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81. Assault swarms - in Feedback/Requests [original thread]
Reserved
- by Text Grant - at 2015.03.26 01:00:00
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82. Discussion on tank speed. - in Feedback/Requests [original thread]
+1 Do one for the flying tanks next
- by Text Grant - at 2015.03.25 18:23:00
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83. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Avallo Kantor wrote: Thanks for the feedback. One concern I have though is that I feel it might fall into a similar problem with the flux grenade where you have little to no incentive to go into higher tiers than basic, due to higher levels n...
- by Text Grant - at 2015.03.25 14:02:00
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84. Assault swarms - in Feedback/Requests [original thread]
The current state of assault swarms is logically pointless. Halfing your dps is rarely a good idea. There are a few things that would make these more useful. 1 add knock back to them. Enough to flip a LAV and disrupt a dropship 2 increase range...
- by Text Grant - at 2015.03.25 13:10:00
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85. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around ...
- by Text Grant - at 2015.03.22 12:15:00
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86. Medium weapons and DPS progression - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Idk... I always hoped for fitting "space" for your weapons... so you could be the guy with like 3/4 sidearms, or have a low fitting rifle and 2 low fitting sidearms. I posted that here because it sounds familiar to wha...
- by Text Grant - at 2015.03.21 04:04:00
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87. Medium weapons and DPS progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: One: your reasoning behind this would be nice. Two: what value does removing the option to carry a rifle for certain suits bring? Three: how does a combat rifle count as a "medium weapon" when a plasma cannon (which is mu...
- by Text Grant - at 2015.03.20 16:38:00
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88. Medium weapons and DPS progression - in Feedback/Requests [original thread]
Medium weapons fit in only medium weapon slots. All light weapons fit in medium slots, and heavy slots. Medium weapons should include combat rifles, scrambler rifles, rail rifles, and assault rifles. Scouts keep their L-S slots. Commandos get 1...
- by Text Grant - at 2015.03.20 13:42:00
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89. Active module mechanics - in Feedback/Requests [original thread]
The only problem I see with this is that currently vehicles have too many "waves of opportunity" and this would be a giant nerf to AV because it would allow you to recharge more often without a downside. The current way it is done requires some st...
- by Text Grant - at 2015.03.15 12:24:00
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90. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
CCP Rattati wrote: The-Errorist wrote: For better matchmaking, a personal skill level stat should be used to match player of similar skill levels. Win/Loss ratio shouldn't heavily impact that number and needs to incorporate more than just WP...
- by Text Grant - at 2015.03.06 14:35:00
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91. RE timed grenades - in Feedback/Requests [original thread]
Starlight Burner wrote: hmm, Scout with ultra dampeners throws REs like a grenade... Completely working as intended.. Suuuuure. REs should have a longer activation charge and the damage/range from the RE should be looked at. That would make...
- by Text Grant - at 2015.02.11 12:55:00
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92. RE timed grenades - in Feedback/Requests [original thread]
TheEnd762 wrote: The problem is the fuse on grenades is too long for the pathetic damage they do, so people use REs instead. EDIT: Oh, and their crap capacity too. This has nothing to do with actual grenades unless grenades are made into equ...
- by Text Grant - at 2015.02.10 14:07:00
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93. RE timed grenades - in Feedback/Requests [original thread]
That would only delay the breaching process, the problem is being able to move as you drop a trap, making it possible to have never spent any time where the RE lands
- by Text Grant - at 2015.02.10 13:49:00
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94. RE timed grenades - in Feedback/Requests [original thread]
Run up to a doorway, and toss in an RE. Before anyone can react, +50 +50 +50. This should be replaced with a small timer like a breach charging forgegun. It should not be a room clearing tool, but a trap
- by Text Grant - at 2015.02.10 13:31:00
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95. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Text Grant wrote: The assault swarm launcher is pointless, and should be given a different buff instead of locking on to multiple targets. There is never a need to half your DPS. Instead a faster lock on, or a longer loc...
- by Text Grant - at 2015.01.28 11:41:00
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96. AV feedback - in Feedback/Requests [original thread]
The assault swarm launcher is pointless, and should be given a different buff instead of locking on to multiple targets. There is never a need to half your DPS. Instead a faster lock on, or a longer lock on range would be appreciated.
- by Text Grant - at 2015.01.28 03:08:00
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97. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
While we are changing vehicles, I hope that you at least consider changes to the large blaster turret. A blaster tank is very effective vs infantry, and fairly effective vs enemy tanks. Because of this, it is easily the go to turret. You only get ...
- by Text Grant - at 2015.01.04 17:04:00
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98. Medium weapons - in Feedback/Requests [original thread]
BUMP
- by Text Grant - at 2014.06.25 13:41:00
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99. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
try this instead https://forums.dust514.com/default.aspx?g=posts&t=166283&find=unread
- by Text Grant - at 2014.06.24 19:43:00
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100. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=166283&find=unread A good way to give back the assault role
- by Text Grant - at 2014.06.24 14:29:00
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