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![Text Grant Text Grant](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Text Grant
Death Firm. Canis Eliminatus Operatives
382
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Posted - 2014.04.28 11:04:00 -
[1] - Quote
Heavy precision 55 db Logi 45 db Assault 50 db Scout 40 db
If it's based off of suit size or speed then it makes no sense. Does anyone know? |
![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9090
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Posted - 2014.04.28 11:33:00 -
[2] - Quote
It makes CCP sense.
Overlord of all humans CAT MERC
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![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Science For Death
3057
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Posted - 2014.04.28 11:40:00 -
[3] - Quote
Because CCP hates us.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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![Gaelon Thrace Gaelon Thrace](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Gaelon Thrace
Villore Sec Ops Gallente Federation
199
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Posted - 2014.04.28 11:49:00 -
[4] - Quote
It actually would make sense if basic light suits were 45 db instead of 40. That's the only thing that's off. |
![pyramidhead 420 pyramidhead 420](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
pyramidhead 420
Carbon 7 Iron Oxide.
463
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Posted - 2014.04.28 11:50:00 -
[5] - Quote
assaults should have a hard time being stealthy. they are frontline suits...is it really that hard to see that? or you just want what the logis have? |
![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Science For Death
3058
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Posted - 2014.04.28 11:51:00 -
[6] - Quote
pyramidhead 420 wrote:assaults should have a hard time being stealthy. they are frontline suits...is it really that hard to see that? or you just want what the logis have?
They have a hard time being anything, because the scouts are already doing it for them.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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![Gaelon Thrace Gaelon Thrace](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Gaelon Thrace
Villore Sec Ops Gallente Federation
199
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Posted - 2014.04.28 12:02:00 -
[7] - Quote
pyramidhead 420 wrote:assaults should have a hard time being stealthy. they are frontline suits...is it really that hard to see that? or you just want what the logis have? We're talking about scan precision, which is ability to detect. Scan profile is ability to avoid detection.
The stats would make sense if they were like this:
Basic Medium Frame - 50 db (base) Heavy - 55 db (+5 for size) Light - 45 db (-5 for size)
Assault - 50 db (medium frame) Logi - 45 db (medium frame - 5 for role) Sentinal/Commando - 55 db (heavy frames) Scout - 40 db (light frame -5 for role)
The only suit that doesn't match up to this is the Basic Light Frame. |
![Broonfondle Majikthies Broonfondle Majikthies](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1197
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Posted - 2014.04.28 12:26:00 -
[8] - Quote
Why do you care? Its an assault suit
"...and all our yesterdays have lighted fools the way to dusty death."
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![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1363
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Posted - 2014.04.28 12:32:00 -
[9] - Quote
scanning should anyway be based on range and obstacles, e.g.: assault suit has scan precision 50 and Scan Radius 15m. at 15m his scan precision would be exactly 50, the closer the target is to him his scan precision increases. if there is an obstacles between them, the precision decreases.
scanning, dampening, cloaking and everything else related would be fixed but instead we have this totally ******** binary mechanic. everyone and his mother knows that binary mechanics have no business in current games, binary mechanics belong to the museum. |
![Django Quik Django Quik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Django Quik
Dust2Dust.
3024
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Posted - 2014.04.28 13:04:00 -
[10] - Quote
Jack McReady wrote:scanning should anyway be based on range and obstacles, e.g.: assault suit has scan precision 50 and Scan Radius 15m. at 15m his scan precision would be exactly 50, the closer the target is to him his scan precision increases. if there is an obstacles between them, the precision decreases.
scanning, dampening, cloaking and everything else related would be fixed but instead we have this totally ******** binary mechanic. everyone and his mother knows that binary mechanics have no business in current games, binary mechanics belong to the museum. I agree about the range thing but obstacles should have no impact on scanning - the whole point of scanning is to be able to 'see through things'.
An analogue system like you say of optimum scan range being full precision and then drop off from there, much like weapon dmg drop off would be a great way to do this. The current binary system is one of the reasons there is so much b*tching about scanning mods these days.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1364
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Posted - 2014.04.28 13:55:00 -
[11] - Quote
Django Quik wrote:Jack McReady wrote:scanning should anyway be based on range and obstacles, e.g.: assault suit has scan precision 50 and Scan Radius 15m. at 15m his scan precision would be exactly 50, the closer the target is to him his scan precision increases. if there is an obstacles between them, the precision decreases.
scanning, dampening, cloaking and everything else related would be fixed but instead we have this totally ******** binary mechanic. everyone and his mother knows that binary mechanics have no business in current games, binary mechanics belong to the museum. I agree about the range thing but obstacles should have no impact on scanning - the whole point of scanning is to be able to 'see through things'. An analogue system like you say of optimum scan range being full precision and then drop off from there, much like weapon dmg drop off would be a great way to do this. The current binary system is one of the reasons there is so much b*tching about scanning mods these days. you can still see through things if obstacles are taken into account with my suggestion but not at max range.
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![ReGnYuM ReGnYuM](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
ReGnYuM
Escrow Removal and Acquisition Dirt Nap Squad.
2872
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Posted - 2014.04.28 14:34:00 -
[12] - Quote
pyramidhead 420 wrote:assaults should have a hard time being stealthy. they are frontline suits...is it really that hard to see that? or you just want what the logis have?
You know what, two months ago I would of completely agreed with the above statement. However during 1.7, when PC was plagued with Slayer logis and 360 scans I decided to mingle with complex damps on my assault fits. You would not believe the amount of success and flexibility I had after making this simple switch. I think people just fail to realize how advantageous passive and active scans really are, especially to those who need to be mobile like the assault class.
I personally consider stealth a legitimate attribute in the Assault role.
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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![DEZKA DIABLO DEZKA DIABLO](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
DEZKA DIABLO
THE FOOTCLAN
678
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Posted - 2014.04.29 17:43:00 -
[13] - Quote
Gaelon Thrace wrote:pyramidhead 420 wrote:assaults should have a hard time being stealthy. they are frontline suits...is it really that hard to see that? or you just want what the logis have? We're talking about scan precision, which is ability to detect. Scan profile is ability to avoid detection. The stats would make sense if they were like this: Basic Medium Frame - 50 db (base) Heavy - 55 db (+5 for size) Light - 45 db (-5 for size) Assault - 50 db (medium frame) Logi - 45 db (medium frame - 5 for role) Sentinal/Commando - 55 db (heavy frames) Scout - 40 db (light frame -5 for role) The only suit that doesn't match up to this is the Basic Light Frame. Then scouts wouldn't see scouts.
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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![Medical Crash Medical Crash](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Medical Crash
CLONES AGAINST HUMANITY
322
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Posted - 2014.04.29 17:45:00 -
[14] - Quote
Lorhak Gannarsein wrote:pyramidhead 420 wrote:assaults should have a hard time being stealthy. they are frontline suits...is it really that hard to see that? or you just want what the logis have? They have a hard time being anything, because the scouts are already doing it for them. Hahahahahha |
![Heimdallr69 Heimdallr69](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2281
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Posted - 2014.04.29 17:46:00 -
[15] - Quote
pyramidhead 420 wrote:assaults should have a hard time being stealthy. they are frontline suits...is it really that hard to see that? or you just want what the logis have? Name one thing assaults have that logis don't? That's useful
Removed inappropriate content - CCP Logibro
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