Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Texs Red
DUST University Ivy League
202
|
Posted - 2014.02.14 04:55:00 -
[31] - Quote
KING CHECKMATE wrote:[ True true. But still the Ar is a lot better at CQ.
Im NOT TALKING the = ''oh i find an enemy and stand there receiving RR shots to the face while i hipfire my AR at the roof and then come to the Forums to QQ on how the RR is the best weapon at CQ,'' kind of CQ of course....
I am willing to prove how a profile dampened assault with an AR can pretty much wreck anything...
I would love to have a profile damped Gallente assault with an AR (proper Gallente tactics), however a Caldari assault with a RR could do it better. The Caldari could retain tank (shields) while gaining a profile low enough to avoid ADV scanners and the RR is superior to the AR at hipfire, range, and damage per clip so why use the AR? |
Soldner VonKuechle
SAM-MIK
317
|
Posted - 2014.02.14 05:34:00 -
[32] - Quote
Texs Red wrote:KING CHECKMATE wrote:[ True true. But still the Ar is a lot better at CQ.
Im NOT TALKING the = ''oh i find an enemy and stand there receiving RR shots to the face while i hipfire my AR at the roof and then come to the Forums to QQ on how the RR is the best weapon at CQ,'' kind of CQ of course....
I am willing to prove how a profile dampened assault with an AR can pretty much wreck anything... I would love to have a profile damped Gallente assault with an AR (proper Gallente tactics), however a Caldari assault with a RR could do it better. The Caldari could retain tank (shields) while gaining a profile low enough to avoid ADV scanners and the RR is superior to the AR at hipfire, range, and damage per clip so why use the AR?
This is not frogking spread sheets in space.
There are tooooooo many human variables that blow the statistical DPS bullsiht right out of the water.
On paper, the dps of a kalaak rail rolls in the 480 range. Try walking with that damn thing in ads and hitting each shot. Then add in a simple adadadada strafe. Then the enemy jumps. And since each bolt has a travel time that is different at each range, each enemy movement has a higher chance to miss being hit by the bolt.
All of a sudden your 42 bolt mag is empty and that smug bastard is running off with 75% armor.
This goes the same for the AR.
Strafe, dance, jump blah blah blah.
putting raw DPS stats into a discussion in a FPS is mind-blowingly ignorant.
There are simply too f c king many battlefield variations that mess up everything excel told you about.
PS why are we mucking about with medium suit profiles, theyre goign to get scanned unless your insane with fitting?
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
|
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
204
|
Posted - 2014.02.14 05:35:00 -
[33] - Quote
Texs Red wrote:KING CHECKMATE wrote:[ True true. But still the Ar is a lot better at CQ.
Im NOT TALKING the = ''oh i find an enemy and stand there receiving RR shots to the face while i hipfire my AR at the roof and then come to the Forums to QQ on how the RR is the best weapon at CQ,'' kind of CQ of course....
I am willing to prove how a profile dampened assault with an AR can pretty much wreck anything... I would love to have a profile damped Gallente assault with an AR (proper Gallente tactics), however a Caldari assault with a RR could do it better. The Caldari could retain tank (shields) while gaining a profile low enough to avoid ADV scanners and the RR is superior to the AR at hipfire, range, and damage per clip so why use the AR?
Do shields or armor increase scan profile in eve? |
Soldner VonKuechle
SAM-MIK
317
|
Posted - 2014.02.14 05:36:00 -
[34] - Quote
Auris Lionesse wrote:Texs Red wrote:KING CHECKMATE wrote:[ True true. But still the Ar is a lot better at CQ.
Im NOT TALKING the = ''oh i find an enemy and stand there receiving RR shots to the face while i hipfire my AR at the roof and then come to the Forums to QQ on how the RR is the best weapon at CQ,'' kind of CQ of course....
