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481. What if? Snipers with lasers. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: this is where 99% of snipers spend their time. That is an ignorant fallacy perpetrated by people like yourself, who are frustrated by snipers. It's 50/50 at most. Quote: If you're sniping in a scout suit then you ar...
- by TheEnd762 - at 2014.01.04 19:01:00
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482. What if? Snipers with lasers. - in Feedback/Requests [original thread]
Even I can understand not having objectives out in the open. When you're hacking, you're defenseless. So I snipe people on the way to objectives. But CCP took away a lot of perches in the older maps, and didn't implement them into the newer maps, ...
- by TheEnd762 - at 2014.01.04 17:33:00
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483. What if? Snipers with lasers. - in Feedback/Requests [original thread]
See, here's another one. It's like they can't even read.
- by TheEnd762 - at 2014.01.04 17:06:00
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484. What if? Snipers with lasers. - in Feedback/Requests [original thread]
We shouldn't even acknowledge Mobius. He's just an anti-sniper troll, who has his undies in a bunch because he got sniped a couple times. As many of you know, I'm primarily a sniper, and a big defender of the class. I don't brag about my skill, n...
- by TheEnd762 - at 2014.01.04 13:08:00
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485. What if? Snipers with lasers. - in Feedback/Requests [original thread]
Soraya Xel wrote: Based on how NPC snipers appear in a lot of games. I'd have to see it in practice in a PvP environment to know if it was balanceable or not. NPC snipers appear that way in many games because designers are forced to hold the...
- by TheEnd762 - at 2014.01.04 10:05:00
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486. What if? Snipers with lasers. - in Feedback/Requests [original thread]
Soraya Xel wrote: Unfortunately, current design leads it to being a role for players who don't want to play actively, or just want to score kills, without any focus on objectives. This is caused by a lack of abilities like able to paint targ...
- by TheEnd762 - at 2014.01.04 07:41:00
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487. tank weapons have too long a range - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: the problem is if you reduce tank turret range how do you take out turrets. Drive up to them, or go up to them on foot and hack them. If they're behind your enemies redline, go away. You have no business being back there....
- by TheEnd762 - at 2014.01.03 11:20:00
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488. tank weapons have too long a range - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: they should apply this to installation turrets also. Disagree. Installation turrets are stationary, usually placed in inconvenient locations, and are one of the few viable methods for infantry to take out tanks and dropsh...
- by TheEnd762 - at 2014.01.03 10:31:00
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489. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: I've largely given up on swams for now myself. Or, you know, make it so they need one person to drive, one person to shoot, and one person to activate systems, rather than one person being able to do all three.
- by TheEnd762 - at 2014.01.02 13:58:00
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490. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
DeeJay One wrote: Timothy Reaper wrote: I'd be okay with either the range or the damage returned to pre 1.7 stats. Nerfing both at the same time as buffing vehicles just seems like overkill. Nah, just a slight buff to one of them would be ...
- by TheEnd762 - at 2014.01.02 11:37:00
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491. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Ageed. And just for everyone's knowledge, the curve of weak points on most tanks, from weakest to strongest, goes: Underside and tracks Top and back Between the turret and body Sides and turret Front
- by TheEnd762 - at 2014.01.02 04:33:00
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492. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Tanks are meant to be feared by the common infantryman. Anti-tank weapons are meant to be feared by tanks. Currently, they are not. Not even slightly. They are shrugged off like buzzing flies. No one is asking for it to be EASY to take out tanks....
- by TheEnd762 - at 2014.01.02 04:31:00
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493. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: In real life, mines are used more for their deterrence than they are for destroying, similarly to how machine guns are more for suppression than they are for killing. There's a reason minefields are set up instead of just ...
- by TheEnd762 - at 2014.01.02 04:26:00
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494. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
I had an idea about getting out of the redline. What about tunnels that go underground, starting from the redline structure, leading to points further in the map. The catch is, at the end, they come up, and the player has to drop out, so they can'...
- by TheEnd762 - at 2014.01.02 04:20:00
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495. (Suggestion/Request) Give Tanks higher scan profiles - in Feedback/Requests [original thread]
YES, +1.
- by TheEnd762 - at 2014.01.02 03:47:00
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496. [feedback] - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: So YOU would like to go back in time as well ??? All I'm saying is when you read someone's words , like yours and the OP's for instance , you can tell that there is preferential treatment towards LAV's ...
- by TheEnd762 - at 2014.01.02 00:44:00
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497. You are all wrong! The REAL problem is: - in Feedback/Requests [original thread]
Quote: It used to be murder taxis and now you have guys taking free lavs, free suits, and attaching explosives so when they run into your tank(no matter what kind of tank) you automatically blow up! Which is total B.S.!!! Even in real life if a...
- by TheEnd762 - at 2014.01.02 00:23:00
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498. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
Pass then. Grenades are too short-range, travel too slowly, and lack precision. Either something like the repair tool, or even better, like the laser rifle would be best.
- by TheEnd762 - at 2014.01.01 14:55:00
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499. [feedback] - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: TheEnd762 wrote: Shinobi MumyoSakanagare ZaShigurui wrote: If it's one tank then it should be one of every other vehicle as well . None should be looked upon as being more of an asset or important...
- by TheEnd762 - at 2014.01.01 07:57:00
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500. [feedback] - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: If it's one tank then it should be one of every other vehicle as well . None should be looked upon as being more of an asset or important than any other if this is a fair game and you would like to meas...
- by TheEnd762 - at 2014.01.01 02:29:00
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