Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
1. WHAT IF DROPSHIPS - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: HAD AI TURRETS! Just squash them like everyone else.
- by Text Grant - at 2015.12.31 04:57:00
|
2. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
This would be a step in the right direction
- by Text Grant - at 2015.12.19 11:16:00
|
3. Changing swarm lock on - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Text Grant wrote: tritan abbattere wrote: I don;'t think active scanning should = a instant lock but this would be great other wise. Active scan could make the vehicle db bigger. Why? It's a 2 player system at thi...
- by Text Grant - at 2015.12.17 16:35:00
|
4. Changing swarm lock on - in Feedback/Requests [original thread]
tritan abbattere wrote: I don;'t think active scanning should = a instant lock but this would be great other wise. Active scan could make the vehicle db bigger. Why? It's a 2 player system at this point.
- by Text Grant - at 2015.12.15 16:54:00
|
5. Changing swarm lock on - in Feedback/Requests [original thread]
Zan Azikuchi wrote: tritan abbattere wrote: I don;'t think active scanning should = a instant lock but this would be great other wise. Active scan could make the vehicle db bigger. Well to be fair, it'd be the same as using a PLD (Persona...
- by Text Grant - at 2015.12.08 22:07:00
|
6. Changing swarm lock on - in Feedback/Requests [original thread]
This would make it take 2 players to kill a tank effectively without actually changing anything else in place
- by Text Grant - at 2015.12.05 12:56:00
|
7. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Breakin Stuff wrote: Buntly I am opposed to blanket buffs to any AV weapons without testing the ramifications of what will happen first. At the very least kill models need to be done via spreadsheet to determine the balance points at a baseline...
- by Text Grant - at 2015.12.05 12:42:00
|
8. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Megaman Trigger wrote: Text Grant wrote: Sorry, but you have no place in a vehicle balance thread. Your idea of balance is with tanks killing everything. How did you even become cpm when you are so biased? I dunno if I'd call Breakin bi...
- by Text Grant - at 2015.12.05 12:23:00
|
9. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Breakin Stuff wrote: *AHEM* HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH...
- by Text Grant - at 2015.12.05 12:02:00
|
10. New high slot module - in Feedback/Requests [original thread]
DIinkelFritz wrote: Megaman Trigger wrote: Why not split the resistances? Shield resistance moda in highs and armour resistance in lows. Since shields have low hp amount as it is compared to armor, and having armor resistance modules in th...
- by Text Grant - at 2015.12.01 12:49:00
|
11. Tanks rule, infantry drool - in Feedback/Requests [original thread]
True Adamance wrote: Ghost Steps wrote: Tanks on the beta old days were balenced but really expensive, everything went wrong after the hardener modules, back in the day, tanks were HP mountains (like beating a boss in most vg) or weak with q...
- by Text Grant - at 2015.11.30 22:46:00
|
12. New high slot module - in Feedback/Requests [original thread]
Saint Winter wrote: Text Grant wrote: Slatted plating- armor resistance module 5% basic 8% advanced 10% prototype. Reasoning? To add a high slot armor module, like the shield regulator for the shields. I was thinking about the same CPU/ PG...
- by Text Grant - at 2015.11.30 13:20:00
|
13. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Devadander wrote: Text Grant wrote: Devadander wrote: This whole thread is somewhat of a shitpost... If you don't like me, take that to the locker room. I simply pointed out the road that brought us here. Would like to help make both si...
- by Text Grant - at 2015.11.29 22:20:00
|
14. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Devadander wrote: This whole thread is somewhat of a shitpost... If you don't like me, take that to the locker room. I simply pointed out the road that brought us here. Would like to help make both sides more fun. But this is obviously not th...
- by Text Grant - at 2015.11.29 21:22:00
|
15. Changing swarm lock on - in Feedback/Requests [original thread]
1 give swarms original travel distance. 500 meters? 2 allow instant lock on to anything actively scanned 3 give swarms a scan precision that is changed by the skills, and modules. 4 give vehicles a scan profile, visible in the fitting screen 5...
- by Text Grant - at 2015.11.27 03:56:00
|
16. New high slot module - in Feedback/Requests [original thread]
Slatted plating- armor resistance module 5% basic 8% advanced 10% prototype. Reasoning? To add a high slot armor module, like the shield regulator for the shields. I was thinking about the same CPU/ PG as the reactive plates. Oh, and of course, ...
- by Text Grant - at 2015.11.26 08:39:00
|
17. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Sure, suppression can be a role that tanks, and commandos do, but commandos can be one shotted by snipers for staying in one area, while tanks can take several clips from weapons specifically designed to "kill" them.
- by Text Grant - at 2015.11.26 05:00:00
|
18. New device - in Feedback/Requests [original thread]
Actually, it sounds like he is speaking about your passive drop suit scan
- by Text Grant - at 2015.11.26 00:49:00
|
19. experimental laboratory change - in Feedback/Requests [original thread]
I'm actually on board with this. It should be an option though. Produce 2 a day of X weapon(s) or produce 4 a day of all
- by Text Grant - at 2015.11.21 11:45:00
|
20. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Richard Gamerich-R wrote: Moreover, I know people who don't have any problems to destroy a tank. Last WE, I loose 3mil ISK just against 2 commando swarm and 1 FG. And except the FG, commandos didn't have difficulties to help on the field. In ...
- by Text Grant - at 2015.11.19 11:13:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |