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Komodo Jones
Chaotik Serenity
482
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Posted - 2014.02.16 07:45:00 -
[1] - Quote
Got alot of questions about dropships because I like them and I want to make them work even better!
Does anyone actually use an assault dropship with a blaster or railgun turret on the front? Or in general a blaster or rail turret on the sides of any dropship (provided you have gunners that are actually effective and can provide you feedback)? I've only seen it done effectively like once before and that was a while back but it seems like there's very few out there.
If you're completely against these turrets, why? Is it because of the camera angle or are the blasters and railguns just crap for dropships?
What kind of fits do you guys use? What are the other turrets good for or do they hold any advantage over missile turrets whatsoever?
What kind of dropships or skills are good for raining death upon infantry? vehicles? other dropships? Is there even a way to kill other dropships besides ramming them or catching them when they're on the ground? I've seen very few dogfights taking place since 1.7 hit.
What kind of dropships/fits are good for tanking tons of damage so you don't get shot down immediately by redline railgun tanks? Ones that are good for evading shots?
What's a good way to practice with my aim in those things?
I'm not limiting to only assault dropships, I do use standard dropships and have people who like to use the gunner's seat and I'm fine with this.
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Skihids
Bullet Cluster Legacy Rising
2849
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Posted - 2014.02.16 07:55:00 -
[2] - Quote
Lots of practice in your redline, that's how you learn to fly and aim.
Start with slow strafing runs against a dummy target, then try to hover without over controlling. When you can do that start trying to shoot from the hover. Don't lose focus on your attitude when you shoot or you will start to slide far out of position.
Shifting the camera position changes your view of the horizon, even to the point of losing it completely. That makes concentration on your attitude all the more critical. |
Nguruthos IX
Ancient Exiles. Renegade Alliance
2457
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Posted - 2014.02.16 08:40:00 -
[3] - Quote
CCP does not want derpships using rails or blasters.
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darkiller240
WarRavens League of Infamy
394
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Posted - 2014.02.16 08:42:00 -
[4] - Quote
Rails great for AV-- nothing else Blasters--don't even try
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
847
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Posted - 2014.02.16 09:26:00 -
[5] - Quote
I tried blasters at the start of 1.7 to see if they improved in line with incubus skills and they simply don't work. The range is abysmal and trying to sustain damage on one target long enough while piloting essentially a flying hovercraft (i.e innately difficult to counter manoeuvre and drifts into walls) makes it unusable. The reticule doesn't favour targeting either.
Rails are decent but vs infantry its simply too inaccurate. Its more viable than blasters but you'll end up wasting a lot of time and ammo on one enemy. Missiles are far more viable vs infantry. All you have to compensate for is travel time for the missile and you 2 shot most mid suits.
Camera angle is pretty good now, they listened to our feedback and offers a fair balance for visibility.
Fitting / dogfighting wise the incubus is probably better simply due to its survivability. If your smart you can stay in a fight with 2/3 AV trying to take you down and still come out on top. Its only real downside is the knockback is more severe and will throw your aim off dramatically (stay away from walls too, you liable to get knocked into them) In general don't even bother in a dogfight with another ADS. The shields regen so fast you won't do enough damage fast enough unless the other guy is really stupid.
Best way to avoid redline rails is simply to have a good team with other tanks on the field. Never fly without some support on the ground. If you do get railed I find the best way to avoid is to go with the direction your knocked (far easier than trying to correct it, you'll usually end up motionless too long and be an easier target) and then either get behind cover of a building (though suitable buildings are too few and far between) or afterburn and gain altitude fast, but stay erratic.
Just my thoughts and hope it helps
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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darkiller240
WarRavens League of Infamy
397
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Posted - 2014.02.16 09:35:00 -
[6] - Quote
Broonfondle Majikthies wrote:I tried blasters at the start of 1.7 to see if they improved in line with incubus skills and they simply don't work. The range is abysmal and trying to sustain damage on one target long enough while piloting essentially a flying hovercraft (i.e innately difficult to counter manoeuvre and drifts into walls) makes it unusable. The reticule doesn't favour targeting either.
