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101. Medium weapons - in Feedback/Requests [original thread]
Some of our light weapons make more sense as medium weapons to benifit assault characters. Also it would allow new weapons that previously have been looked over because of how OP they would be on a scout suit. So my suggestion is to only change 4 ...
- by Text Grant - at 2014.06.24 13:51:00
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102. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
Give all medium suits, and heavy suits that have light weapon slots, medium weapon slots instead of light. Then change all 4 of the racial assault rifles to medium weapons, and allow all light weapons to fit in medium weapon slots. This would fix ...
- by Text Grant - at 2014.06.24 12:01:00
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103. Buffing the assault role - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2014.05.27 02:18:00
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104. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Give it a penalty for cloaking, and leave the dampening. Activation penalty 10 seconds from duration.
- by Text Grant - at 2014.05.27 01:55:00
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105. Buffing the assault role - in Feedback/Requests [original thread]
DEZKA DIABLO wrote: Then what is this magical number of HP we should all be capped at? Not anything to do with the OP
- by Text Grant - at 2014.05.24 22:45:00
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106. Buffing the assault role - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2014.05.24 02:58:00
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107. Logibro - in Feedback/Requests [original thread]
KalOfTheRathi wrote: How long have you been playing Dust? Since open beta. So please get your panties out of a wad and stop posting that the sky is falling. Kay? Thanks
- by Text Grant - at 2014.05.04 13:12:00
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108. Logibro - in Feedback/Requests [original thread]
Please update the biweekly updates. It's been 3 weeks
- by Text Grant - at 2014.05.04 03:11:00
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109. Buffing the assault role - in Feedback/Requests [original thread]
Drecain Midular wrote: A much better way to make scouts viable again would be to take the commando suits +dmg bonuses and give them to the assault suits and give +reload speed/+range bonuses to the commandos. That would make the assaults, y'kno...
- by Text Grant - at 2014.04.28 10:58:00
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110. Buffing the assault role - in Feedback/Requests [original thread]
lithkul devant wrote: Scouts, you have to admit something is wrong when you have 500+ armor and around 100shield and can move faster then a medium suit, you can dissappear from sight, you have better defenses against radar and being spotted and...
- by Text Grant - at 2014.04.26 12:34:00
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111. Buffing the assault role - in Feedback/Requests [original thread]
I really dont care that you have been doing it since closed beta. That is not a reason to keep a broken mechanic.
- by Text Grant - at 2014.04.25 22:13:00
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112. Buffing the assault role - in Feedback/Requests [original thread]
Cyrus Militani wrote: Text Grant wrote: As a way to make assaults the primary players capable of assaulting, certain weapons should be for assaults only. Not to take away choices, but to keep players from fitting a scout, or logi with a bett...
- by Text Grant - at 2014.04.24 21:34:00
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113. Buffing the assault role - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Lightning35 Delta514 wrote: Hate this idea, that takes away one thing the game was supposed to be, different. It lets us have full customization. Yep, turns out scouts CAN use HMGs!!! I'd say commando would nee...
- by Text Grant - at 2014.04.23 02:31:00
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114. Buffing the assault role - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: wrong way to do it, since assaults get the reduction to cpu/pg of light weapon just increase the pg/cpu of weapons If this were to happen, then the assault bonus would change to a reduction to cpu/pg reducti...
- by Text Grant - at 2014.04.22 18:25:00
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115. Swarm lock on range - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Heavenly Daughter wrote: Should be at least equal to the range of the blaster turret of tanks Since blaster optimal caps out at 85m and effective is 125m, then current lock-on range is sufficient. What is the abso...
- by Text Grant - at 2014.04.22 17:41:00
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116. Swarm lock on range - in Feedback/Requests [original thread]
Soraya Xel wrote: It definitely needs a buff. Blaster turrets are supposedly relatively short range, so I would think swarms should exceed that, being self-propelled projectiles and all. The biggest issue, to me, is lock-on being particularly t...
- by Text Grant - at 2014.04.22 13:58:00
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117. Swarm lock on range - in Feedback/Requests [original thread]
I'd say 50 meters farther than blaster turrets absolute range.
- by Text Grant - at 2014.04.22 12:29:00
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118. Buffing the assault role - in Feedback/Requests [original thread]
Dunce Masterson wrote: DEZKA DIABLO wrote: You wanna buff assaults, do it by actually buffing them not screwing over anyone else. Fast shield regens, weapon fitting reductions, a grenade and a flux nade slot, better precision , things like t...
- by Text Grant - at 2014.04.22 10:49:00
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119. Tier based queues 4 fair game play - in Feedback/Requests [original thread]
It would be better to base it on meta level of gear allowed in the battle. But yes I agree on the rest.
- by Text Grant - at 2014.04.21 11:12:00
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120. Buffing the assault role - in Feedback/Requests [original thread]
Denn Maell wrote: This is curious, I have to ask: When most of the complaints regarding Scouts are focused around their ability to combine brick tanking, stealth-ing, and equip an weapon with high alpha AND high DPS, all in one suit why woul...
- by Text Grant - at 2014.04.21 10:44:00
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