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781. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: Here are the numbers that I've come up with thus far: Assumptions: The Gunnlogi is currently in a good place for tanks in terms of brick tanking
The Gunnlogi's Base Regeneration is far too...
- by Thaddeus Reynolds - at 2014.12.27 17:35:00
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782. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X min...
- by Thaddeus Reynolds - at 2014.12.27 12:51:00
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783. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I did them ALL . They looks so damn good, if I do say so myself. Kor Azor is the one I really don't like, though. Imperial is just... gold. So I like that. But my favorite is a toss up between Khanid, Sarum, and the Custom ...
- by Thaddeus Reynolds - at 2014.12.27 12:27:00
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784. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Will hit it when I'm not at work. Pretty sure my boss will get butthurt if I go and spend my workday analyzing HAV balance. Edit: I do have to disagree with your assessment that the gunnlogi is in a good place. Right now a...
- by Thaddeus Reynolds - at 2014.12.27 12:20:00
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785. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thaddeus Reynolds wrote: You're really good at eyeballing numbers, any chance you could take a look at the spreadsheet I linked in an earlier post? and I do agree that 1 player should kill 1 player...but what about t...
- by Thaddeus Reynolds - at 2014.12.27 10:50:00
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786. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: I imagine theyre goig to shout down any suggestion for bringing marauders and enforcers back unless they come back exactly as thet want them. Overpowered and untouchable by anything other than another HAV. Rattati if the "...
- by Thaddeus Reynolds - at 2014.12.27 09:05:00
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787. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
True Adamance wrote: Yeah I'll buy it! Mobius Reynolds is my capsuleer, I'll link you the fitting
- by Thaddeus Reynolds - at 2014.12.27 08:43:00
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788. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: True Adamance wrote: Fizzer XCIV wrote: Alright. I made my own. I took Cass-Nova's template and made some improvements. Mostly just cleaning up some lines, and filling in all the little white sp...
- by Thaddeus Reynolds - at 2014.12.27 08:04:00
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789. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Bright Cloud wrote: Thaddeus Reynolds wrote: Here are the numbers that I've come up with thus far: Assumptions: The Gunnlogi is currently in a good place for tanks in terms of brick tanking
The Gunnlogi's Base Regeneration is far too...
- by Thaddeus Reynolds - at 2014.12.26 22:04:00
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790. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Here are the numbers that I've come up with thus far: Assumptions: The Gunnlogi is currently in a good place for tanks in terms of brick tanking
The Gunnlogi's Base Regeneration is far too high
The Madrugar is currently not viable becau...
- by Thaddeus Reynolds - at 2014.12.26 21:00:00
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791. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Pokey Dravon wrote: While you can't make a direct comparison between EVE, I'll share a couple stats with you in regards to passive shield regen, specifically with one of my Drakes, which is a Caldari Battlecruiser well known for being very good...
- by Thaddeus Reynolds - at 2014.12.26 00:29:00
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792. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: Godin Thekiller wrote: Thaddeus Reynolds wrote: True Adamance wrote: Technically all railguns are Gallentean. Technically...Railguns and Blasters both originated back when the Cal...
- by Thaddeus Reynolds - at 2014.12.21 04:04:00
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793. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: True Adamance wrote: Godin Thekiller wrote: Oh another thing, rockets should be put in (a more balanced version of current "missiles", and yes, I think ganking someone in under 10 seconds...
- by Thaddeus Reynolds - at 2014.12.21 02:07:00
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794. [Request] Snowball Tank - in Feedback/Requests [original thread]
I would very much like to bring the heavy artillery to my neighborhood DUST snowball fight, but unfortunately there is no Industrial Strength Snowball Launcher Available...and I have a suggestion that could kill two birds with one stones Introduc...
- by Thaddeus Reynolds - at 2014.12.20 23:20:00
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795. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Another bump...also going to mention this in another thread...I want CCP to try to rush out a Snowball Version of this turret so people could see how it feels
- by Thaddeus Reynolds - at 2014.12.20 23:16:00
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796. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Oh another thing, rockets should be put in (a more balanced version of current "missiles", and yes, I think ganking someone in under 10 seconds in the biggest current controllable thing is not bala...
- by Thaddeus Reynolds - at 2014.12.20 22:39:00
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797. HMG & IWS - in Feedback/Requests [original thread]
I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit...
- by Thaddeus Reynolds - at 2014.12.20 10:33:00
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798. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: I think on a passive tanked Shield HAV (this is an HAV without an Active Repair Module..... A Regen Modded Tank coul...
- by Thaddeus Reynolds - at 2014.12.19 02:15:00
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799. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: Adamance, what do you think a good regeneration time on a Gunnlogi should be? (I've been working on some fitting numbers to go with my bonuses)...
- by Thaddeus Reynolds - at 2014.12.18 23:39:00
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800. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: Adamance, what do you think a good regeneration time on a Gunnlogi should be? (I've been working on some fitting numbers to go with my bonuses) I think on a passive tanked Shield HAV (this is ...
- by Thaddeus Reynolds - at 2014.12.18 23:31:00
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