Pages: 1 [2] 3 4 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
hydraSlav's
Ostrakon Agency Gallente Federation
320
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Posted - 2013.11.03 02:27:00 -
[31] - Quote
Good job, i approve
Daishi is correct. Everything is a modifier, so 20% increase is (1+0.2), while 20% decrease is (1-0.2) The stacking penalty is applied to the percentage part, not the modifier, so second 20% increase module is (1+(0.2*0.87))
The full formula is
Base * (1 + (SkillPerLevel% * SkillLevel)) * (1 + (Mod1% * S1)) * (1 + (Mod2% * S2)) and so on Where: S1 = 1 S2 = 0.87 and so on for the stacking penalty
Dust Fitting Tool
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Harpyja
Royal Uhlans Amarr Empire
705
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Posted - 2013.11.03 02:29:00 -
[32] - Quote
Ok, thanks, I'll change that. Shouldn't of been much of an issue prior to this anyways, as I don't see a good fit utilizing more than 1 damage amp.
Edit: they should now be stacking appropriately
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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daishi mk03
Brutor Vanguard Minmatar Republic
307
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Posted - 2013.11.03 10:37:00 -
[33] - Quote
Harpyja wrote:Ok, thanks, I'll change that. Shouldn't of been much of an issue prior to this anyways, as I don't see a good fit utilizing more than 1 damage amp.
Edit: they should now be stacking appropriately
Perfect!
Why not put 3 damage mods on a missile gunnlogi and 1shot that madrugar over there? ^.- |
Harpyja
Royal Uhlans Amarr Empire
718
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Posted - 2013.11.04 03:02:00 -
[34] - Quote
I actually just thought of an important question: do PG and CPU modules stack the same way as Damage Amplifiers? If they do, then stacking those modules will give you a little bit more than what is currently calculated....
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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hydraSlav's
Ostrakon Agency Gallente Federation
321
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Posted - 2013.11.04 03:43:00 -
[35] - Quote
Harpyja wrote:I actually just thought of an important question: do PG and CPU modules stack the same way as Damage Amplifiers? If they do, then stacking those modules will give you a little bit more than what is currently calculated....
That formula applies to all eve/dust maths. If the attribute is stacking penalized, use the stacking penalty. If not, use "1" instead of each stacking penalty.
If a module is providing an absolute value, as opposed to a percentage, the value is added/subtracted at the end of all calculations. There is usually no stacking penalty on modules that add/subtract absolute values.
Dust Fitting Tool
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Harpyja
Royal Uhlans Amarr Empire
719
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Posted - 2013.11.04 05:05:00 -
[36] - Quote
hydraSlav's wrote:Harpyja wrote:I actually just thought of an important question: do PG and CPU modules stack the same way as Damage Amplifiers? If they do, then stacking those modules will give you a little bit more than what is currently calculated.... That formula applies to all eve/dust maths. If the attribute is stacking penalized, use the stacking penalty. If not, use "1" instead of each stacking penalty. If a module is providing an absolute value, as opposed to a percentage, the value is added/subtracted at the end of all calculations. There is usually no stacking penalty on modules that add/subtract absolute values. And they've been updated! You should get a little bit extra when stacking the modules!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Iron Wolf Saber
Den of Swords
9850
|
Posted - 2013.11.04 08:37:00 -
[37] - Quote
This thread has glue.
CPM 0 Secretary
Omni-Soldier Specialist
Curren/t Theme \\= Advanced Heavy Machine Gun =// Unlocked.
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Lorhak Gannarsein
531
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Posted - 2013.11.04 10:13:00 -
[38] - Quote
Dayum, Harpy!
Super-impressive!
(now you just need to start playing teh gaem again! QQ)
Too busy clicking cookies to play DUST...
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Flix Keptick
Red Star. EoN.
1138
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Posted - 2013.11.04 14:26:00 -
[39] - Quote
Seriously, 1 like a quite modest compensation for everything your tool has allowed me to do.
I know I have thanked you already, but I would like to to it again, Thanks.
"Please don't"
GÿåForum warrior lvl.1Gÿå
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Harpyja
Royal Uhlans Amarr Empire
722
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Posted - 2013.11.04 14:45:00 -
[40] - Quote
Flix Keptick wrote:Seriously, 1 like a quite modest compensation for everything your tool has allowed me to do.
