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461. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The Amarr scout will have a natural low range high precision scan, moving slowly and tanking because of close proximity. The Gallente scout will be the dampener master, being able to be unscannable by sacrificing a lot of sl...
- by The-Errorist - at 2014.07.09 22:21:00
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462. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
bogeyman m wrote: All good, except one set of edits: Minmatar - Lowest total HP and better recharge delays. Shield recharge rate: 25 HP/s Armor repair rate: 1 HP/s Shield recharge delay: 3s Depleted shield recharge delay: 4s *Note: A...
- by The-Errorist - at 2014.07.01 19:01:00
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463. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
Does anyone have any more feedback they want to share on this?
- by The-Errorist - at 2014.07.01 09:45:00
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464. Massive Lag - in Technical Support/Bugs [original thread]
Throughout the entire match at 2:00 GMT US region, public battle Skirmish, there was massive lag.
- by The-Errorist - at 2014.07.01 02:22:00
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465. Most underhyped equip/weapon - in General Discussions [original thread]
Standard flaylock pistols.
- by The-Errorist - at 2014.06.30 03:43:00
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466. Yet another thread about scouts (amarr scout role included) - in Feedback/Requests [original thread]
Basically here's what I would like the bonuses to be like: Amarr: Scan radius and maybe also scrambler pistol damage Minmatar: Hacking and KN damage Caldari: Scan precision w/ a small bonus to scan radius Gallente: Only dampening The difference ...
- by The-Errorist - at 2014.06.30 03:35:00
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467. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
CCP Rattati wrote: It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team mak...
- by The-Errorist - at 2014.06.30 02:49:00
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468. [Feedback] FW payouts need a hotfix - in Feedback/Requests [original thread]
I hope this gets done while I'm still vaguely interested in Dust.
- by The-Errorist - at 2014.06.30 02:44:00
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469. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
Bojo The Mighty wrote: But if a scout has slow regen and low HP then what is the point? Like I said Quote: Lights don't need to have better regen rates because they have lower HP, they'll repair/regen faster than heavier frames. Also ha...
- by The-Errorist - at 2014.06.29 19:45:00
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470. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Laughs at 5s caldari delay. What's wrong with 5s? It's what the Cal Assaults have right now. DeathwindRising wrote: you dont know how long range warfare works.... caldari need better shield delays and and recharge...
- by The-Errorist - at 2014.06.29 19:15:00
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471. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
Standardize recharge/repair rates and delays for races. Rational: I don't like how right now heavies get lower recharge rates and delays (exception of Cal HVY) while lights get better recharge/repair rates and delays. Lights don't need to have be...
- by The-Errorist - at 2014.06.29 17:07:00
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472. Assaults and Scouts - in Feedback/Requests [original thread]
There are a few good solutions out there, but these are the ones I believe are the best ones: Make assaults have a total of 8 high & low slots at proto and standardize slot layouts for races: Caldari - Most high slots. Minmatar - 1 more hig...
- by The-Errorist - at 2014.06.29 16:55:00
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473. Salvage based on what you can use - in Feedback/Requests [original thread]
Bojo The Mighty wrote: CCP would pull an excuse out of their hat of tricks "It would upset the economy we have been working towards" That was the old CCP, pre-Rattati's rein.
- by The-Errorist - at 2014.06.29 16:16:00
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474. Massive Lag - in Technical Support/Bugs [original thread]
CCP Rattati wrote: doing what, what region, squad with players from other regions, pub/pc, voice comms, anything that might give us hints? PC, US region, with a team of mostly US players. Voice comms on team chat was OK though.
- by The-Errorist - at 2014.06.29 01:35:00
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475. Gunnlogi Bug? - in Technical Support/Bugs [original thread]
It happens to all vehicles, not just to Gunnlogis.
- by The-Errorist - at 2014.06.24 02:54:00
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476. Massive Lag - in Technical Support/Bugs [original thread]
At around 0:00; My entire team was lagging.
- by The-Errorist - at 2014.06.24 00:40:00
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477. Sticky:Hotfix Bravo Known Issue - in Technical Support/Bugs [original thread]
Since you guys are crossing things off lists, could you also cross out the fixed bugs from the stickied 1.8 bug list? Also would it be too much to ask for you guys to compile a list of all the bugs that are currently unfixed and make and post that...
- by The-Errorist - at 2014.06.23 22:53:00
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478. Ashland F4 tank sink & explode when on map - in Skirmish Gamemode [original thread]
The bug that causes one of the d-pad menus to open, caused my map to open when I was in a tank. My tank fell through the map and said I committed suicide. If you are on F4 on Ashland, don't open you map on there.
- by The-Errorist - at 2014.06.21 17:29:00
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479. So why exactly must everything be server side? - in General Discussions [original thread]
Lynn Beck wrote: Hell, even a repainted(use the Ai-102 skins) Madrugar with 800 shield and 6000 armor with 1/4 layout would be better. Minmatar obviously getting some rust brown, with 2300/1800 Hp's, and stealing Gunny's 3/2 and replacin it wit...
- by The-Errorist - at 2014.06.19 06:55:00
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480. Sticky:Hotfix Bravo Known Issue - in Technical Support/Bugs [original thread]
Militia shield extenders give 22 HP instead of 33.
- by The-Errorist - at 2014.06.18 20:34:00
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