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201. Corp logos - in Feedback/Requests [original thread]
Would be cool if the Dev Team had the time/personnel to implement In essence +1 if possible (I have no clue who made this, I just love using it)
- by Thaddeus Reynolds - at 2015.01.31 08:50:00
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202. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: killian178 wrote: Pokey Dravon wrote: Breakin Stuff wrote: Harpyja wrote: I see no reason why there shouldn't be viable active and passive fits, and any fits inbetween, for both shield and armor. Otherwise what...
- by Thaddeus Reynolds - at 2015.01.31 08:41:00
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203. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Link to Another Spreadsheet Gathered up the stats from space-side turrets for reference to people working on ideas. I'll work on infantry portable weapons tomorrow (or later today depending on when I have time). I didn't include Space-Side Miss...
- by Thaddeus Reynolds - at 2015.01.29 09:20:00
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204. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I cant figure out what MBTs are, could someone clarify please. Main Battle Tanks... In the context of DUST, the current HAVs (more or less...pre-fit with small turrets) SHAVs are MBTs without small guns
- by Thaddeus Reynolds - at 2015.01.29 09:16:00
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205. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Thaddeus Reynolds wrote: CCP Rattati wrote: Ok here goes: Simple really, I establish a balanced/fair faction fit using max 2x of a single module. Calculate what a full loadout of STD, ADV and PRO, requires using full ...
- by Thaddeus Reynolds - at 2015.01.29 04:42:00
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206. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok here goes: Simple really, I establish a balanced/fair faction fit using max 2x of a single module. Calculate what a full loadout of STD, ADV and PRO, requires using full level 5 skills. Base the max fitting capacity on ...
- by Thaddeus Reynolds - at 2015.01.29 04:40:00
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207. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Any thoughts on the preliminary Hull numbers? I'm just having trouble reading the base stats on that page, would you consider reformatting it to look like your original page? (are those base stats? or do those incorporate ...
- by Thaddeus Reynolds - at 2015.01.29 04:07:00
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208. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Please, please, PLEASE remove the (at least large) rail bonus from the Cal DHAV. That plus it's many highs and low hp only encourage redline camping fits. I did some theoretical number crunching and it gets nearly 3.5k d...
- by Thaddeus Reynolds - at 2015.01.27 00:26:00
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209. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mobius Wyvern wrote: CCP Rattati wrote: spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive and arrogant. None of which make me trust or work with your feedb...
- by Thaddeus Reynolds - at 2015.01.26 17:14:00
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210. Make firing weapons cause you to flash on radar - in Feedback/Requests [original thread]
Provided in just functions as a spike in scan profile, sounds like a decent idea
- by Thaddeus Reynolds - at 2015.01.26 15:08:00
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211. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attempting to equalize damage per cl...
- by Thaddeus Reynolds - at 2015.01.26 14:41:00
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212. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Shamarskii Simon wrote: A quick idea just came to mind. Why not give small blasters a 77/63 (the old rails' damage profile against vehicles) profile against vehicles. It's damage is already too low to break recharge but...
- by Thaddeus Reynolds - at 2015.01.26 07:55:00
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213. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I've always been more in favor of a Shotgun or PLC style Blaster Turret (currently have shotgun style in my HAV spreadsheet). Shotgun style should spread it's damage out over an area approx the size of a 50% dilated Large Blaster Turret reticule a...
- by Thaddeus Reynolds - at 2015.01.26 07:39:00
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214. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Thaddeus Reynolds wrote: Gonna start out with correcting some of your statistics...80 GJ Particle Cannon (Proto Railgun) has a base damage of 1696.5 (Source: Show Info on the 80 GJ Particle Cannon) and will overheat on the...
- by Thaddeus Reynolds - at 2015.01.26 02:55:00
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215. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: I'm not getting into a debate with someone that thinks rails get 5 shots off before overheating. I'm not getting into a debate with someone that thinks a rail can shoot 5 shots in the time it takes 12 missil...
- by Thaddeus Reynolds - at 2015.01.26 02:35:00
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216. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: Redline rails don't do much anymore short of defend their redline from red vehicles, I'm not going to get in a pi@@ing contest to see who plays more as I am interested in bettering vehicles as a whole rathe...
- by Thaddeus Reynolds - at 2015.01.26 01:53:00
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217. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Sir Dukey wrote: Thaddeus Reynolds wrote: CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", witho...
- by Thaddeus Reynolds - at 2015.01.25 21:04:00
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218. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptima...
- by Thaddeus Reynolds - at 2015.01.24 00:39:00
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219. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Godin Thekiller wrote: CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. Just for clarification, what do you mean by...
- by Thaddeus Reynolds - at 2015.01.21 04:19:00
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220. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: Lazer Fo Cused wrote: 1. No 2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target? 3. It will take 2 now - 1 to use the v...
- by Thaddeus Reynolds - at 2015.01.19 23:07:00
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