I am willing to prove how a profile dampened assault with an AR can pretty much wreck anything... I would love to have a profile damped Gallente assault with an AR (proper Gallente tactics), however a Caldari assault with a RR could do it better. The Caldari could retain tank (shields) while gaining a profile low enough to avoid ADV scanners and the RR is superior to the AR at hipfire, range, and damage per clip so why use the AR? Do shields or armor increase scan profile in eve?
shields
and theres very little you can do to dampen profiles in eve
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
|
Bojo The Mighty
L.O.T.I.S.
3145
|
Posted - 2014.02.14 05:48:00 -
[35] - Quote
I love Breach too!
Creodron still feels powerful nonetheless....but rail rifle definitely takes that feel to bed bath and beyond.
Please deposit likes in Swiss Bank account. The Feds don't ensure beyond 3k.
|
Lorhak Gannarsein
Science For Death
1644
|
Posted - 2014.02.14 06:01:00 -
[36] - Quote
Soldner VonKuechle wrote:Texs Red wrote:KING CHECKMATE wrote:[ True true. But still the Ar is a lot better at CQ.
Im NOT TALKING the = ''oh i find an enemy and stand there receiving RR shots to the face while i hipfire my AR at the roof and then come to the Forums to QQ on how the RR is the best weapon at CQ,'' kind of CQ of course....
I am willing to prove how a profile dampened assault with an AR can pretty much wreck anything... I would love to have a profile damped Gallente assault with an AR (proper Gallente tactics), however a Caldari assault with a RR could do it better. The Caldari could retain tank (shields) while gaining a profile low enough to avoid ADV scanners and the RR is superior to the AR at hipfire, range, and damage per clip so why use the AR? This is not frogking spread sheets in space. There are tooooooo many human variables that blow the statistical DPS bullsiht right out of the water. On paper, the dps of a kalaak rail rolls in the 480 range. Try walking with that damn thing in ads and hitting each shot. Then add in a simple adadadada strafe. Then the enemy jumps. And since each bolt has a travel time that is different at each range, each enemy movement has a higher chance to miss being hit by the bolt. All of a sudden your 42 bolt mag is empty and that smug bastard is running off with 75% armor. This goes the same for the AR. Strafe, dance, jump blah blah blah. putting raw DPS stats into a discussion in a FPS is mind-blowingly ignorant. There are simply too f c king many battlefield variations that mess up everything excel told you about. PS why are we mucking about with medium suit profiles, theyre goign to get scanned unless your insane with fitting?
I raise you one hitscan (i.e. no travel time) and one 'some people can actually shoot'.
Assuming the SAME person is using the weapons against the SAME target we see that the RR is better than the BAR. Anything you can do with Creo, Kaal can do better. For cheaper.
ON topic. ScR is also unarguably better than TAR, and BuAR has been gimped since they took away seven-shot burst. I'd definitely call ACR over AR, despite what anyone else says - the range is awesome to have, and 1500 damage per mag is enough to kill anybody, particularly considering negligible penalty for missing a shot or two (that is to say, 22 damage per missed shot).
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
4148
|
Posted - 2014.02.14 06:16:00 -
[37] - Quote
Bojo The Mighty wrote:I love Breach too!
Creodron still feels powerful nonetheless....but rail rifle definitely takes that feel to bed bath and beyond. The Breach AR has gone the way of the Revolver, there's just no point in having a six shot .38 when you can have a 15 shot semi auto .45.
The Breach AR is the worst type of obsolete.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Hagintora
Chatelain Rapid Response Gallente Federation
191
|
Posted - 2014.02.14 06:48:00 -
[38] - Quote
The problem with the Breach AR, in comparison with the RR, is the ROF. The ROF of the Breach AR is far too low to be of any use in the range that it operates in. Increase the ROF to somewhere between 475 and 500 RPM, and the Breach will be useful again. |
Lorhak Gannarsein
Science For Death
1645
|
Posted - 2014.02.14 07:42:00 -
[39] - Quote
Hagintora wrote:The problem with the Breach AR, in comparison with the RR, is the ROF. The ROF of the Breach AR is far too low to be of any use in the range that it operates in. Increase the ROF to somewhere between 475 and 500 RPM, and the Breach will be useful again.
And AR starts to lose its niche.
