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281. How to improve sniper rifles - in Feedback/Requests [original thread]
Nah, I say keep the TAC SR clip the same. With it's high RoF, it needs something to keep it in check.
- by TheEnd762 - at 2014.07.30 19:46:00
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282. How to improve sniper rifles - in Feedback/Requests [original thread]
Anyone who asks for snipers to be down in the meat grinder with the rest of the cannon fodder immediately forfeits all of their credibility and completely torpedoes their own argument.
- by TheEnd762 - at 2014.07.30 03:10:00
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283. Remove the second slot equipment scouts for Hotfix Charlie - in Feedback/Requests [original thread]
Um, no. Cloak + nanohive or cloak + scanner are perfectly legit for a scout.
- by TheEnd762 - at 2014.07.30 03:06:00
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284. How to improve sniper rifles - in Feedback/Requests [original thread]
Sgt Kirk wrote: TheEnd762 is exactly what's wrong with the DUST 514 playerbase. Haha, how so?
- by TheEnd762 - at 2014.07.29 06:23:00
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285. How to improve sniper rifles - in Feedback/Requests [original thread]
I read it, and agree. I just know that, inevitably, someone will come along and post that kind of stupid crap, but do so seriously, while I was just being sarcastic.
- by TheEnd762 - at 2014.07.29 03:19:00
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286. How to improve sniper rifles - in Feedback/Requests [original thread]
HURR DURRR JUST GET RID OF SNIPERS ALL TOGETHER!!1! THEY ANNOY ME CUZ I CAN'T MOW THEM DOWN WITH MY AR/CR/ScR WHILE I RAMBO AROUND LIKE A CHICKEN WITH IT'S HEAD CUT OFF, NEVER TAKING COVER OR HAVING SITUATIONAL AWARENESS!! MAKE IT SO THEY CAN'T ...
- by TheEnd762 - at 2014.07.28 22:09:00
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287. Petition to remove aim assist - in Feedback/Requests [original thread]
Ehhhh, I don't mind it in close quarters, as it helps to deal with pesky scouts, but at greater distances the "hold" needs to weaken. I get taken down jumping up and down during full spring at 50+ meters.
- by TheEnd762 - at 2014.07.28 21:57:00
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288. Stopping Roof Campers - in Feedback/Requests [original thread]
Take away rooftops and you'll double redline sniping over night.
- by TheEnd762 - at 2014.07.28 00:20:00
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289. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
CHANCEtheChAn wrote: Its called "Throw 2 proto AV nades at a 500,000 ISK tank and put 3 sets of swarm into it and watch it burn" It's called "they run away and spam hardeners around the time when the 2nd AV nade hits."
- by TheEnd762 - at 2014.07.23 08:05:00
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290. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
The idiotic "JLAVing takes 0 skill" argument has already been nullified several times. Persisting to bring it up at this point is just waving a flag of ignorance. Just because you don't like something (whether it be JLAVing, sniping, cloak-shotgun...
- by TheEnd762 - at 2014.07.22 08:34:00
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291. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Nope, I've seen way more tank drivers wearing militia/BPO suits. Cost doesn't matter. Dust isn't pay to win. Militia suits with militia weapons can kill proto suits, and do. As you said, get good.
- by TheEnd762 - at 2014.07.22 06:06:00
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292. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: TheEnd762 wrote: JLAVing was creative adaptation. Tanks being OP was not. No one had to think out of the box for their tank to be a mobile murder fortress. It just happened. JLAVs are AV. That said, the other methods o...
- by TheEnd762 - at 2014.07.22 05:01:00
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293. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
JLAVing was creative adaptation. Tanks being OP was not. No one had to think out of the box for their tank to be a mobile murder fortress. It just happened. JLAVs are AV. That said, the other methods of AV are slightly more useful than they used ...
- by TheEnd762 - at 2014.07.22 04:40:00
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294. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Being in a tank doesn't give you a right to be impervious. You try again.
- by TheEnd762 - at 2014.07.22 04:06:00
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295. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Roger Cordill wrote: TheEnd762 wrote: They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Who said that you had to blow it up? Get good and kill it before it runs, or quit yer bit...
- by TheEnd762 - at 2014.07.22 03:35:00
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296. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: TheEnd762 wrote: They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Did you know an IAFG can pop most tanks in a single clip immobilization would be OP as F...
- by TheEnd762 - at 2014.07.22 02:14:00
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297. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run.
- by TheEnd762 - at 2014.07.22 00:59:00
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298. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Keep crying. JLAVs are easy to take out. If you can't pop them before they pop you, you don't have enough situation awareness/infantry support, and YOU are the scrub.
- by TheEnd762 - at 2014.07.21 23:14:00
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299. Forge Gun Zoom - in Feedback/Requests [original thread]
Maybe not zoom, but have L1 enter a "precision aiming" mode, where finer adjustments can be made.
- by TheEnd762 - at 2014.07.20 23:19:00
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300. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
Evade them by getting out of the lock-on range after the first volley, which is pitifully short. Stop acting like afterburners are such a last-ditch effort. Vehicle users are the poster boys for cut-and-run. Or just spam hardeners - the other scru...
- by TheEnd762 - at 2014.07.18 17:06:00
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