Rails are decent but vs infantry its simply too inaccurate. Its more viable than blasters but you'll end up wasting a lot of time and ammo on one enemy. Missiles are far more viable vs infantry. All you have to compensate for is travel time for the missile and you 2 shot most mid suits.
Camera angle is pretty good now, they listened to our feedback and offers a fair balance for visibility.
Fitting / dogfighting wise the incubus is probably better simply due to its survivability. If your smart you can stay in a fight with 2/3 AV trying to take you down and still come out on top. Its only real downside is the knockback is more severe and will throw your aim off dramatically (stay away from walls too, you liable to get knocked into them) In general don't even bother in a dogfight with another ADS. The shields regen so fast you won't do enough damage fast enough unless the other guy is really stupid.
Best way to avoid redline rails is simply to have a good team with other tanks on the field. Never fly without some support on the ground. If you do get railed I find the best way to avoid is to go with the direction your knocked (far easier than trying to correct it, you'll usually end up motionless too long and be an easier target) and then either get behind cover of a building (though suitable buildings are too few and far between) or afterburn and gain altitude fast, but stay erratic.
Just my thoughts and hope it helps I thought Pythons had more knockback as their lighter?
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
847
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Posted - 2014.02.16 09:44:00 -
[7] - Quote
darkiller240 wrote:I thought Pythons had more knockback as their lighter? Personally I find the opposite true. I think the shields absorb some of the kick but I only tried pythons a couple of times.
Edit: actually it might be the Python's innate better handling. Either way the knock is far more difficult to compensate for on the Incubus
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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darkiller240
WarRavens League of Infamy
399
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Posted - 2014.02.16 09:47:00 -
[8] - Quote
Broonfondle Majikthies wrote:darkiller240 wrote:I thought Pythons had more knockback as their lighter? Personally I find the opposite true. I think the shields absorb some of the kick but I only tried pythons a couple of times. Shield still have kik even if its against the laws of physics
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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NK Scout
Storm Wind Strikeforce Caldari State
386
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Posted - 2014.02.16 09:53:00 -
[9] - Quote
darkiller240 wrote:Broonfondle Majikthies wrote:darkiller240 wrote:I thought Pythons had more knockback as their lighter? Personally I find the opposite true. I think the shields absorb some of the kick but I only tried pythons a couple of times. Shield still have kik even if its against the laws of physics Shield tankers shouldn't have force, or much, but gallente screw them
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
736
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Posted - 2014.02.16 10:02:00 -
[10] - Quote
If your flying a python you want to use missiles as the cal dropship skills effect missiles. Missiles are generally the best turret as they provide good damage and splash damage. They do good against installations and armor tanks too. Don't fit rails or blasters to it.
The incubus gets a bonus to hybrid turrets so if you wanted to fit those train into incubus. The hybrids are much harder to use due to the dot that makes aiming very hard. They also overheat so you have to be cautious. The rail incubus can be a very effective vehicle killer and python hunter. I fought dust fiend when he was using his rail incubus and it was quite the dogfight (I lost because I drifted into the redline and didn't know it ) but that's very hard to get good at.
For your skills train the armor or shield skills in vehicle upgrades for whichever ship you fly, get the skills that lengthen active mod time and cool down to 5, get your turret skills up, max out the assault dropship skills and all of your core vehicle skills except scanning and cru op.
As skihids said go out into the neutral red and practice flying and landing. That will get you a feel for your craft. The rest is learned through experience so there will be a lot of crashing and burning. Every death is a lesson, as you learn your skill at flying will grow. |
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Cmdr Wolfe
Carbon 7 CRONOS.