I know I have thanked you already, but I would like to to it again, Thanks. Thank you, and I'm really happy that you find it useful! Makes me really appreciate the work I did!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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hydraSlav's
Ostrakon Agency Gallente Federation
323
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Posted - 2013.11.04 16:06:00 -
[41] - Quote
Interested in writing a plugin for DFT? I've sent you an email through the spreadsheet sharing
Dust Fitting Tool
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Lorhak Gannarsein
534
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Posted - 2013.11.05 01:29:00 -
[42] - Quote
hydraSlav's wrote:Interested in writing a plugin for DFT? I've sent you an email through the spreadsheet sharing
This would make me super-happy.
Too busy clicking cookies to play DUST...
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Harpyja
Royal Uhlans Amarr Empire
734
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Posted - 2013.11.05 03:08:00 -
[43] - Quote
Lorhak Gannarsein wrote:hydraSlav's wrote:Interested in writing a plugin for DFT? I've sent you an email through the spreadsheet sharing This would make me super-happy. The thing is, though, I don't know what writing a plugin involves.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Poonmunch
Sanguis Defense Syndicate
527
|
Posted - 2013.11.05 03:53:00 -
[44] - Quote
Is there one of these for dropsuit and weapon module fittings someplace?
Munch
What if the hokey pokey really is what it's all about?
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Lorhak Gannarsein
535
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Posted - 2013.11.05 10:22:00 -
[45] - Quote
Poonmunch wrote:Is there one of these for dropsuit and weapon module fittings someplace?
Munch
hydraslav's has one stickied in the Rookie Training Grounds.
Harpyja wrote:Lorhak Gannarsein wrote:hydraSlav's wrote:Interested in writing a plugin for DFT? I've sent you an email through the spreadsheet sharing This would make me super-happy. The thing is, though, I don't know what writing a plugin involves.
:(
Too busy clicking cookies to play DUST...
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hydraSlav's
Ostrakon Agency Gallente Federation
325
|
Posted - 2013.11.05 14:01:00 -
[46] - Quote
Poonmunch wrote:Is there one of these for dropsuit and weapon module fittings someplace?
Munch
I always wanted to do this
Dust Fitting Tool
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Poonmunch
Sanguis Defense Syndicate
528
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Posted - 2013.11.05 17:26:00 -
[47] - Quote
hydraSlav's wrote:Poonmunch wrote:Is there one of these for dropsuit and weapon module fittings someplace?
Munch I always wanted to do this
Thanks bro.
Munch
What if the hokey pokey really is what it's all about?
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
157
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Posted - 2013.11.05 17:59:00 -
[48] - Quote
Harpyja wrote:I am proud to present, the 1.7 Vehicle Fitting Accessory! It contains all the vehicles, modules, skills, and attributes released here! To use:
- Go to File
- Make a copy...
- Voila!
Cover sheet has all the directions you need. All you have to do is enter a number next to the module name to add that many modules to the fit. Everything is automatic, even the stacking penalties! I had to look up a function to get it to work correctly for the CPU and PG upgrades, because they all have different values at their different levels, and the modules with the highest attributes are applied first! Grrr, but I did it Also you may notice that adding Boosters or Afterburners changes nothing to the speed attribute of the vehicle; it's because I'm not sure just exactly what gets affected, acceleration or speed? (Because a HAV going faster than an LAV seemed a bit odd). I know that this isn't as awesome as the Dust Fitting Tool, but there is only so much that I can do. Please, any feedback will be much appreciated. I also did my best to ensure maximum accuracy. Update 1: I just realized that some of the formatting went bad at the very end. Not a big problem, just some extra borders is all! Update 2: All vehicles now have correct shield regeneration attributes! Update 3: All formatting is fixed! I also fixed a calculation error regarding max ammo count after skills Update 4: Damage amps have been added to the stacking penalty calculator and are now factored into the final burst and sustained DPS attributes at the top! I think that's it, no more little things to fix! Update 5: I'd like to thank daishi for pointing this out to me: CPU modules weren't being calculated into the fitting attribute. Only the first CPU mod wasn't being "seen," but every mod after that was applied with the appropriate stacking penalty. Problem is fixed now. Final Update: I'd like to thank daishi and hydraSlav's for pointing out to me that Damage Amps stack directly one after the other, instead of applying to the base stats. The calculations now have Damage Amps applying bonuses after the previous bonus. PG and CPU modules have been updated to follow this stacking manner. Stacking those modules will now give you a little bit extra PG and CPU.
I applied 2 pg upgrades but the pg didn't change at all, neither increased or decreased.
Aerial master
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Harpyja
Royal Uhlans Amarr Empire
740
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Posted - 2013.11.05 19:12:00 -
[49] - Quote
Evolution-7 wrote:I applied 2 pg upgrades but the pg didn't change at all, neither increased or decreased. I was unable to reproduce your problem; I just checked and adding PG upgrades successfully increased the PG on the vehicles. Could you be a little more specific?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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The-Errorist
341
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Posted - 2013.11.06 16:59:00 -
[50] - Quote
The 'Total PG' (Q11) and 'Total CPU' (R11) needs to be renamed to 'PG" and "CPU'. 'PG' (A6) should be renamed to 'Total PG' ad 'CPU' (A7) should be renamed to 'Total CPU'. |
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Harpyja
Royal Uhlans Amarr Empire
742
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Posted - 2013.11.06 21:39:00 -
[51] - Quote
The-Errorist wrote:The 'Total PG' (Q11) and 'Total CPU' (R11) needs to be renamed to 'PG" and "CPU'. 'PG' (A6) should be renamed to 'Total PG' ad 'CPU' (A7) should be renamed to 'Total CPU'. Those numbers are part of the calculations, where "Total PG/CPU" is the total PG/CPU of your current modules. Everything outside the main white area(s) should be of no concern to you.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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The-Errorist
342
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Posted - 2013.11.07 08:04:00 -
[52] - Quote
Harpyja wrote:[quote=The-Errorist]The 'Total PG' (Q11) and 'Total CPU' (R11) needs to be renamed to 'PG" and "CPU'. 'PG' (A6) should be renamed to 'Total PG' ad 'CPU' (A7) should be renamed to 'Total CPU'.
Revising response... please wait. |
Nguruthos IX
PEN 15 CLUB
2111
|
Posted - 2013.11.07 10:17:00 -
[53] - Quote
What the heck does bonus to turret rotation mean |
Lorhak Gannarsein
552
|
Posted - 2013.11.07 12:54:00 -
[54] - Quote
Nguruthos IX wrote:What the heck does bonus to turret rotation mean
means the turret turns faster - we have modules that do that right now. They're the only module that takes Turret Upgrades 5. So basically wasted SP, IMHO.
Too busy clicking cookies to play DUST...
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Harpyja
Royal Uhlans Amarr Empire
743
|
Posted - 2013.11.07 13:49:00 -
[55] - Quote
The-Errorist wrote:Harpyja wrote:The-Errorist wrote:The 'Total PG' (Q11) and 'Total CPU' (R11) needs to be renamed to 'PG" and "CPU'. 'PG' (A6) should be renamed to 'Total PG' ad 'CPU' (A7) should be renamed to 'Total CPU'. Those numbers are part of the calculations, where "Total PG/CPU" is the total PG/CPU of your current modules. Everything outside the main white area(s) should be of no concern to you. I don't see the problem with renaming Renaming "Total PG/CPU" (Q11/R11) to "Used PG/CPU", as it is the sum of all the modules PG/CPU and the PG/CPU of turrets, which is essentially used PG/CPU. Having that say Total PG/CPU when it is not, is misleading. A7/A8 say how much Total PG/CPU you have to work with and it would be nice if you made it more specific. Also, since the remaining PG/CPU is located under "Modified Values", the user might not be sure what that modified PG/CPU values represent. You could make the equations say "remaining PG/CPU" after the number to clearly show what that number is. To do so, surround your original equation with ampersand signs and put all that in in parentheses. Next put the words next to it and put all that in a set of parentheses. It should look something like Quote:=""& 845*I113 &" Remaining PG" Everything in the spreadsheet is of concern to me because I try to find problems and I like to tweak things as well as knowing how something I'm using works. I know I'm being very nit-picky, but I'm just trying to help and give feedback. Ok I'll look into it when I have time. My apologies if I sounded harsh.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Kazeno Rannaa
BIG BAD W0LVES
308
|
Posted - 2013.11.14 00:48:00 -
[56] - Quote
Harpyja wrote:I am proud to present, the 1.7 Vehicle Fitting Accessory! It contains all the vehicles, modules, skills, and attributes released here! To use:
- Go to File
- Make a copy...