Buffing BAR to match an OP weapon is not the right way to go.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Hagintora
Chatelain Rapid Response Gallente Federation
191
|
Posted - 2014.02.14 08:05:00 -
[40] - Quote
How does the AR lose it's niche by bringing an UP weapon variant up to usefulness? Everything else stays the same, only the ROF increases. Increasing the ROF doesn't come close to matching the RR, even if the DPS for both weapons is the same, as the RR can do that damage over a much longer distance.
I tried using the Breach AR, but switched over to a STD RR. Not because of the range, but because the RR has a higher ROF than the Breach. Increase the ROF on the Breach and it becomes a very nice Short-CQC range weapon. |
|
Oxskull Duncarino
Tickle My Null-Sac
426
|
Posted - 2014.02.14 08:13:00 -
[41] - Quote
DeadlyAztec11 wrote:CreoDron Breach Assault Rifle Damage - 56.1 HP Fire rate -400 RPM Accuracy - 58.0 Mag size - 36 Max Ammo - 300 Reload time - 3.0 s CPU - 90 gF PG - 13 kW Price - 77,280! ISK
Standard Rail Rifle Damage - 55.00 HP Charge up - 0.25s Fire rate - 461.54 RPM Accuracy rating - 58.28 Mag size - 42 Max Ammo - 252 Reload time - 3.2 s CPU - 26 gF PG - 6 kW Price - 1,500 ISK
The Stadard Rail Rifle has a higher fire rate, better accuracy costs a ton less, less requirements, better hipfire, bigger mag and loses to the CreoDron by only 1.1 damage...
How did CCP expect the Rail Rifle to be balanced? Seriously the standard Rail Rifle is everything the PROTO Breach AR is and more.
CCP, fix this,
EDIT*
Some of you say that variant are suppose to be bad, but have you picked up the ASCR, ARR or ACR? They are just as good, and in some instances better, than the AR, the weapon they are are "knocking off". Yeh, this has been annoying me for a while. Even with full proficiency in the AR I do better using a basic rail with op 1 than using the breach ar. I've found the same with the burst AR and the combat rifle.
|
Spkr4theDead
Red Star. EoN.
1819
|
Posted - 2014.02.14 08:33:00 -
[42] - Quote
Leadfoot10 wrote:Interesting balance question you ask, but why compare the base RR to the breach AR variant?
A better comparison might be between base models, IMO, rather than a rarely-used variant.
IMO, of course....Lead
[edited to add: In the end, the real balance comes on the battlefield, not necessarily by the numbers, so I always view these types of threads with a bit of a jaundiced eye.] Because the breach has the highest damage of the Gal ARs. And at that, it's not much more powerful than the STD rail rifle.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
189
|
Posted - 2014.02.14 10:31:00 -
[43] - Quote
This thread again x.x AR is more error friendly and I will accept no BS to the contrary. With its ROF a missed shot doesn't matter multiple missed shots dont matter. AR vs RR people of equal skill at CQ AR wins, if a RR beats you in CQ learn to strafe and aim. Don't stand skill and get ass raped then pitch a fit because theres no way you need to work on your FPS skills. "O but I have CQC weapon I should win." No you shouldn't because they are obviously better than you are, cry more. Beyond that the CR is ten times better in CQC than the RR, and don't get me started on spambler rifle vs my shield suit.
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
|
excillon
The Wreckers
244
|
Posted - 2014.02.14 10:59:00 -
[44] - Quote
Dude, the Breach AR's have been broken for sooooo long. I used to love em too, so it's really sad. |
demonkiller 12
G.L.O.R.Y
390
|
Posted - 2014.02.14 11:04:00 -
[45] - Quote
DeadlyAztec11 wrote:CreoDron Breach Assault Rifle Damage - 56.1 HP Fire rate -400 RPM Accuracy - 58.0 Mag size - 36 Max Ammo - 300 Reload time - 3.0 s CPU - 90 gF PG - 13 kW Price - 77,280! ISK
Standard Rail Rifle Damage - 55.00 HP Charge up - 0.25s Fire rate - 461.54 RPM Accuracy rating - 58.28 Mag size - 42 Max Ammo - 252 Reload time - 3.2 s CPU - 26 gF PG - 6 kW Price - 1,500 ISK
The Stadard Rail Rifle has a higher fire rate, better accuracy costs a ton less, less requirements, better hipfire, bigger mag and loses to the CreoDron by only 1.1 damage...
