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141. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=156264&find=unread
- by Text Grant - at 2014.04.22 20:22:00
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142. Is there any hope for Assaults? - in The Council's Chamber [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=156264&find=unread
- by Text Grant - at 2014.04.22 18:53:00
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143. Buffing the assault role - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: wrong way to do it, since assaults get the reduction to cpu/pg of light weapon just increase the pg/cpu of weapons If this were to happen, then the assault bonus would change to a reduction to cpu/pg reducti...
- by Text Grant - at 2014.04.22 18:25:00
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144. Swarm lock on range - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Heavenly Daughter wrote: Should be at least equal to the range of the blaster turret of tanks Since blaster optimal caps out at 85m and effective is 125m, then current lock-on range is sufficient. What is the abso...
- by Text Grant - at 2014.04.22 17:41:00
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145. Swarm lock on range - in Feedback/Requests [original thread]
Soraya Xel wrote: It definitely needs a buff. Blaster turrets are supposedly relatively short range, so I would think swarms should exceed that, being self-propelled projectiles and all. The biggest issue, to me, is lock-on being particularly t...
- by Text Grant - at 2014.04.22 13:58:00
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146. Swarm lock on range - in Feedback/Requests [original thread]
I'd say 50 meters farther than blaster turrets absolute range.
- by Text Grant - at 2014.04.22 12:29:00
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147. Buffing the assault role - in Feedback/Requests [original thread]
Dunce Masterson wrote: DEZKA DIABLO wrote: You wanna buff assaults, do it by actually buffing them not screwing over anyone else. Fast shield regens, weapon fitting reductions, a grenade and a flux nade slot, better precision , things like t...
- by Text Grant - at 2014.04.22 10:49:00
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148. Tier based queues 4 fair game play - in Feedback/Requests [original thread]
It would be better to base it on meta level of gear allowed in the battle. But yes I agree on the rest.
- by Text Grant - at 2014.04.21 11:12:00
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149. Buffing the assault role - in Feedback/Requests [original thread]
Denn Maell wrote: This is curious, I have to ask: When most of the complaints regarding Scouts are focused around their ability to combine brick tanking, stealth-ing, and equip an weapon with high alpha AND high DPS, all in one suit why woul...
- by Text Grant - at 2014.04.21 10:44:00
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150. Buffing the assault role - in Feedback/Requests [original thread]
CHANCEtheChAn wrote: Asssaults- The king of light weapons and medium ranges. The killers. Should be the best with rifle type weapons and be self sufficient enough to hold the front lines and push objectives with minimal help from other roles....
- by Text Grant - at 2014.04.21 03:03:00
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151. Buffing the assault role - in Feedback/Requests [original thread]
DEZKA DIABLO wrote: Text Grant wrote: KAGEHOSHI Horned Wolf wrote: DEZKA DIABLO wrote: So basically your nerfing scouts to side arms shotguns and plasma cannons? Really dude? So does a full respec come with this plan since I ve always...
- by Text Grant - at 2014.04.20 14:15:00
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152. Buffing the assault role - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: DEZKA DIABLO wrote: So basically your nerfing scouts to side arms shotguns and plasma cannons? Really dude? So does a full respec come with this plan since I ve always been a scout, have3 at proto, won't play an...
- by Text Grant - at 2014.04.19 03:56:00
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153. Buffing the assault role - in Feedback/Requests [original thread]
Of course militia medium frames would change to medium weapons. Commando's would either change to 1 medium or 2 medium. Sorry, I forgot to mention those.
- by Text Grant - at 2014.04.18 14:01:00
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154. Buffing the assault role - in Feedback/Requests [original thread]
As a way to make assaults the primary players capable of assaulting, certain weapons should be for assaults only. Not to take away choices, but to keep players from fitting a scout, or logi with a better slayer than an assault. So what I am propo...
- by Text Grant - at 2014.04.18 13:51:00
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155. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2014.04.17 16:32:00
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156. All Gallente scout suits changed back - in Technical Support/Bugs [original thread]
2 highs 2 lows 2 equipment 1 light 1 sidearm I'm not sure if it was intentional, but it happened after downtime this morning.
- by Text Grant - at 2014.04.17 02:18:00
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157. Dragonfly Scout Change? - in General Discussions [original thread]
It also had 1 high and now has 2
- by Text Grant - at 2014.04.17 02:14:00
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158. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
PC sucks, let's fix it
- by Text Grant - at 2014.04.17 02:08:00
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159. Why did CCP nerf the G-I Scout? - in Feedback/Requests [original thread]
Mell caneva wrote: Hi! First sorry for my bad english, i came from the spanish forum. Well, the Scout G-I (The STD) had 3 Low slot modules and 2 Equipment, now it have 2 low slot modules and only 1 equipment. Anyone know why is that nerf? It ...
- by Text Grant - at 2014.04.17 02:06:00
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160. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2014.04.16 18:47:00
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