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61. Chat channels - in Feedback/Requests [original thread]
I can't believe NONE of you wish to erase your local chat.
- by Text Grant - at 2015.04.10 15:26:00
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62. Increased isk payout for mercs who actually stay in match - in Feedback/Requests [original thread]
Check the trello board. A system is being considered where you start at one, and go up or down depending on if you stay or leave making it more profitable to always finish your battles
- by Text Grant - at 2015.04.09 18:48:00
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63. Chat channels - in Feedback/Requests [original thread]
Can you please unlock all chat channels to be erased? Local, alliance, and corp. if you want it back, just type it in. I personally would mainly erase local because it has no use, adds to my PC lag, and keeps me from adding a channel I may actua...
- by Text Grant - at 2015.04.09 18:40:00
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64. Sniper load outs & Blue print sniper rifles - in Feedback/Requests [original thread]
100% agree. The blueprints should be militia damage with a clip size of 1. Thank you.
- by Text Grant - at 2015.04.08 20:42:00
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65. LP week and... - in Feedback/Requests [original thread]
CCP Rattati wrote: we are adding new unique items, will be announced a little later. save up LP You did hint in the trello board about officer gear in the LP store
- by Text Grant - at 2015.04.08 17:12:00
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66. The shotgun - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: This weapon needs more range. Currently, with ewar, it's harder for a scout to get closer to an enemy, which is good, but range is an issue that makes scouts extremely vulnerable now. Before,(like 1.8 and1.9) it wasn...
- by Text Grant - at 2015.04.08 14:03:00
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67. Bad tank mechanics - in Feedback/Requests [original thread]
Godin Thekiller wrote: Text Grant wrote: Takahiro Kashuken wrote: 1. It already doesn't shoot straight as it is, if it gets any worse i will miss a HAV at 50m 2. My gunner will jump out and mow you down instead of me 3. So you want it...
- by Text Grant - at 2015.04.03 12:16:00
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68. Bad tank mechanics - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: 1. It already doesn't shoot straight as it is, if it gets any worse i will miss a HAV at 50m 2. My gunner will jump out and mow you down instead of me 3. So you want it to be slow so you can fire 6 volleys instead o...
- by Text Grant - at 2015.04.03 02:38:00
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69. What if aim-assists was removed. - in Feedback/Requests [original thread]
YES!!!!!
- by Text Grant - at 2015.03.31 16:56:00
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70. Bad tank mechanics - in Feedback/Requests [original thread]
Point of view Minmatar commando m1 series Approximately 800 hp 2 complex damage mods on wiki swarms Not only can this fit not kill any basic armor tank, but the pilot either: 1 runs away, and I get + 75 (reasonable) 2 feathers the trigger and mo...
- by Text Grant - at 2015.03.31 16:52:00
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71. Assault swarms - in Feedback/Requests [original thread]
Breakin Stuff wrote: Text Grant wrote: Breakin Stuff wrote: Increasing the impact of any AV WEAPONS will badly screw vvehicles. Period. I have bounced dropships off of buildings (routinely) and if you shoot the nose or aft end of a drops...
- by Text Grant - at 2015.03.31 12:56:00
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72. Redline proposal - in Feedback/Requests [original thread]
Cypher Nil wrote: Text Grant wrote: Friendly redline becomes a yellow zone. When you enter, or spawn, a 3:00 timer starts. At the end of the 3 minutes, you die. The timer stops if you leave the yellow line. So if your team is pushed back ...
- by Text Grant - at 2015.03.31 12:47:00
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73. Discussion on tank speed. - in Feedback/Requests [original thread]
DeathwindRising wrote: All that would happen with a change like the op suggests is it would make tankers change their engagement range. Even without a fuel injector I can get away in a maddy. If I couldn't, then I'd wear an assault suit whil...
- by Text Grant - at 2015.03.30 18:04:00
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74. Discussion on tank speed. - in Feedback/Requests [original thread]
This should happen
- by Text Grant - at 2015.03.30 17:47:00
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75. Redline proposal - in Feedback/Requests [original thread]
Friendly redline becomes a yellow zone. When you enter, or spawn, a 3:00 timer starts. At the end of the 3 minutes, you die. The timer stops if you leave the yellow line.
- by Text Grant - at 2015.03.30 13:57:00
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76. Medium weapons with numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: reason I'm pretty sure there is none here. To allow assaults to be the best assaults. Scouts and logis to be support roles as intended. I am a proto scout, logi, commando, and assault, and my bes...
- by Text Grant - at 2015.03.30 13:04:00
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77. Assault swarms - in Feedback/Requests [original thread]
Breakin Stuff wrote: Increasing the impact of any AV WEAPONS will badly screw vvehicles. Period. I have bounced dropships off of buildings (routinely) and if you shoot the nose or aft end of a dropshop mid-high-speed maneuver you can send them...
- by Text Grant - at 2015.03.30 10:47:00
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78. Medium weapons with numbers - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I don't see how this is anything but an unnecessary nerf to both Logis and Commandos. I mean, sure, it would make Scout-Assault balance easier in the future, but that isn't really worth it. It is probably a good idea if exec...
- by Text Grant - at 2015.03.29 17:32:00
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79. Medium weapons with numbers - in Feedback/Requests [original thread]
A-Assault rifle 2163 damage per clip 412 DPS B-Assault combat rifle 1349.8 damage per clip 397 DPS C-Assault rail rifle 2204 damage per clip 380 DPS D-Assault scrambler rifle 2736 damage per clip 447.1 DPS E-Sniper rifle 1150 damage per clip ...
- by Text Grant - at 2015.03.29 00:02:00
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80. Assault swarms - in Feedback/Requests [original thread]
Boss SobanRe wrote: 1. Knock back ? For starters its already in place 1a. - On Lavs. They are already gimped enough from Echo. Less native shields/armor ;softer shieldd regen, much easier to take out now. swarms dont need any more help here en...
- by Text Grant - at 2015.03.28 12:50:00
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