- Voila!
Cover sheet has all the directions you need. All you have to do is enter a number next to the module name to add that many modules to the fit. Everything is automatic, even the stacking penalties! I had to look up a function to get it to work correctly for the CPU and PG upgrades, because they all have different values at their different levels, and the modules with the highest attributes are applied first! Grrr, but I did it Also you may notice that adding Boosters or Afterburners changes nothing to the speed attribute of the vehicle; it's because I'm not sure just exactly what gets affected, acceleration or speed? (Because a HAV going faster than an LAV seemed a bit odd). I know that this isn't as awesome as the Dust Fitting Tool, but there is only so much that I can do. Please, any feedback will be much appreciated. I also did my best to ensure maximum accuracy. Update 1: I just realized that some of the formatting went bad at the very end. Not a big problem, just some extra borders is all! Update 2: All vehicles now have correct shield regeneration attributes! Update 3: All formatting is fixed! I also fixed a calculation error regarding max ammo count after skills Update 4: Damage amps have been added to the stacking penalty calculator and are now factored into the final burst and sustained DPS attributes at the top! I think that's it, no more little things to fix! Update 5: I'd like to thank daishi for pointing this out to me: CPU modules weren't being calculated into the fitting attribute. Only the first CPU mod wasn't being "seen," but every mod after that was applied with the appropriate stacking penalty. Problem is fixed now. Final Update: I'd like to thank daishi and hydraSlav's for pointing out to me that Damage Amps stack directly one after the other, instead of applying to the base stats. The calculations now have Damage Amps applying bonuses after the previous bonus. PG and CPU modules have been updated to follow this stacking manner. Stacking those modules will now give you a little bit extra PG and CPU.
I had a quick question, does everyone have problems with finding Flux grenades on the Dust fitting tool, and are there similar problems on the vehicle one? |
Harpyja
Royal Uhlans Amarr Empire
769
|
Posted - 2013.11.14 02:36:00 -
[57] - Quote
Kazeno Rannaa wrote:I had a quick question, does everyone have problems with finding Flux grenades on the Dust fitting tool, and are there similar problems on the vehicle one? Flux grenades most definitely are found in DFT.
There aren't any problems in the Vehicle Fitting Accessory that I know of.
I'm also currently working on making the vehicle version of DFT in collaboration with hyrdaSlav.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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hydraSlav's
Ostrakon Agency Gallente Federation
344
|
Posted - 2013.11.14 05:13:00 -
[58] - Quote
Kazeno Rannaa wrote: I had a quick question, does everyone have problems with finding Flux grenades on the Dust fitting tool, and are there similar problems on the vehicle one?
If you can't find it in the list, you can simply start typing the name in the box, and then click the suggestion. Just make sure you select an actual item, not the 'header' that starts with ---. I've tested on the latest version, and 3 flux grenades show up
Harpyja wrote:I'm also currently working on making the vehicle version of DFT in collaboration with hyrdaSlav.
Dust Fitting Tool
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Void Echo
KNIGHTZ OF THE ROUND
2145
|
Posted - 2013.11.14 19:01:00 -
[59] - Quote
completely useless... couldn't find anything to do with vehicles at all... just found a blank spreadsheet page with nothing on it.
Youtube
Closed Beta (Tanker) Vet
Level 2.1 Forum Warrior
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Harpyja
Royal Uhlans Amarr Empire
773
|
Posted - 2013.11.14 19:26:00 -
[60] - Quote
Void Echo wrote:completely useless... couldn't find anything to do with vehicles at all... just found a blank spreadsheet page with nothing on it. Can't tell if serious or troll.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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