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761. Improving Dust 514 controls - in Feedback/Requests [original thread]
Odigos Ellinas wrote: better??? yes, much better, now I have something to argue with someone about. Odigos Ellinas wrote: -1 I don't see any problem with the now working mechanics for changing the item you character holds. If you have a ...
- by The-Errorist - at 2014.03.31 05:36:00
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762. Improving Dust 514 controls - in Feedback/Requests [original thread]
I can't think of any reason why someone would not like customizable controls. If anyone can think of some, post it here.
- by The-Errorist - at 2014.03.31 05:03:00
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763. Make squad uplinks green - in Feedback/Requests [original thread]
Odigos Ellinas wrote: -1 no one will run to the green nano hive but to the closest one. Deploy your equipment smart and don't bag ppl to use them so you can farm. This isn't about making farming warpoints easier, if you read the OP and the o...
- by The-Errorist - at 2014.03.31 04:55:00
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764. Improving Dust 514 controls - in Feedback/Requests [original thread]
Odigos Ellinas wrote: -1 Your post is breaking rule 22 of the Dust 514 Forum Rules , Post constructively, so -1 to your post. If your wondering if it applies to this post too, it doesn't; this post points you (and maybe others) to the forums...
- by The-Errorist - at 2014.03.31 04:50:00
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765. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
The thread needs a new name, maybe if it seems like a new thread, CCP might take a look at it and maybe even reply.
- by The-Errorist - at 2014.03.31 04:30:00
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766. Improving Dust 514 controls - in Feedback/Requests [original thread]
Mobius Wyvern wrote: KAGEHOSHI Horned Wolf wrote: I remember when controller mapping was a promised goal back in beta, now seems totally forgotten. Never Forget Hopefully CCP hasn't forgotten.
- by The-Errorist - at 2014.03.31 04:24:00
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767. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Omega Black Zero wrote: I thought the mini map chevrons represented scanners? Its a bug and it represents a person using of the new suits that came out in 1.8.
- by The-Errorist - at 2014.03.31 04:20:00
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768. Make squad uplinks green - in Feedback/Requests [original thread]
RKKR wrote: Step 1 in this process would be to tell CCP to not ignore player feedback on the support-role-stuff and all. If we have to tell them that, then there would be no point in posting anything in this forum. I'd like to think that isn'...
- by The-Errorist - at 2014.03.31 00:14:00
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769. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
DJINN Marauder wrote: ScrP also got a 2 clip size buff along with the nerf to rof Yes. I checked the stats and here are the RoF changes for the scrambler pistol: [sta] - old/new RpM scrambler pistol: 400/ 285.7 - 28.6% less RoF Assault sc...
- by The-Errorist - at 2014.03.30 23:34:00
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770. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Henchmen21 wrote: Less turrets on maps, and the ones that remain aren't in wholly stupid spots. I'm not sure if I noticed a difference BrownEye1129 wrote: The-Errorist wrote: stuff
... Didn't active scanner already pick up ex...
- by The-Errorist - at 2014.03.30 23:33:00
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771. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
ROMULUS H3X wrote: All Commandos don't have the +5% to sidearm reload speed as stated in the patch notes... I Specced into this just for that bonus, only to notice right after that the sidearm reload speed bonus isn't present on the commando ...
- by The-Errorist - at 2014.03.30 23:26:00
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772. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
I have taken the time to tweak PG/CPU values of the standard, advanced, and prototype light armor repair modules. You can see how it would affect fittings on my modified version of Harpyja's Vehicle fitting tool . I will edit this post when I m...
- by The-Errorist - at 2014.03.30 04:48:00
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773. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
I updated the OP with more information, fittings. and made it look neater.
- by The-Errorist - at 2014.03.30 01:29:00
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774. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
I found another incubus fit that's better. Have the same stuff as a above, bit put 2 enhanced heavy armor repairers and a complex PG upgrade and you'll get a 331.25 HP/s repair rate.
- by The-Errorist - at 2014.03.30 00:23:00
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775. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Mordecai Sanguine wrote: The-Errorist wrote: Battle-finder now tells you the number of objectives in the game mode.
The dots on the mini-map are just the new dropsuits that were added in 1.8.
New hacking animation and supply depo...
- by The-Errorist - at 2014.03.29 20:14:00
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776. [Hotfix bug] Vehicle tank quota counts LAVs and Dropships - in Technical Support/Bugs [original thread]
The hotfix which was only supposed to limit the number of tanks per team, also counts LAVs and Dropships in the same quota.
- by The-Errorist - at 2014.03.29 18:54:00
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777. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
DiGreatDestroyer wrote: To me it would seem that the chevrons are people that are using suits that were released on 1.8, and the dots are people that are using suits that were in the game prior to 1.8 You are right.
- by The-Errorist - at 2014.03.29 08:20:00
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778. Make squad uplinks green - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: Never forget this! Wonder how much lag this could cause though.... Having something be changed to a different color won't cause any lag.
- by The-Errorist - at 2014.03.29 08:10:00
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779. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
Tarty Fleth wrote: Well, I send many tweets to CCP, feedback ticket ... and nothing ... no response ... CCP turned a deaf ear ... Thanks to ignore PS Move players CCP... I'm frustrated... Yeah, and they had 8 months and 2 builds to even g...
- by The-Errorist - at 2014.03.29 05:43:00
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780. Assault dropship costs are insane - in General Discussions [original thread]
maka rax wrote: Varjac Theobroma Montenegro wrote: Large rail guns now have 300m range... And hardeners got nerfed. Soooo ADS V forge is going to be a little more sketchy. Really? Wow CCP...you really porked the patch notes. These chan...
- by The-Errorist - at 2014.03.28 15:16:00
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