Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
961. Heavies are ruining this game for new players - in General Discussions [original thread]
With scout/shotgun proliferation, and a lack of vehicles in ambush...heavy HMG is the best choice currently...I would love to have vehicles put back into ambush (even if my HAV was deployed without a main gun) as just a wall against the oncoming b...
- by Thaddeus Reynolds - at 2014.06.25 02:33:00
|
962. Brothers and Sisters - in General Discussions [original thread]
Only thing I had trouble with (until recently) was the tripple rep maddy...AV squad still takes those down...that's all my corp did for a while, call in my tank, use it as bait for the other tanks, squadmates get out PLC + swarms...kills just abou...
- by Thaddeus Reynolds - at 2014.06.25 02:30:00
|
963. [Rant] Vehicle Armor Composition Skill (or Why Does CCP Hate Shields... - in Feedback/Requests [original thread]
True Adamance wrote: I wish shields in Dust were like shields in EVE. Roughly similar HP values and Shields have a natural, albeit slow, constant reps. I always had it in my mind that the Caldari and Gallente would have the same HP values as o...
- by Thaddeus Reynolds - at 2014.06.25 02:26:00
|
964. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
CCP Rattati wrote: Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. What qualifies as a comple...
- by Thaddeus Reynolds - at 2014.06.25 02:16:00
|
965. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
A problem I have is that I can outrun swarms in a python with no AB. If I had an AB sure, I would be fine with it, but as is, when I see tiny specs of light wink out of existence behind me, I feel like I just cheated someone out of their rightfull...
- by Thaddeus Reynolds - at 2014.06.09 13:57:00
|
966. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
As the damage mod issue is being discussed to death...the issue of speed I think the top speed of the HAVs is fine where it is...it feels right both while I'm behind the wheel, and boots on the ground...but the acceleration is all off. It's a tan...
- by Thaddeus Reynolds - at 2014.06.09 13:45:00
|
967. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I'd like to see a more fundamental change in shield tanking...to where it works more like it does Space-Side.
- by Thaddeus Reynolds - at 2014.06.09 13:41:00
|
968. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Question, do these numbers take into account that the Combat Rifle (and all Bullet Based Weapons) do effectively 5% more damage than the other weapons due to their damage type?
- by Thaddeus Reynolds - at 2014.06.09 13:38:00
|
969. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I don't see why Ambush needs vehicles at all, they're a much better fit in Skirmish and Domination. There is no benefit to keeping them in Ambush, and there IS benefit to removing them. I won't complain if you keep ...
- by Thaddeus Reynolds - at 2014.06.09 13:36:00
|
970. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
I'd like to see shield tanking changed to be more similar to how it works space-side. Recharge rate isn't static, but determined by a recharge time and shield capacity (the two values that modules modify other than resistances). Also shields recha...
- by Thaddeus Reynolds - at 2014.06.08 03:59:00
|
971. [Feedback] Scouts - in Feedback/Requests [original thread]
TL;DR: The other scouts give the equivalent of at least 2 modules one of which is complex, while the Amarr Scout give less than one Ignoring the issue of de-cloaking animation, or whatever is causing the shooting while invisible bug, and armor st...
- by Thaddeus Reynolds - at 2014.05.20 02:53:00
|
972. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Couple Little Things I would like to see: Fitting Folders (either custom, or at least by suit and vehicle type. such as whats shown in vehicles in battle, but faster)
Sniper Rifle Zoom, either a Smooth Zoom in/out, or a few zoom settings ...
- by Thaddeus Reynolds - at 2014.05.20 01:56:00
|
973. can anyone use the conscience transfer tech - in General Discussions [original thread]
Ok...Eve: Source has the requirements for Capsuleers, but not for Dust Mercs listed (they may be the same...but I would doubt it). Those requirements are Perfect Vision, Hearing, able to run 50 kilometeers without pause, no genetic defects or here...
- by Thaddeus Reynolds - at 2014.04.09 00:25:00
|
974. can anyone use the conscience transfer tech - in General Discussions [original thread]
Not everyone has the mental fortitude to maintain a sense of self as an infomorph...I can't remember if there are genetic requirements...I'll post more when I get home and have my copy of Eve: Source. (If someone doesn't beat me to the punch).
- by Thaddeus Reynolds - at 2014.04.08 22:10:00
|
975. Have any of you considered how much power 80GJ is? - in General Discussions [original thread]
Along the same line of thought...The 425mm railgun I I space-side has an activation cost of 21GJ...just over 1/4 the listed power of the tank mounted railgun. I want whatever capacitor they're using in a gunloggi in my rokh...(I'm assuming that 80...
- by Thaddeus Reynolds - at 2014.04.08 21:56:00
|
976. There's No Denying It: Scouts Are OP - in General Discussions [original thread]
I have terrible eyesight, and I can see cloaked scouts just fine when they move...so I don't see that as much of an issue...(especially since the targeting reticle still turns red when aiming at them) Although I do agree that brickfits, scan prof...
- by Thaddeus Reynolds - at 2014.03.30 06:15:00
|
977. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
I'm guessing I'm the only tanker who feels the forge gun should be a man portable version of what we've got mounted on our tanks? (Same damage, Same Range, Longer Charge Time...but add in the re-fire, recoil will pretty much insure it can only be ...
- by Thaddeus Reynolds - at 2014.03.30 06:10:00
|
978. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Essentially...a jump pack? I support this product and/or service.
- by Thaddeus Reynolds - at 2014.03.30 06:02:00
|
979. If your happy and you know it, pod Amar - in General Discussions [original thread]
iunderstoodthatreference.gif How did it go again? If you're happy in you know it pod Amarr, If you can't find a Caldari, pod Amarr 'cause the Minnies are to frisky, the Gallente look to shifty and the Jove are far too risky, Pod Amarr. I thin...
- by Thaddeus Reynolds - at 2014.03.30 05:59:00
|
980. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Transaction Completed Quickly, and accurately. I support this product and/or service. +1
- by Thaddeus Reynolds - at 2014.02.21 02:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |