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501. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Mass drivers are the new FOTM. Ever noticed how this has 30+ pages and no blue posts?
- by Text Grant - at 2013.08.03 22:07:00
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502. the real problem with explosive weapons - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Don't touch the mass driver. It's gonna be useless again since it barely has ammo. This was aimed at explosions in general. Everyone knows you love to defend your op weapons steve. Even if it does ruin the game
- by Text Grant - at 2013.08.03 22:02:00
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503. the real problem with explosive weapons - in Feedback/Requests [original thread]
low genius wrote: Text Grant wrote: Why is there no fall off damage at the end of the blast radius? On grenades there is fall off damage. What sense does it make to just end the damage? that's because they're far harder to hit with at lo...
- by Text Grant - at 2013.08.03 17:50:00
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504. the real problem with explosive weapons - in Feedback/Requests [original thread]
i think thats because direct hits arnt dealing splash atm. Im not positive on this though
- by Text Grant - at 2013.08.03 17:47:00
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505. the real problem with explosive weapons - in Feedback/Requests [original thread]
Why is there no fall off damage at the end of the blast radius? On grenades there is fall off damage. What sense does it make to just end the damage?
- by Text Grant - at 2013.08.03 17:20:00
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506. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2013.08.02 09:50:00
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507. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle.
- by Text Grant - at 2013.07.31 05:12:00
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508. NO-FAIR!!! *Epic Pout* - in Feedback/Requests [original thread]
Although I agree mildly... This might screw up the ammo capacity upgrade
- by Text Grant - at 2013.07.31 04:38:00
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509. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Text Grant wrote: They arnt hard to use. They light up red when your get and fire much straighter than any other build before. I shouldn't be forc to kill anyone from a certain range. You obviously can't think straight ...
- by Text Grant - at 2013.07.30 06:44:00
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510. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
They arnt hard to use. They light up red when your on target and fire much straighter than any other build before. I shouldn't be forced to kill anyone from a certain range. You obviously can't think straight if you think a lav or tank is infantry...
- by Text Grant - at 2013.07.30 05:43:00
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511. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
Smg is most op in the hands of a minmitar assault ;)
- by Text Grant - at 2013.07.30 05:14:00
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512. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Text Grant wrote: castba wrote: Text Grant wrote: Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Grenades, Shotguns can a...
- by Text Grant - at 2013.07.30 05:10:00
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513. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Dear CCP, PLEASE NERF ANYTHING AND EVERYTHING THAT IS NOT AR WEAPON. PLEASE NERF GRENADES BECAUSE IT DOES MORE DMG THAN A AR. PLEASE NERF THE DMG MELE DOES, I DON'T WANT TO MOVE FROM THIS SPOT SO MAKE IT THAT THE MELE JUS...
- by Text Grant - at 2013.07.30 05:03:00
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514. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
castba wrote: Text Grant wrote: Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Grenades, Shotguns can all OHK infantry (depending on the suit/fit). S...
- by Text Grant - at 2013.07.30 04:48:00
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515. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
RINON114 wrote: Text Grant wrote: Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed The problem with FG vs Infantry is the splash damage. If they hit you square on then the player was a good shot and that's ...
- by Text Grant - at 2013.07.30 04:16:00
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516. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed
- by Text Grant - at 2013.07.30 03:30:00
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517. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: Text Grant wrote: Are the devs just in denial about how much armor sucks or do they hate us? The problem is that overpowered gets balanced before underpowered. CCP is still balancing flaylocks, log suits, contact na...
- by Text Grant - at 2013.07.26 07:35:00
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518. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Are the devs just in denial about how much armor sucks or do they hate us?
- by Text Grant - at 2013.07.26 06:36:00
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519. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
It can OHK now. Head shots. You don't need damage
- by Text Grant - at 2013.07.25 07:02:00
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520. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
The same universe where you survive being shot by an AR 30 times. If you want the sniper to be more like real life in terms of damage then it should have travel time. Although for now I agree it is balanced. (Crappy snipers plinking us are really ...
- by Text Grant - at 2013.07.25 03:53:00
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