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121. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
try this instead https://forums.dust514.com/default.aspx?g=posts&t=166283&find=unread
- by Text Grant - at 2014.06.24 19:43:00
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122. logibro - in General Discussions [original thread]
I thought bi-weekly ment every other week? Your update hasn't been seen in the last two months.
- by Text Grant - at 2014.06.24 18:02:00
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123. Its time to fix the assault suit. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=166283&find=unread
- by Text Grant - at 2014.06.24 15:12:00
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124. LOL SCOUTS - in General Discussions [original thread]
What do you think of medium weapons? https://forums.dust514.com/default.aspx?g=posts&t=166283&find=unread
- by Text Grant - at 2014.06.24 14:35:00
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125. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=166283&find=unread A good way to give back the assault role
- by Text Grant - at 2014.06.24 14:29:00
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126. Medium weapons - in Feedback/Requests [original thread]
Some of our light weapons make more sense as medium weapons to benifit assault characters. Also it would allow new weapons that previously have been looked over because of how OP they would be on a scout suit. So my suggestion is to only change 4 ...
- by Text Grant - at 2014.06.24 13:51:00
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127. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
Give all medium suits, and heavy suits that have light weapon slots, medium weapon slots instead of light. Then change all 4 of the racial assault rifles to medium weapons, and allow all light weapons to fit in medium weapon slots. This would fix ...
- by Text Grant - at 2014.06.24 12:01:00
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128. Buffing the assault role - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2014.05.27 02:18:00
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129. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Give it a penalty for cloaking, and leave the dampening. Activation penalty 10 seconds from duration.
- by Text Grant - at 2014.05.27 01:55:00
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130. Buffing the assault role - in Feedback/Requests [original thread]
DEZKA DIABLO wrote: Then what is this magical number of HP we should all be capped at? Not anything to do with the OP
- by Text Grant - at 2014.05.24 22:45:00
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131. Buffing the assault role - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2014.05.24 02:58:00
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132. Logibro - in Feedback/Requests [original thread]
KalOfTheRathi wrote: How long have you been playing Dust? Since open beta. So please get your panties out of a wad and stop posting that the sky is falling. Kay? Thanks
- by Text Grant - at 2014.05.04 13:12:00
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133. Logibro - in Feedback/Requests [original thread]
Please update the biweekly updates. It's been 3 weeks
- by Text Grant - at 2014.05.04 03:11:00
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134. Logibro - in General Discussions [original thread]
Please update the biweekly updates.
- by Text Grant - at 2014.05.02 13:56:00
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135. Why are assaults precision 50 db? - in General Discussions [original thread]
Heavy precision 55 db Logi 45 db Assault 50 db Scout 40 db If it's based off of suit size or speed then it makes no sense. Does anyone know?
- by Text Grant - at 2014.04.28 11:04:00
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136. Buffing the assault role - in Feedback/Requests [original thread]
Drecain Midular wrote: A much better way to make scouts viable again would be to take the commando suits +dmg bonuses and give them to the assault suits and give +reload speed/+range bonuses to the commandos. That would make the assaults, y'kno...
- by Text Grant - at 2014.04.28 10:58:00
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137. Buffing the assault role - in Feedback/Requests [original thread]
lithkul devant wrote: Scouts, you have to admit something is wrong when you have 500+ armor and around 100shield and can move faster then a medium suit, you can dissappear from sight, you have better defenses against radar and being spotted and...
- by Text Grant - at 2014.04.26 12:34:00
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138. Buffing the assault role - in Feedback/Requests [original thread]
I really dont care that you have been doing it since closed beta. That is not a reason to keep a broken mechanic.
- by Text Grant - at 2014.04.25 22:13:00
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139. Buffing the assault role - in Feedback/Requests [original thread]
Cyrus Militani wrote: Text Grant wrote: As a way to make assaults the primary players capable of assaulting, certain weapons should be for assaults only. Not to take away choices, but to keep players from fitting a scout, or logi with a bett...
- by Text Grant - at 2014.04.24 21:34:00
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140. Buffing the assault role - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Lightning35 Delta514 wrote: Hate this idea, that takes away one thing the game was supposed to be, different. It lets us have full customization. Yep, turns out scouts CAN use HMGs!!! I'd say commando would nee...
- by Text Grant - at 2014.04.23 02:31:00
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