that can take me out in 1-2 seconds shooting invisible rounds that make no noise. but they silently nerfed our hit detection |
Wombat in combat
TeamPlayers EoN.
107
|
Posted - 2013.10.11 21:38:00 -
[82] - Quote
Agreeing that pinpointing sniper locations is way too hard. |
Fire of Prometheus
DUST University Ivy League
597
|
Posted - 2013.10.11 21:58:00 -
[83] - Quote
Wombat in combat wrote:Agreeing that pinpointing sniper locations is way too hard. I don't agree but I'll give you a like because ur name is awesome possum |
lrian Locust
We Who Walk Alone
194
|
Posted - 2013.10.12 01:49:00 -
[84] - Quote
CLONE117 wrote:its hard to snipe a player thats glitching. or out of render range. Interesting... So you're saying that your rendering range is lower than that from other snipers, and that's why they need to be nerfed?
CLONE117 wrote:ithe many times ive picked up a sniper rifle was for the intent to counter snipe.
and the many places ive sniped from have been the places i was last hit by snipers.
and what i normally do is try to find the sniper by scanning the area from where i was last hit from with that sr scope. The best snipers stay on the move. Once you start looking for them, they're already gone. It's an important tactic to use as a sniper, if you want to stay alive. |
TheEnd762
SVER True Blood Public Disorder.
237
|
Posted - 2013.10.13 13:33:00 -
[85] - Quote
lrian Locust wrote:The best snipers stay on the move. Once you start looking for them, they're already gone. It's an important tactic to use as a sniper, if you want to stay alive.
I sort of disagree with you on this one, Irian. The best snipers don't need to stay on the move, because they're very hard to find. Before CCP started it's anti-sniper campaign, I only needed to move 1-3 times during a match. And that's how it should be. |
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