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181. Installations - in Feedback/Requests [original thread]
Soldier Sorajord wrote: We need to know how much a Large Railgun Installation does per shot & compare that to Tank Railguns. I would imagine they do the same as basic large turrets, but the damage per shot isn't really my issue with them.
- by Text Grant - at 2014.02.19 12:50:00
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182. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: KAGEHOSHI Horned Wolf wrote: It is one thing to want a respec because you're just tired of the stuff you skilled into. It is another thing to want a respec for new content since racial variants (especially for ...
- by Text Grant - at 2014.02.19 03:20:00
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183. Installations - in Feedback/Requests [original thread]
Awry Barux wrote: Soldier Sorajord wrote: We need to know how much a Large Railgun Installation does per shot & compare that to Tank Railguns. It does approximately "f--k your ADS" amounts of damage. Seriously, on some maps it's like ...
- by Text Grant - at 2014.02.18 16:48:00
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184. Installations - in Feedback/Requests [original thread]
Lets nerf AI
- by Text Grant - at 2014.02.18 14:58:00
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185. Installations - in Feedback/Requests [original thread]
Llast 326 wrote: Ku Shala wrote: However I do agree with the ammo reload but with unlimited amouts of reloads since you cannot drive to a resupply This is actually a very important point. You have all probably seen the crazed turret unloa...
- by Text Grant - at 2014.02.17 23:06:00
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186. Installations - in Feedback/Requests [original thread]
Adelia Lafayette wrote: I wish they were removed with a mechanic making them player dropped. This would make it mildly better than it is now
- by Text Grant - at 2014.02.17 20:11:00
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187. Installations - in Feedback/Requests [original thread]
Glitch116 wrote: the major problem is that the damn AI seems to be able to track players though objects there have been many time when i have hit turrets only to pull back move almost half way across the map only to get hit with prefect aim th...
- by Text Grant - at 2014.02.17 19:29:00
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188. Installations - in Feedback/Requests [original thread]
Ku Shala wrote: naw they are easy enough to destroy remove them at the start of battle, should shoot anything in its line of sight that why they are there, With my RE's?
- by Text Grant - at 2014.02.17 17:17:00
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189. Installations - in Feedback/Requests [original thread]
At the current state I believe installations fire at scanned enemies, enemies they happen to passively scan, enemies that fire at them, and of course, when they are player controlled. Now this is a problem because they cost 0 isk, rarely miss, an...
- by Text Grant - at 2014.02.17 16:56:00
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190. Sniper Rifle Tagging - in Feedback/Requests [original thread]
And add bullet travel time and nerf damage then increase headshot multiplier
- by Text Grant - at 2014.02.13 16:18:00
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191. Blaster cannons are over powered - in Feedback/Requests [original thread]
Heathen Bastard wrote: Text Grant wrote: Heathen Bastard wrote: Text Grant wrote: Starfire Revo wrote: Been driving rail tanks a lot of the past couple months. Only times I lose to a blaster tank is when I'm at a serious disadvantag...
- by Text Grant - at 2014.02.09 04:48:00
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192. Blaster cannons are over powered - in Feedback/Requests [original thread]
Heathen Bastard wrote: Text Grant wrote: Starfire Revo wrote: Been driving rail tanks a lot of the past couple months. Only times I lose to a blaster tank is when I'm at a serious disadvantage. This is normally in the form of them having ...
- by Text Grant - at 2014.02.09 04:28:00
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193. Blaster cannons are over powered - in Feedback/Requests [original thread]
Starfire Revo wrote: Been driving rail tanks a lot of the past couple months. Only times I lose to a blaster tank is when I'm at a serious disadvantage. This is normally in the form of them having a more expensive tank, getting caught out of po...
- by Text Grant - at 2014.02.09 04:03:00
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194. Blaster cannons are over powered - in Feedback/Requests [original thread]
X7 lion wrote: a railguns fighting power comes at its range advantage, the blaster is a high damage per second close quarters combat (vehicle) weapon what your complaining about is not broken you just playing poorly & not using your ability...
- by Text Grant - at 2014.02.09 04:01:00
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195. Blaster cannons are over powered - in Feedback/Requests [original thread]
Twelve Guage wrote: Text Grant wrote: Dunce Masterson wrote: its your fault for letting the blaster tank that close to you. It's your fault for being born. Now try some logic and I may take you seriously. The bite text tone it down ju...
- by Text Grant - at 2014.02.08 05:54:00
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196. Blaster cannons are over powered - in Feedback/Requests [original thread]
Dunce Masterson wrote: its your fault for letting the blaster tank that close to you. It's your fault for being born. Now try some logic and I may take you seriously.
- by Text Grant - at 2014.02.08 05:40:00
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197. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
I see no picture and can't read anything on the site
- by Text Grant - at 2014.02.08 05:01:00
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198. Blaster cannons are over powered - in Feedback/Requests [original thread]
Turrets are supposed to be Rail gun kills tanks Blaster cannon kills infantry Missile launcher middle ground But a blaster can run circles around a rail gun and kill him in close combat. Now I say that since blaster cannons can mow down infantry ...
- by Text Grant - at 2014.02.08 04:58:00
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199. new type of shield module:omnishield - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: id like to see a shield module that 1 increases shield hp based on percentage instead of set value 2 decreases recharge delay 3 increase shield recharge rate and of course stacking penalty im thinking omnishiel...
- by Text Grant - at 2014.02.04 02:10:00
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200. [Feedback] PC is absolute trash. - in Feedback/Requests [original thread]
I'd prefer a mechanic where if you have more than 3 districts (maybe 5) then your districts are available to instant attack.
- by Text Grant - at 2014.02.01 17:51:00
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