16
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Posted - 2014.02.16 11:08:00 -
[11] - Quote
ever since 1.6/7 the small blaster turret hit detection has been seriously broken missle turrets are the only viable turret now
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Dunk Mujunk
RestlessSpirits
469
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Posted - 2014.02.16 11:17:00 -
[12] - Quote
Personally, i run an Incubus with a missile launcher, mainly because I am better with missiles than I am with the other turrets. I have a fit with side turrets, but I rarely run it and instead choose to stack armor. Best way to learn to fly is to stack armor on a dropship and learn to fly with the heaviest ship you can make. Oh, and i'm pretty much just anti infantry, wont usually tangle with tanks or other DSs.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
201
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Posted - 2014.02.16 12:51:00 -
[13] - Quote
Small Blasters are ****. Simple as that. This goes for all vehicles. But railguns and missiles are equally useful on the side ports. Missiles are better for ADS, iirc, though.
You know what should be done? Make ADS the basic class and transport DS the specialization. A random blueberry is more likely to play solo and ordinary dropships are completely pointless for a player with few skillpoints. The real dropship gameplay is either in a permanent squad (because, communication is non-existent otherwise) or ADS. |
Nikoli Gleimer
Valor Coalition
5
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Posted - 2014.02.16 13:20:00 -
[14] - Quote
Personally I run an incubus with a missile launcher atm. I wish i could use blasters, but the hit detection is litterally non existent. I love gallente things, and i am a strong beleiver that if a person is using gallente gear, they should be using almost all gallente gear. Not mix in match.
You would think the blaster would be amazing against infantry, but its not. I really dont know why the hit detection is so bad.
You would think because of the high rate of fire, that its would be good, and that it would be just like the helicopters we have now adays, but its not :( |
Rynoceros
Rise Of Old Dudes
2554
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Posted - 2014.02.16 13:59:00 -
[15] - Quote
I like to fly them, mostly for goofing off and doing rolls n' **** in a empty match. All this time and I thought that pilots couldn't fire... I never really fit one for actual battling, just to gain access to rooftops and other vantage points. So, is that a feature absent from the MLT Pythons but included on ADSs? I know I've been killed by a Missile Turret on a drop ship with the Pilot getting the credit in the Kill feed, but I just assumed it was a gunner and they don't get their name on the feed. (But, now that I think about it I think I remember getting credited for a Blaster kill in somebody else's LAV...)
I GÖú Kittens.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
201
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Posted - 2014.02.16 14:01:00 -
[16] - Quote
Rynoceros wrote:I like to fly them, mostly for goofing off and doing rolls n' **** in a empty match. All this time and I thought that pilots couldn't fire... I never really fit one for actual battling, just to gain access to rooftops and other vantage points. So, is that a feature absent from the MLT Pythons but included on ADSs? I know I've been killed by a Missile Turret on a drop ship with the Pilot getting the credit in the Kill feed, but I just assumed it was a gunner and they don't get their name on the feed. (But, now that I think about it I think I remember getting credited for a Blaster kill in somebody else's LAV...) Assault dropships are an additional class of dropships. They handle like crazy cheetahs instead of drunken cows and have a front-turret slot for the pilot.
Also, non-mlt dropships have different handling because they don't auto-level. That means that you can pull crazier maneuvers by tilting sideways.
Edit: Here is an example. http://www.youtube.com/watch?v=6m46Di8y4ns |
Hynox Xitio
Molon Labe. General Tso's Alliance
38
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Posted - 2014.02.16 14:01:00 -
[17] - Quote
What if everyone had cyber dog guardian warriors instead of vehicles? I would name mine John Black Ops Jr.
Unleash the Fogwoggler
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Texs Red
DUST University Ivy League
215
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Posted - 2014.02.16 14:10:00 -
[18] - Quote
The problem with blasters and rails isn't that they are inaccurate, it's that they are too accurate. The rail is fine being as accurate as it is and it's damage + ROF on an incubus makes it good for AV, however the blaster also has pinpoint accuracy and it is a huge problem. The root of said problem is in the fact that the dropship is an unstable shooting platform, so shooting with a perfectly precise weapon is terrible. Sort of like trying to make a 100m shot while balancing on a ball, in order for it to work you have to take a lot of time to stabilize yourself (which makes you a giant target for AV) and a blaster's short range means they will probably walk away before you can do something meaningful.
My opinion: Leave the rail as is but make the blaster deal a cone like effect similar to the HMG. |
Rynoceros
Rise Of Old Dudes
2556
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Posted - 2014.02.16 14:55:00 -
[19] - Quote
Sole Fenychs wrote:Rynoceros wrote:I like to fly them, mostly for goofing off and doing rolls n' **** in a empty match. All this time and I thought that pilots couldn't fire... I never really fit one for actual battling, just to gain access to rooftops and other vantage points. So, is that a feature absent from the MLT Pythons but included on ADSs? I know I've been killed by a Missile Turret on a drop ship with the Pilot getting the credit in the Kill feed, but I just assumed it was a gunner and they don't get their name on the feed. (But, now that I think about it I think I remember getting credited for a Blaster kill in somebody else's LAV...) Assault dropships are an additional class of dropships. They handle like crazy cheetahs instead of drunken cows and have a front-turret slot for the pilot. Also, non-mlt dropships have different handling because they don't auto-level. That means that you can pull crazier maneuvers by tilting sideways. Edit: Here is an example. http://www.youtube.com/watch?v=6m46Di8y4ns ****. Real Dropships just got on my SP roadmap.
I GÖú Kittens.
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Komodo Jones
Chaotik Serenity
487
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Posted - 2014.02.16 17:32:00 -
[20] - Quote
Texs Red wrote:The problem with blasters and rails isn't that they are inaccurate, it's that they are too accurate. The rail is fine being as accurate as it is and it's damage + ROF on an incubus makes it good for AV, however the blaster also has pinpoint accuracy and it is a huge problem. The root of said problem is in the fact that the dropship is an unstable shooting platform, so shooting with a perfectly precise weapon is terrible. Sort of like trying to make a 100m shot while balancing on a ball, in order for it to work you have to take a lot of time to stabilize yourself (which makes you a giant target for AV) and a blaster's short range means they will probably walk away before you can do something meaningful.
My opinion: Leave the rail as is but make the blaster deal a cone like effect similar to the HMG. I was going to suggest this a little while ago but then again if the blaster get's a fix to act more like an HMG, why don't se just introduce an HMG with a longer barrel as a turret? I wouldn't put it past minmatar to duct tape their big ass guns to their ships, but then what happens to the blaster? It is a highly accurate gun and way too accurate to use on an unstable platform, i.e. anything but a tank. Instead of making it more like an HMG make it more like a 50 cal, turn the aiming dot into a circle similar to the hmg but about half the size, then increase the damage I'd say to about 70-80
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Komodo Jones
Chaotik Serenity
494
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Posted - 2014.02.16 17:39:00 -
[21] - Quote
It seems like for now everyone is just saying play it safe and go for missiles. Buuuut now I gotta know what dropship to put it on, I like the idea of having more rate of fire and ammo with the python but it also seems pretty squishy, I normally use a gorgon right now so I know how to fly a brick and while it would be awkward to start using assaults I could probably go either way.
So between the speed, defense, firepower, and gtfo-ability, what's the best to use with missiles? Or I guess the question would be, which is better with each aspect?
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Komodo Jones
Chaotik Serenity
494
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Posted - 2014.02.17 05:56:00 -
[22] - Quote
Tried out assault dropships on my other character, actually went pretty well this time, aside from our own redline railgun installations glitching out and trying to shoot me down.
Used at incubus with the advanced missile turret, got 6 kills before they got mad and called in 2 swarm launchers and a forge gun, because I wasn't used to that kind of speed and I was just concerned with leaving the area I ended up ramming our MCC...
But now I just can't decide..between the standard dropship and the assault one I probably can get more firepower out of the standard, simply because my buddy is a way better gunner in a side turret than when I'm manning the main turret, plus I can do troop transport and be a mobile cru, but I really like the speed that I get with the incubus, it would be great if I could have that speed, not worry about using the main gun, and do troop transport then that would be fantastic! But I wouldn't know how to do that besides using a really fragile python.