How did CCP expect the Rail Rifle to be balanced? Seriously the standard Rail Rifle is everything the PROTO Breach AR is and more.
CCP, fix this,
EDIT*
Some of you say that variant are suppose to be bad, but have you picked up the ASCR, ARR or ACR? They are just as good, and in some instances better, than the AR, the weapon they are are "knocking off". all breach ARs are **** and lose to melee
|
demonkiller 12
G.L.O.R.Y
390
|
Posted - 2014.02.14 11:05:00 -
[46] - Quote
DeadlyAztec11 wrote:CreoDron Breach Assault Rifle Damage - 56.1 HP Fire rate -400 RPM Accuracy - 58.0 Mag size - 36 Max Ammo - 300 Reload time - 3.0 s CPU - 90 gF PG - 13 kW Price - 77,280! ISK
Standard Rail Rifle Damage - 55.00 HP Charge up - 0.25s Fire rate - 461.54 RPM Accuracy rating - 58.28 Mag size - 42 Max Ammo - 252 Reload time - 3.2 s CPU - 26 gF PG - 6 kW Price - 1,500 ISK
The Stadard Rail Rifle has a higher fire rate, better accuracy costs a ton less, less requirements, better hipfire, bigger mag and loses to the CreoDron by only 1.1 damage...
How did CCP expect the Rail Rifle to be balanced? Seriously the standard Rail Rifle is everything the PROTO Breach AR is and more.
CCP, fix this,
EDIT*
Some of you say that variant are suppose to be bad, but have you picked up the ASCR, ARR or ACR? They are just as good, and in some instances better, than the AR, the weapon they are are "knocking off". also breach AR has much better hipfire than RR so not sure why you said it was the other way around |
xxwhitedevilxx M
Maphia Clan Corporation
1667
|
Posted - 2014.02.14 11:27:00 -
[47] - Quote
Afaik, Breach AR, Tactical AR and the Burst AR were placeholders rispectively for Rail Rifle, Scrambler Rifle and Combat Rifle. In other words, they shouldn't even exist anymore!
Just Imagine a tactical variant of the rail rifle...
Tank 514.
|
Ld Collins
Molon Labe. General Tso's Alliance
112
|
Posted - 2014.02.14 11:52:00 -
[48] - Quote
Why not just make the balac and krin rifles purchasable with loyalty points. The balac has 857 rpm and the krin 750 |
Texs Red
DUST University Ivy League
208
|
Posted - 2014.02.14 14:28:00 -
[49] - Quote
Kal Kronos wrote:This thread again x.x AR is more error friendly and I will accept no BS to the contrary. With its ROF a missed shot doesn't matter multiple missed shots dont matter. AR vs RR people of equal skill at CQ AR wins, if a RR beats you in CQ learn to strafe and aim. Don't stand skill and get ass raped then pitch a fit because theres no way you need to work on your FPS skills. "O but I have CQC weapon I should win." No you shouldn't because they are obviously better than you are, cry more. Beyond that the CR is ten times better in CQC than the RR, and don't get me started on spambler rifle vs my shield suit.
I don't see where you get that the AR is better, even if you miss. The spread on the AR is such that at about 12m I am applying maybe 70-80% of my DPS while the RR is still applying full DPS out to 15-17m due to it's tighter hipfire, I once killed someone at 30m with hipfire from my RR (from full health). Losing 1 second or a half a second of shots, both lose the same amount of damage but in the end the RR has more damage in it's clip than you do.
Yes, there is a lot of skill in this game so that becomes a very large X factor but the numbers don't lie and the AR does have disadvantages. If your opponents lack of skill vs your abundance of it makes you win despite his statistical advantage then all power to you but he still had a numerical advantage. You may be very good with the AR in CQC but the stats say the RR has almost double the engagement range, more damage per clip, and a tighter hip fire. If done with two evenly match opponents the RR should win any engagement with an AR user if there is no other factors. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4159
|
Posted - 2014.02.14 15:16:00 -
[50] - Quote
Kal Kronos wrote:This thread again x.x AR is more error friendly and I will accept no BS to the contrary. With its ROF a missed shot doesn't matter multiple missed shots dont matter. AR vs RR people of equal skill at CQ AR wins, if a RR beats you in CQ learn to strafe and aim. Don't stand skill and get ass raped then pitch a fit because theres no way you need to work on your FPS skills. "O but I have CQC weapon I should win." No you shouldn't because they are obviously better than you are, cry more. Beyond that the CR is ten times better in CQC than the RR, and don't get me started on spambler rifle vs my shield suit. This is not an AR vs. RR thread. It's a Proto Breach AR vs. standard RR threard.
The Breach AR is just not comparable in any way against RR, even though the TAR is comparable to the Scrambler Rifle and the Burst is slightly comparable to the CR.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
4159
|
Posted - 2014.02.14 15:17:00 -
[51] - Quote
Ld Collins wrote:Why not just make the balac and krin rifles purchasable with loyalty points. The balac has 857 rpm and the krin 750 Wrong thread.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
677
|
Posted - 2014.02.14 15:29:00 -
[52] - Quote
actually the assault cr is basically an smg with a little more range and less ammo.
the burst cr could have its refire rate slowed down though to balance it. because how it works currently is that the second the burst finishes it can instantly be refired at that second. adding in a pause time of around .15 secs or somewhere around there could work to balance it out. |
Ryme Intrinseca
Fatal Absolution
689
|
Posted - 2014.02.14 15:48:00 -
[53] - Quote
DeadlyAztec11 wrote:EDIT*
Some of you say that variant are suppose to be bad, but have you picked up the ASCR, ARR or ACR? They are just as good, and in some instances better, than the AR, the weapon they are are "knocking off". Variants are supposed to be bad. The problem is just that the AR (and variants) are UP relative to ScR, RR, and CP (and variants).
I wouldn't say AScR, ARR, or ACR are better than AR. I use RR much more than AR, and AR much more than ARR. The problem is that the other rifle variants are roughly as good as the AR when they should be worse, because they're cheap copies.
Basically this is the situation:
ScR=RR=CR>AScR=ARR=ACR=AR>BrAR=BuAR=TAR=LR
So if CCP did this:
RR, CR, ScR (and variants) - nerf AR (and variants) - leave alone LR - buff
They'd end up with this:
ScR=RR=CR=AR=LR>AScR=ARR=ACR=BrAR=BuAR=TAR
And all would be right in the world. |
Oxskull Duncarino
Tickle My Null-Sac
427
|
Posted - 2014.02.14 17:24:00 -
[54] - Quote
xxwhitedevilxx M wrote:Afaik, Breach AR, Tactical AR and the Burst AR were placeholders rispectively for Rail Rifle, Scrambler Rifle and Combat Rifle. In other words, they shouldn't even exist anymore!
Just Imagine a tactical variant of the rail rifle... No they're not and were never placeholders for the other racial rifles, and this is from CCP themselves. Each race has a specific style of weapon, and then they have variants that attempt to copy other races styles. Gallente are the only ones with a full range, but all other races are to get theirs soon................tm The variants are suppose to be subpar to the originals they're based on but the Gallente plasma versions are absolute dirt in their present iteration, as it's massively cheaper AND more effective to spend just 12,000 SP for operations 1 and use a basic original of the weapon. Hopefully all the light weapon tweaks that are happening for 1.8 will bring the variants into line, and even maybe introduce other races to their variants. All we can do is live in hope |
Tectonic Fusion
1049
|
Posted - 2014.02.14 17:40:00 -
[55] - Quote
+1 to comparing an UP weapon to an OP weapon!
