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121. Buffing the assault role - in Feedback/Requests [original thread]
CHANCEtheChAn wrote: Asssaults- The king of light weapons and medium ranges. The killers. Should be the best with rifle type weapons and be self sufficient enough to hold the front lines and push objectives with minimal help from other roles....
- by Text Grant - at 2014.04.21 03:03:00
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122. Buffing the assault role - in Feedback/Requests [original thread]
DEZKA DIABLO wrote: Text Grant wrote: KAGEHOSHI Horned Wolf wrote: DEZKA DIABLO wrote: So basically your nerfing scouts to side arms shotguns and plasma cannons? Really dude? So does a full respec come with this plan since I ve always...
- by Text Grant - at 2014.04.20 14:15:00
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123. Buffing the assault role - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: DEZKA DIABLO wrote: So basically your nerfing scouts to side arms shotguns and plasma cannons? Really dude? So does a full respec come with this plan since I ve always been a scout, have3 at proto, won't play an...
- by Text Grant - at 2014.04.19 03:56:00
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124. Buffing the assault role - in Feedback/Requests [original thread]
Of course militia medium frames would change to medium weapons. Commando's would either change to 1 medium or 2 medium. Sorry, I forgot to mention those.
- by Text Grant - at 2014.04.18 14:01:00
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125. Buffing the assault role - in Feedback/Requests [original thread]
As a way to make assaults the primary players capable of assaulting, certain weapons should be for assaults only. Not to take away choices, but to keep players from fitting a scout, or logi with a better slayer than an assault. So what I am propo...
- by Text Grant - at 2014.04.18 13:51:00
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126. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2014.04.17 16:32:00
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127. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
PC sucks, let's fix it
- by Text Grant - at 2014.04.17 02:08:00
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128. Why did CCP nerf the G-I Scout? - in Feedback/Requests [original thread]
Mell caneva wrote: Hi! First sorry for my bad english, i came from the spanish forum. Well, the Scout G-I (The STD) had 3 Low slot modules and 2 Equipment, now it have 2 low slot modules and only 1 equipment. Anyone know why is that nerf? It ...
- by Text Grant - at 2014.04.17 02:06:00
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129. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2014.04.16 18:47:00
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130. odd pc idea - in Feedback/Requests [original thread]
This could work. I'd like to see the clones and MCC shared across all the battles though. Not a simple best 2/3 or 3/5
- by Text Grant - at 2014.04.16 14:05:00
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131. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Can someone besides dirt nap squad reply as to give an opinion for the betterment of the game instead of their wallet?
- by Text Grant - at 2014.04.16 11:09:00
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132. uncloaking a cloak - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Smooth Assassin wrote: No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on a...
- by Text Grant - at 2014.04.16 02:11:00
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133. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Zatara Rought wrote: I can tell you between 50-60 of my people in FA play PC on a weekly basis. Las week was a bit down at 45. I have a spreadsheet for the purpose of tracking. And ERA/TP play another 50-60. AE has another 50-60 i'm sure. T...
- by Text Grant - at 2014.04.16 02:07:00
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134. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Zatara Rought wrote: I can tell you between 50-60 of my people in FA play PC on a weekly basis. Las week was a bit down at 45. I have a spreadsheet for the purpose of tracking. And ERA/TP play another 50-60. AE has a...
- by Text Grant - at 2014.04.15 19:02:00
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135. Vehicles need this as a module - in Feedback/Requests [original thread]
Vehicles need no buffs ATM. Especially against swarms
- by Text Grant - at 2014.04.15 18:20:00
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136. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Zatara Rought wrote: I can tell you between 50-60 of my people in FA play PC on a weekly basis. Las week was a bit down at 45. I have a spreadsheet for the purpose of tracking. And ERA/TP play another 50-60. AE has another 50-60 i'm sure. T...
- by Text Grant - at 2014.04.15 11:00:00
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137. Kill Assist - in Feedback/Requests [original thread]
Patrick57 wrote: I'm pretty sure I'd be at the top. Yeah, your ADS hits EVERYTHING
- by Text Grant - at 2014.04.15 02:26:00
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138. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Arcanine Rising wrote: Text Grant wrote: Arcanine Rising wrote: These idea's aren't the answer. Spawn timers away from a home district? This is a terrible idea. Why should I have to spawn in slower for a battle...giving a handicap to th...
- by Text Grant - at 2014.04.15 02:19:00
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139. Amount of Grenades - in Feedback/Requests [original thread]
its 2 for all but mlt to the best of my knowledge
- by Text Grant - at 2014.04.14 20:09:00
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140. Changes to keep PC from being ruled by a few players - in Feedback/Requests [original thread]
Jathniel wrote: Draco Cerberus wrote: I think an Open World concept being applied to Dust would solve most if not all of the PC issues. There would be no warning, people would just attack. Landing an MCC on the planet via Eve pilot flying it...
- by Text Grant - at 2014.04.14 19:07:00
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