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221. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Between 20-30% increade in TTK from chrome. AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side. Unless you're max skill and shooting at militia tank...
- by Thaddeus Reynolds - at 2015.01.19 19:33:00
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222. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. No 2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target? 3. It will take 2 now - 1 to use the vehicle and 1 to use the rep gun - Yet it will still ta...
- by Thaddeus Reynolds - at 2015.01.19 17:35:00
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223. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Updated My Numbers 1) Added in more skills, and how bonuses affect things 2) Added in almost all the old modules, and adjusted their stats to play with current values 2a) I'm assuming that Shield Boosters should be fixed by removing shield de...
- by Thaddeus Reynolds - at 2015.01.19 02:46:00
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224. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
CCP Rattati wrote: I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something. even if just half a % or something. I had an ...
- by Thaddeus Reynolds - at 2015.01.19 02:15:00
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225. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Update: even with the basics fully on, you can't fit a unskilled Maddy. fit is 2 armor hardeners, a 60mm and 120mm plate, and a heavy armor repairer (not the hull repairer). I just upped the fitting slightly, see if th...
- by Thaddeus Reynolds - at 2015.01.18 16:59:00
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226. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: Godin Thekiller wrote: Thaddeus Reynolds wrote: Godin Thekiller wrote: @ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being...
- by Thaddeus Reynolds - at 2015.01.18 07:49:00
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227. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Though I hate using bullet pointed numbers I kinda have to reply. 1.) I do not think the Shotgun turret as Thaddeus has outlined it to my understand is necessarily reflecting modern day technologies or particularly realist...
- by Thaddeus Reynolds - at 2015.01.18 06:57:00
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228. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: Godin Thekiller wrote: @ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being really bad at long range. How do you plan on fixing t...
- by Thaddeus Reynolds - at 2015.01.18 06:49:00
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229. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: @ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being really bad at long range. How do you plan on fixing that? A fast flying shell, or indirect fire? Also, why ...
- by Thaddeus Reynolds - at 2015.01.18 06:30:00
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230. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: gimmie a skype handle and I'll contact ya Try searching for this Character name, should be in quotes between my first and last name
- by Thaddeus Reynolds - at 2015.01.17 21:14:00
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231. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thaddeus Reynolds wrote: Breakin Stuff wrote: Hey Thaddeus, can I get you to give me a table that does a burst fire setup? I need a charge time, burst shot count and burst interval. kinda like if you added a forge gu...
- by Thaddeus Reynolds - at 2015.01.17 20:25:00
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232. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hey Thaddeus, can I get you to give me a table that does a burst fire setup? I need a charge time, burst shot count and burst interval. kinda like if you added a forge gun charge to the combat rifle. only without the burst...
- by Thaddeus Reynolds - at 2015.01.17 20:03:00
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233. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: By the way, this is what I'm using to make the fits. You're free to copy and edit as needed, as that's what I'm doing. You need to change sharing permissions, right now one has to request access, open in up to Anyone...
- by Thaddeus Reynolds - at 2015.01.17 01:42:00
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234. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: @ Thaddeus- 1: What is your motivation for putting in 90mm plates? 2: What's the difference between mounted DU and the mCRU? 3: nanofibres were a good addition to the game, and were used in quite a few fits. Would you...
- by Thaddeus Reynolds - at 2015.01.17 01:35:00
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235. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: What range with this turret have? How large will its projectile grouping be? Another two questions I was wondering. I assume tight enough to hit a HAV within 20-30m (usual fighting distance from...
- by Thaddeus Reynolds - at 2015.01.16 23:55:00
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236. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: What range with this turret have? How large will its projectile grouping be? Still trying to work that one out, probably will start with values derived from railguns v blasters on frigates. As for the Projectile Grouping...
- by Thaddeus Reynolds - at 2015.01.16 23:16:00
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237. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Speaking of turrets, that reminds me: FW turrets are still just AUR turrets, same as vehilces, and on top of that, we're missing my Gal rails. Where are they, huh? HUH? as though people needed another reason to avoid f...
- by Thaddeus Reynolds - at 2015.01.16 23:02:00
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238. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus, read my edit, your welcome. Fixed, sorry I didn't update that statistic, got distracted by something else
- by Thaddeus Reynolds - at 2015.01.16 22:40:00
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239. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Certainly also worth mentioning with reference to Dust vehicles, mainly tanks, if that they don't really have very...
- by Thaddeus Reynolds - at 2015.01.16 22:33:00
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240. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: 2,766 DPS? At Standard? I think I found out why Madrugars die when you sneeze on them in HAV vs HAV engagements! The damn missile turrets are insane. There's a reason why True Doesn't like them, their alpha would be O...
- by Thaddeus Reynolds - at 2015.01.16 21:07:00
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