Solo Player
Squad status: Locked
|
Oxskull Duncarino
Tickle My Null-Sac
428
|
Posted - 2014.02.14 17:45:00 -
[56] - Quote
Tectonic Fusion wrote:+1 to comparing an UP weapon to an OP weapon! Regardless of what descriptive qualities have been associated with the breach plasma rifle, as per CCP's own words, the breach is the Gallente's attempt to copy the Caldari's rail rifle. So the idea of comparing them is causing what exact issue for you? |
Texs Red
DUST University Ivy League
210
|
Posted - 2014.02.14 17:53:00 -
[57] - Quote
DeadlyAztec11 wrote: This is not an AR vs. RR thread. It's a Proto Breach AR vs. standard RR threard.
The Breach AR is just not comparable in any way against RR, even though the TAR is comparable to the Scrambler Rifle and the Burst is slightly comparable to the CR.
The fact is that pre-Uprising CCP nerfed all the AR variants into the ground but when they introduced the new rifles they came with legitimate variants that work. The Tac AR, Burst AR, and Breach AR all need de-nerfed so they are again legitimate options to the AR. My opinion is to put them on par, damage wise, with the weapon they are supposed to mimic and the fact that their range is less is the limiting factor that prevents them from out competing the classic example.
My thoughts:
The Breach AR is brought up to RR DPS with a slight increase to ROF and damage. This makes it excellent for CQC fights but it's range is only slightly better than the regular AR and clearly worse than the actually RR. Clip 36, ROF 450, Damage at proto 62, DPS 465, Damage per clip 2,232
The Tac AR needs to have it's kick de-nerfed and regain some of it's clip size, perhaps 32 instead of the current 18. With the buff to heavies that is coming in 1.8 it could very well lack the damage per clip to kill a heavy. It's damage per clip will still be less than the scramber rifle and it's ROF as well. Damage per clip: 2513, DPS: 523.6 (only possible with a modded controller)
Currently the burst AR is inferior in every aspect to the CR; it has less range, less damage, and a lower ROF than the CR. I say increase it's damage to 42.41 per shot in a 3 shot burst. Damage per clip: 2,664; DPS: 625 (impossible to reach with the refire delay)
|
Alldin Kan
Imperfects Negative-Feedback
984
|
Posted - 2014.02.14 18:09:00 -
[58] - Quote
DeadlyAztec11 wrote:CreoDron Breach Assault Rifle Damage - 56.1 HP Fire rate -400 RPM Accuracy - 58.0 Mag size - 36 Max Ammo - 300 Reload time - 3.0 s CPU - 90 gF PG - 13 kW Price - 77,280! ISK
Standard Rail Rifle Damage - 55.00 HP Charge up - 0.25s Fire rate - 461.54 RPM Accuracy rating - 58.28 Mag size - 42 Max Ammo - 252 Reload time - 3.2 s CPU - 26 gF PG - 6 kW Price - 1,500 ISK
The Stadard Rail Rifle has a higher fire rate, better accuracy costs a ton less, less requirements, better hipfire, bigger mag and loses to the CreoDron by only 1.1 damage...
How did CCP expect the Rail Rifle to be balanced? Seriously the standard Rail Rifle is everything the PROTO Breach AR is and more.
CCP, fix this,
EDIT*
Some of you say that variant are suppose to be bad, but have you picked up the ASCR, ARR or ACR? They are just as good, and in some instances better, than the AR, the weapon they are are "knocking off". LOL breach AR is a terrible weapon as is, what makes the RR OP vs AR is the fact that it has almost twice the range and better accuracy than the regular AR. DPS is about the same if both players are within close range.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
|
Oxskull Duncarino
Tickle My Null-Sac
428
|
Posted - 2014.02.14 18:11:00 -
[59] - Quote
Texs Red wrote:DeadlyAztec11 wrote: This is not an AR vs. RR thread. It's a Proto Breach AR vs. standard RR threard.
The Breach AR is just not comparable in any way against RR, even though the TAR is comparable to the Scrambler Rifle and the Burst is slightly comparable to the CR.