Think I'm gonna take a look at the myron, looks pretty powerful
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
950
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Posted - 2014.02.17 06:21:00 -
[23] - Quote
Rails are great (and in my opinion, the best) for anti-air fights. Skilled Incubuses with proto rails are scary if piloted right.
The problem is just how the other turrets work. Rails are pinpoint accurate, so shooting small targets (like infantry) is exceedingly difficult. Blasters require you to get way too close to the ground as well as being very difficult to aim. Missiles are the best all around option due to their high direct damage against vehicles and splash damage and radius for infantry.
I have 2 main fits: Passive/buffer w/ AB (2 extenders and AB; 3k shield w/ proto AB) and active tanked (2 hardeners and extender; 2.2k w/o, 6k 1min on 15sec off, 12k 30sec on 45sec off; need lvl4 fitting). Rails are only superior for anti-air/dogfights.
Speed and maneuverability are the key in any fight and is the greatest strength of the ADS. For infantry, orbiting around a point will allow you to keep enough velocity to escape in case you're targeted and will distract and confuse the enemy. This is especially important against forge gunners, as fast, high altitude orbits can easily beat their tracking. Against LAVs, always aim for the driver, you're more likely to kill him than the LAV itself, flying in first-person mode is the best for targeting if you're proficient with it. Against STD/MLT dropships, just keep firing at them until they burst and don't lose track of them as they'll probably try and ram you; aiming for the gunners has the same effect as it does with LAV drivers and is pretty funny. Tanks are pretty much the same as DSs, get into position over them and just keep firing. Don't bother against shield hardeners, but you can out DPS armor hardeners with strong missiles. Proto missiles are much much MUCH better at taking out tanks than ADV (that's why I only use proto currently).
Biggest tip is to not stop moving. Even with the ADS's superb maneuverability, it's very hard to dodge fire from a standstill.
No dropship should ever be expected to tank rail damage. It's just not feasible. Even my most tanked dropships will die in 4ish shots. Speed tanking, in my opinion, is the best defense to rails. Have a large, permanent buffer (don't want to get caught with you your hardener) and strafe/orbit/ don't stay still and pop your AB when you're being targeted. If rails are seriously a problem, just call it quits, there's no point in playing an unfair advantage just to lose 350-500k to BS.
Yes. Play a Skirm or Dom and just fly in the redline. Using a STD dropship for "slo-mo" practice might help, then run it full speed. Always remember to have a target (building, post, etc), not just a spot on the ground. If you haven't watched Judge Rhadamanthus' videos about basic flight, intermediate flight, dives, and climbs, I'd highly suggest watching them and practicing those maneuvers (I'm a huge fan of the spiral-dive, it looks freaking epic and is great for ambushing AV in high places).
ADS Kills: Lost count a while ago...
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Kosakai
ZionTCD
10
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Posted - 2014.02.17 07:17:00 -
[24] - Quote
railgun = gunlogi nightmare
SCAN ATTEMPT PREVENTED
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Sir Snugglz
Red Star. EoN.
407
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Posted - 2014.02.17 07:28:00 -
[25] - Quote
I cannot respond yet... but i just maxed out my python and finally speccing into incubus with rails/blasters. I will answer you when I have.
But for now, considering that I have barely lvl 3 rail and no lvl into incubus, the rails are really good for derpship dogfights. Have yet to cause enough damage to tanks.
Blasters are fun but miss most of the time... yet to spec into blasters.... cant comment. I love them because you have to be deadly precise... and if I can master the blaster... my rails and missiles will be deadlier.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Evan Gotabor
Prima Gallicus
11
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Posted - 2014.02.17 07:46:00 -
[26] - Quote
Komodo Jones wrote:Got alot of questions about dropships because I like them and I want to make them work even better!
Does anyone actually use an assault dropship with a blaster or railgun turret on the front? Or in general a blaster or rail turret on the sides of any dropship (provided you have gunners that are actually effective and can provide you feedback)? I've only seen it done effectively like once before and that was a while back but it seems like there's very few out there.
If you're completely against these turrets, why? Is it because of the camera angle or are the blasters and railguns just crap for dropships?
