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301. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Longer delay will make it even more impossible to place more than one on a tank before they run.
- by TheEnd762 - at 2014.07.12 08:21:00
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302. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Damage buff? I say yes, but a slight one. 50 max. Maybe increase headshot damage multiplier 25% max. ROF buff? I say no. Slightly decrease the charge time of the Charge SR. Range nerf? I say NO, NO, NO, A THOUSAND TIMES NO! Extreme range is what...
- by TheEnd762 - at 2014.07.10 17:57:00
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303. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Cue the mouth-breathing moron parade, chanting "durrrrr just get rid of snipers all together!"
- by TheEnd762 - at 2014.07.10 06:48:00
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304. vehicle only gamemode - in Feedback/Requests [original thread]
anaboop wrote: Remove all ammo for everything on dropsuits, so ur unable to shoot deploy equipment etc. Forced to call in vehicle. What about melee?
- by TheEnd762 - at 2014.07.07 09:33:00
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305. dust 514 sniping - in Feedback/Requests [original thread]
There used to be structures within the burnzone that snipers could shoot from, but whiners like you got those spots removed. You all made your bed, now you have to sleep in it.
- by TheEnd762 - at 2014.07.07 03:31:00
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306. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
If you're so worried about losing ISK, don't bring it out. A vehicle's/suit's ISK value shouldn't guarantee it's survivability. I run some expensive proto suits, and lose them to militia weapons wielded by militia suit-wearing enemies. You don't h...
- by TheEnd762 - at 2014.07.04 03:29:00
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307. Swarm launcher reserve ammo too low - in Feedback/Requests [original thread]
+1, they need AT LEAST 3 more rounds, if not 6.
- by TheEnd762 - at 2014.07.02 03:13:00
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308. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
Because it has no zoom, slows the user to a crawl when charging/holding a charge, and because 90% of the time tanks and dropships can drive/fly out of it's effective range before a second shot can be fired, or just kill the shooter.
- by TheEnd762 - at 2014.07.01 08:13:00
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309. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
NOBODY needs more range with rail rifles.
- by TheEnd762 - at 2014.06.30 23:36:00
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310. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
The only problem with pushing the red lines back is you basically force people to use vehicles to get to the fight/objectives.
- by TheEnd762 - at 2014.06.29 10:33:00
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311. Repair tool glow!! Bring it back - in Feedback/Requests [original thread]
If nothing else, make the HP meter glow, if some people don't want the whole screen.
- by TheEnd762 - at 2014.06.25 22:09:00
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312. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Restrict them to 2 sidearm slots would help matters. Sure, just make the Sniper Rifle, Swarm Launcher, and Shotgun Scout-only sidearms first, and we'll be good.
- by TheEnd762 - at 2014.06.24 09:43:00
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313. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Get some situational awareness, and sorry (not sorry) that Dust isn't pay to win.
- by TheEnd762 - at 2014.06.24 00:44:00
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314. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Roger Cordill wrote: And yes, they are unavoidable. They're not. I just stated several ways how they can be avoided, and that's not even ALL the ways.
- by TheEnd762 - at 2014.06.24 00:34:00
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315. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
It is very avoidable. You can destroy them before they reach you, drive away (as tankers so often do when facing a legitimate threat), or just move onto some bumpy terrain. If JLAVs aren't driving straight, at full speed, on flat road, they often ...
- by TheEnd762 - at 2014.06.24 00:24:00
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316. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
JLAVs are AV. I never said anything about 3x reps, specifically. I said tankers don't want to have to contend with an AV tactic like JLAVs because it's not something they can flee/rep from. So the occasional tank/installation, then? Cause infant...
- by TheEnd762 - at 2014.06.24 00:13:00
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317. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
True Adamance wrote: TheEnd762 wrote: You're just butt-hurt because people are popping your without an opportunity for your to flee and/or ultra rep. Sorry I interrupted you mowing people down with reckless abandon and running away once the ...
- by TheEnd762 - at 2014.06.23 22:42:00
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318. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
You're just butt-hurt because people are popping your mobile murder fortress without an opportunity for your to flee and/or ultra rep. Sorry I interrupted you mowing people down with reckless abandon and running away once the swarms and FG blasts ...
- by TheEnd762 - at 2014.06.23 22:33:00
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319. vehicle corp lock please p l ease please - in Feedback/Requests [original thread]
We don't need a corp lock, we need to be able to lock ANYONE out, and if they're already in, we need to be able to eject them and or recall the vehicle with them still inside.
- by TheEnd762 - at 2014.06.23 22:29:00
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320. suggestion charlie red line - in Feedback/Requests [original thread]
There wouldn't be as many redline snipers if CCP hadn't removed 90% of the overwatch positions from the burnzone. Anyone who whined about snipers on towers and whatnot made this bed, and now you all have to sleep in it.
- by TheEnd762 - at 2014.06.22 08:19:00
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