The fact is that pre-Uprising CCP nerfed all the AR variants into the ground but when they introduced the new rifles they came with legitimate variants that work. The Tac AR, Burst AR, and Breach AR all need de-nerfed so they are again legitimate options to the AR. My opinion is to put them on par, damage wise, with the weapon they are supposed to mimic and the fact that their range is less is the limiting factor that prevents them from out competing the classic example. My thoughts: The Breach AR is brought up to RR DPS with a slight increase to ROF and damage. This makes it excellent for CQC fights but it's range is only slightly better than the regular AR and clearly worse than the actually RR. Clip 36, ROF 450, Damage at proto 62, DPS 465, Damage per clip 2,232 The Tac AR needs to have it's kick de-nerfed and regain some of it's clip size, perhaps 32 instead of the current 18. With the buff to heavies that is coming in 1.8 it could very well lack the damage per clip to kill a heavy. It's damage per clip will still be less than the scramber rifle and it's ROF as well. Damage per clip: 2513, DPS: 523.6 (only possible with a modded controller) Currently the burst AR is inferior in every aspect to the CR; it has less range, less damage, and a lower ROF than the CR. I say increase it's damage to 42.41 per shot in a 3 shot burst. Damage per clip: 2,664; DPS: 625 (impossible to reach with the refire delay) I wouldn't even increase the clip on the tac AR, just removing the kick would do. Maybe slightly increase its RPMs. As it stands both weapons can spam the trigger and both either have to reload, the tac AR, or cool down, the scrambler rifle, at about the same rounds fired point. Obviously the scrambler rifle gets to this point faster due to its RPM, but it is suppose to be better than the tac as it's an original, plus it comes with the ability to charge a shot. The tac AR has a better balance on damage between shield and armour damage so it helps go towards negating those extra bonus' the scrambler has without being actually better/equal.
The breach at the very least needs a range increase to get close to the rail rifle, not very close but up there. Its advantage is that it doesn't have the charge time a rail rifle has, but that won't be enough of an advantage to make it better/equal. damage and RPM I'd be happy leaving as is to first see how these changes apply. |
Texs Red
DUST University Ivy League
210
|
Posted - 2014.02.14 20:40:00 -
[60] - Quote
Oxskull Duncarino wrote:[quote=Texs Red][quote=DeadlyAztec11] I wouldn't even increase the clip on the tac AR, just removing the kick would do. Maybe slightly increase its RPMs. As it stands both weapons can spam the trigger and both either have to reload, the tac AR, or cool down, the scrambler rifle, at about the same rounds fired point. Obviously the scrambler rifle gets to this point faster due to its RPM, but it is suppose to be better than the tac as it's an original, plus it comes with the ability to charge a shot. The tac AR has a better balance on damage between shield and armour damage so it helps go towards negating those extra bonus' the scrambler has without being actually better/equal. The breach at the very least needs a range increase to get close to the rail rifle, not very close but up there. Its advantage is that it doesn't have the charge time a rail rifle has, but that won't be enough of an advantage to make it better/equal. damage and RPM I'd be happy leaving as is to first see how these changes apply. Edit - I actually feel the burst AR is the closest to its original, the combat rifle, but it still needs love since as I said before I have more success with a combat rifle at only operations 1 than I do with a burst AR at proficiency 5. Maybe I just suck with it Regardless of these other variants though, this thread is about the massive difference between the breach AR and the rail rifle. I don't thin we can actually do much theory crafting though until we see what changes CCP make to all the rifles in 1.8
My only concern with the Tac is that it will really struggle to deal with heavies and proto suits, it currently only has 1,413 damage per clip which is less than half of what the scrambler rifle has and the 1.8 heavies will have, on average, over 1k eHP before adding modules.
The most glaring issue with the breach AR that I see is it's poor DPS, it's almost 100 less than the RR and is 120 less than the Assault RR. Even with the charge up time actually was a factor in a fight I think the breach AR would still lose from sheer lack of DPS vs the RR. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |