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81. LP week and... - in Feedback/Requests [original thread]
CCP Rattati wrote: we are adding new unique items, will be announced a little later. save up LP You did hint in the trello board about officer gear in the LP store
- by Text Grant - at 2015.04.08 17:12:00
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82. The shotgun - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: This weapon needs more range. Currently, with ewar, it's harder for a scout to get closer to an enemy, which is good, but range is an issue that makes scouts extremely vulnerable now. Before,(like 1.8 and1.9) it wasn...
- by Text Grant - at 2015.04.08 14:03:00
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83. Buff The Rocks!!! - in General Discussions [original thread]
Flaylocks and mass drivers go through rocks and walls too. I've got kills from inside a rock that way
- by Text Grant - at 2015.04.08 12:37:00
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84. Bad tank mechanics - in Feedback/Requests [original thread]
Godin Thekiller wrote: Text Grant wrote: Takahiro Kashuken wrote: 1. It already doesn't shoot straight as it is, if it gets any worse i will miss a HAV at 50m 2. My gunner will jump out and mow you down instead of me 3. So you want it...
- by Text Grant - at 2015.04.03 12:16:00
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85. Bad tank mechanics - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: 1. It already doesn't shoot straight as it is, if it gets any worse i will miss a HAV at 50m 2. My gunner will jump out and mow you down instead of me 3. So you want it to be slow so you can fire 6 volleys instead o...
- by Text Grant - at 2015.04.03 02:38:00
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86. What if aim-assists was removed. - in Feedback/Requests [original thread]
YES!!!!!
- by Text Grant - at 2015.03.31 16:56:00
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87. Bad tank mechanics - in Feedback/Requests [original thread]
Point of view Minmatar commando m1 series Approximately 800 hp 2 complex damage mods on wiki swarms Not only can this fit not kill any basic armor tank, but the pilot either: 1 runs away, and I get + 75 (reasonable) 2 feathers the trigger and mo...
- by Text Grant - at 2015.03.31 16:52:00
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88. Assault swarms - in Feedback/Requests [original thread]
Breakin Stuff wrote: Text Grant wrote: Breakin Stuff wrote: Increasing the impact of any AV WEAPONS will badly screw vvehicles. Period. I have bounced dropships off of buildings (routinely) and if you shoot the nose or aft end of a drops...
- by Text Grant - at 2015.03.31 12:56:00
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89. Redline proposal - in Feedback/Requests [original thread]
Cypher Nil wrote: Text Grant wrote: Friendly redline becomes a yellow zone. When you enter, or spawn, a 3:00 timer starts. At the end of the 3 minutes, you die. The timer stops if you leave the yellow line. So if your team is pushed back ...
- by Text Grant - at 2015.03.31 12:47:00
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90. Discussion on tank speed. - in Feedback/Requests [original thread]
DeathwindRising wrote: All that would happen with a change like the op suggests is it would make tankers change their engagement range. Even without a fuel injector I can get away in a maddy. If I couldn't, then I'd wear an assault suit whil...
- by Text Grant - at 2015.03.30 18:04:00
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91. Discussion on tank speed. - in Feedback/Requests [original thread]
This should happen
- by Text Grant - at 2015.03.30 17:47:00
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92. Redline proposal - in Feedback/Requests [original thread]
Friendly redline becomes a yellow zone. When you enter, or spawn, a 3:00 timer starts. At the end of the 3 minutes, you die. The timer stops if you leave the yellow line.
- by Text Grant - at 2015.03.30 13:57:00
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93. Large Blaster - in General Discussions [original thread]
Just nerf the acceleration of tanks, and tanks will stop driving up to infantry. The turret isn't quite the issue anymore
- by Text Grant - at 2015.03.30 13:35:00
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94. Medium weapons with numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: reason I'm pretty sure there is none here. To allow assaults to be the best assaults. Scouts and logis to be support roles as intended. I am a proto scout, logi, commando, and assault, and my bes...
- by Text Grant - at 2015.03.30 13:04:00
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95. Assault swarms - in Feedback/Requests [original thread]
Breakin Stuff wrote: Increasing the impact of any AV WEAPONS will badly screw vvehicles. Period. I have bounced dropships off of buildings (routinely) and if you shoot the nose or aft end of a dropshop mid-high-speed maneuver you can send them...
- by Text Grant - at 2015.03.30 10:47:00
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96. Medium weapons with numbers - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I don't see how this is anything but an unnecessary nerf to both Logis and Commandos. I mean, sure, it would make Scout-Assault balance easier in the future, but that isn't really worth it. It is probably a good idea if exec...
- by Text Grant - at 2015.03.29 17:32:00
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97. Medium weapons with numbers - in Feedback/Requests [original thread]
A-Assault rifle 2163 damage per clip 412 DPS B-Assault combat rifle 1349.8 damage per clip 397 DPS C-Assault rail rifle 2204 damage per clip 380 DPS D-Assault scrambler rifle 2736 damage per clip 447.1 DPS E-Sniper rifle 1150 damage per clip ...
- by Text Grant - at 2015.03.29 00:02:00
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98. Assault swarms - in Feedback/Requests [original thread]
Boss SobanRe wrote: 1. Knock back ? For starters its already in place 1a. - On Lavs. They are already gimped enough from Echo. Less native shields/armor ;softer shieldd regen, much easier to take out now. swarms dont need any more help here en...
- by Text Grant - at 2015.03.28 12:50:00
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99. New armor module idea - in General Discussions [original thread]
Armor specialization - skill -2% CPU/PG reduction to armor modules per level Skill requirements- armor plating V Modules- high slot Lvl 1 Flak hardener- 9% armor resistance to explosive damage Lvl 2 Slat armor- 6% armor resistance +15 armor Ene...
- by Text Grant - at 2015.03.27 13:03:00
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100. Assault swarms - in Feedback/Requests [original thread]
Reserved
- by Text Grant - at 2015.03.26 01:00:00
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