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721. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
WOW that looks like a giant problem; thing is that, I don't see those problems with my tv and dust graphics settings.
- by The-Errorist - at 2014.01.06 08:56:00
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722. [request] Loading screen for FW should explain standings, LP, and LP store - in Feedback/Requests [original thread]
This just adds to the countless reasons why new players wouldn't like this game or become confused and frustrated.
- by The-Errorist - at 2014.01.06 08:48:00
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723. Radar for derpship needs to be increased (current 90 m) - in Feedback/Requests [original thread]
Yeah its an annoying problem; friendly units need to be shown over greater distances, especially if they are vehicles.
- by The-Errorist - at 2014.01.06 08:44:00
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724. [Request] The ISK price of Commando dropsuits are not right - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I was looking at some commando suits in my fitting tool the other day. I found the entire thing a bit meh, then I looked at the price tag and was like . Yeah, its ridiculous.
- by The-Errorist - at 2014.01.06 06:55:00
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725. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
Rozencrutz89 wrote: Honestly it is kinda annoying that they turned FW into an ISK sink more than anything, the lack of ISK rewards in it make no sense. EVE missions rewarded you with LP for the corp/faction you did it for as well as ISK, why ca...
- by The-Errorist - at 2014.01.03 01:08:00
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726. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Standard bump
- by The-Errorist - at 2014.01.03 01:06:00
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727. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
This would benefit both EVE Online and Dust 514.
- by The-Errorist - at 2014.01.02 04:42:00
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728. [Feedback] Dropsuit coloring inconsistencies - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Bump I see your bump and raise you another bump. The stakes just got higher.
- by The-Errorist - at 2014.01.02 04:08:00
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729. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
I support having an incremental delivery time for when calling in multiple tanks.
- by The-Errorist - at 2014.01.02 04:07:00
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730. Change the scan precision of the Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: The-Errorist wrote: The Duvolle Focused Active Scanner has a scan precision of 15; to hide from it, you would need raise profile dampening to Lv5, scout specialization to lv5, and have 4 low slots filled with Complex Pr...
- by The-Errorist - at 2014.01.02 04:00:00
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731. Change the scan precision of the Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
Anyway, I still want this done.
- by The-Errorist - at 2014.01.02 03:40:00
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732. The Amarr assault suit[feedback] - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Bump till a dev replies That won't work, they just don't care. Here's the original thread: https://forums.dust514.com/default.aspx?g=posts&m=1625848
- by The-Errorist - at 2014.01.02 03:23:00
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733. [Feedback] Large Railguns - in Feedback/Requests [original thread]
Large railguns were fine the way they where pre 1.7 and now their just plain OP.
- by The-Errorist - at 2014.01.02 02:50:00
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734. [Request] The ISK price of Commando dropsuits are not right - in Feedback/Requests [original thread]
ALL of the commando heavies of the same meta level and tier cost more that the basic and sentinel specialization. Compared to the sentinels, the standard ISK commando's are 167% more, advanced are 64% more, and prototype commandos are 64% more tha...
- by The-Errorist - at 2014.01.02 02:35:00
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735. Tracking - The Forgotten Stat - in Feedback/Requests [original thread]
Killar-12 wrote: Agreed, how would sensitivity be worked into this? I don't think it would or should.
- by The-Errorist - at 2013.12.29 11:09:00
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736. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
True Adamance wrote: Ulysses Knapse wrote: What is Capacitor? Capacitor is a resource used by vehicles to activate fitted modules. Without capacitor, vehicles can't use modules. A vehicle's capacitor slowly recharges over time, and is re...
- by The-Errorist - at 2013.12.29 10:58:00
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737. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
This would make vehicles a lot more balanced and would open the road for more awesomeness in the future.
- by The-Errorist - at 2013.12.29 10:46:00
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738. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
This would make vehicles a lot more fun, and diverse.
- by The-Errorist - at 2013.12.29 10:43:00
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739. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Awesome suggestion.
- by The-Errorist - at 2013.12.29 10:42:00
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740. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Maybe the Amarr should get some kind of weapon that could charge and do feedback damage when it overheats.
- by The-Errorist - at 2013.12.29 10:30:00
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