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161. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Reply
- by Text Grant - at 2014.02.25 22:09:00
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162. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Obodiah Garro wrote: Gunnlogis are quite slow compared to maddys, your idea once again only goes to buff the already OP armour tanks Gunnies are hit and run tanks. I've seen a gunnie destroy a maddy in 2 shots and keep rolling. I think this w...
- by Text Grant - at 2014.02.25 03:38:00
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163. Simple Idea for avoiding protostomping. New kinda "game mode&qu... - in Feedback/Requests [original thread]
I agree, but suggest std suits and below to allow logistics players in the battle.
- by Text Grant - at 2014.02.25 03:31:00
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164. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Let's See it happen
- by Text Grant - at 2014.02.25 03:24:00
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165. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Garth Mandra wrote: Text Grant wrote: Garth Mandra wrote: Just nerf hardeners a bit. They're simply too good. People keep trying to come up with convoluted solutions to stacking hardeners when they just need the % reduced. Currently one ...
- by Text Grant - at 2014.02.24 03:22:00
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166. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Garth Mandra wrote: Just nerf hardeners a bit. They're simply too good. People keep trying to come up with convoluted solutions to stacking hardeners when they just need the % reduced. Currently one hardener makes you really really tough, two ...
- by Text Grant - at 2014.02.22 03:47:00
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167. How to fix tanks - in Feedback/Requests [original thread]
Tebu Gan wrote: Maniak Madness wrote: Godin Thekiller wrote: Let me explain what you just said into words you can probably better understand, as I don't think you even got what you're asking for: once you start firing your rifle, any pla...
- by Text Grant - at 2014.02.22 03:40:00
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168. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Lynn Beck wrote: deepfried salad gilliam wrote: i would prefer eve capacitors With capacitors, we could hve sommuch more flexibility. Instead of 'cycling' hardeners, we could equip 2, run 1(albeit plz at lower %, like 40 for shield) consta...
- by Text Grant - at 2014.02.21 22:18:00
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169. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
More feedback?
- by Text Grant - at 2014.02.21 03:20:00
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170. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: i would prefer eve capacitors They would do about the same thing. Idk if CCP will ever add those though
- by Text Grant - at 2014.02.20 22:40:00
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171. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I am against it. Hardeners are supposed to allow vehicles to perform their jobs without worrying about AV killing them . The problem is that the ratio of uptime to downtime is way off kilter. We need all hardeners to ha...
- by Text Grant - at 2014.02.20 20:16:00
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172. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
CLONE117 wrote: remove the cycling ability of hardener in this way. activate an armor hardener and all other armor hardener activate at the same time. and add a side effect for them. by slowing the tank down when active.. gives larger windows ...
- by Text Grant - at 2014.02.20 19:50:00
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173. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
N1ck Comeau wrote: i like would also add diversity to tank battles I would like a reason to fit a plate on my maddy, or a booster, or extender on my gunny
- by Text Grant - at 2014.02.20 19:12:00
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174. Tanks - More Tank Talk - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=143425&find=unread
- by Text Grant - at 2014.02.20 14:03:00
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175. How to fix tanks - in Feedback/Requests [original thread]
I added my idea to your idea. Feel free to post https://forums.dust514.com/default.aspx?g=posts&t=143425&find=unread
- by Text Grant - at 2014.02.20 13:57:00
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176. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
As you all know, at the current state, you can activate a hardener and fire at will. My suggestion is to subtract from active duration for damage expended from large turrets. Numbers at a glance, every 1000 damage subtracts 5 active duration secon...
- by Text Grant - at 2014.02.20 13:51:00
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177. Installations - in Feedback/Requests [original thread]
Nerf AI anyone?
- by Text Grant - at 2014.02.20 03:08:00
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178. How to fix tanks - in Feedback/Requests [original thread]
I'm waiting to hear from OP
- by Text Grant - at 2014.02.20 03:07:00
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179. How to fix tanks - in Feedback/Requests [original thread]
Tebu Gan wrote: Text Grant wrote: This is a very interesting base of an idea. I say yes. Start this for sicas and somas. But for maddies and gunnies lessen the penalty as they are made better. Perhaps shorten hardeners according to power use...
- by Text Grant - at 2014.02.19 14:46:00
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180. How to fix tanks - in Feedback/Requests [original thread]
This is a very interesting base of an idea. I say yes. Start this for sicas and somas. But for maddies and gunnies lessen the penalty as they are made better. Perhaps shorten hardeners according to power used, 1000 damage shortens by 5-10 seconds
- by Text Grant - at 2014.02.19 14:17:00
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