What kind of fits do you guys use? What are the other turrets good for or do they hold any advantage over missile turrets whatsoever?
What kind of dropships or skills are good for raining death upon infantry? vehicles? other dropships? Is there even a way to kill other dropships besides ramming them or catching them when they're on the ground? I've seen very few dogfights taking place since 1.7 hit.
What kind of dropships/fits are good for tanking tons of damage so you don't get shot down immediately by redline railgun tanks? Ones that are good for evading shots?
What's a good way to practice with my aim in those things?
I'm not limiting to only assault dropships, I do use standard dropships and have people who like to use the gunner's seat and I'm fine with this.
Good to see that some players still want to play dropships even with those damn rail tanks.
Small rail is very fun to play against tanks/dropships, small blaster is in comparison less powerful than a militia AR if you use it as your main turrert. The hybrid turrets in general use a single white point/pixel to aim, so against infantry... Except with a lucky shot and snipers don't expect to kill infantry with them. On the other hand, the missile turret is easier to play as you have a "cross" that help you to target, and the main damages plus the area effect help you to deliver damages.
As an incubus player, I use two fits : railgun or missile (advanced, don't waste ISK with proto) Complex light armor repair module Two armor hardener The module to boost your speed
railgun or missile (advanced, don't waste ISK with proto) Two Complex light armor repair module Complex armor hardener The module to boost your speed
Sorry if the name of the modules aren't exact, but I play the game in french not in english.
The question of which dropship is better is a no question. From what I know from people I play with, it is simply that it is difficult to them to adapt to a caldari when they use gallente dropships and have problems to play the fat gallente, when they play with the caldari. In the end, even if the bonus to missile/hybrid turret give you an advantage, it would still be better to use the dropship you are used to.
Gallente logistic dropsuit / Dropship pilot
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Pvt Numnutz
Black Phoenix Mercenaries
751
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Posted - 2014.02.17 08:21:00 -
[27] - Quote
Komodo Jones wrote:It seems like for now everyone is just saying play it safe and go for missiles. Buuuut now I gotta know what dropship to put it on, I like the idea of having more rate of fire and ammo with the python but it also seems pretty squishy, I normally use a gorgon right now so I know how to fly a brick and while it would be awkward to start using assaults I could probably go either way.
So between the speed, defense, firepower, and gtfo-ability, what's the best to use with missiles? Or I guess the question would be, which is better with each aspect? Missiles are more effective, you will be able to do more and easier with missiles, they are more reliable.
Here are the differences between pythons and incubi.
The incubus has a much better tank than the python, it can survive more rail and forge shots. The incubus handles slower and more brick like. It is often at a disadvantage because of the bonus they get to rails and blasters which are very hard to use on a dropship, especially for gunners, so is at less of an advantage in terms of firepower if they are fitting the more useful missile turret. Their high slot is freed up for utility mods as it tanks with lows but I think typically after burners are preferred. So its a more stable more survivable ship with (arguably) less firepower and utility applications.
The python has less of a tank than the incubus and relies on active mods and shield regen so its very hit and run. Can be OHK by prototype rail tanks and wiki breach forge guns. The python is more agile than the incubus and also relies on its agility to stay alive. The bonus to missiles gives the python a pretty good punch, when flying with gunners the payload is delivered that much faster (strafing runs are really awesome in pythons) Because it tanks with high slots you don't really have an option other than tank, it trades utility for firepower. So its a fast hit and run assault ship with less survivability but more agile and harder hitting
I only fly pythons so I have a better understanding of them, you may want advice from an incubus pilot too but that is how I understand them. Flying pythons is a lot of fun But its pretty sketchy, you have to take the hit and run aspect to heart. With less tank you have to really manage your shields and active mods. You have to fly very fast and very close to things and shields are much less forgiving than armor if you crash into something. Really the missile bonus let's the python preform its role of hit and run assault ship. I hope this helps
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Komodo Jones
Chaotik Serenity
494
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Posted - 2014.02.17 08:25:00 -
[28] - Quote
Sir Snugglz wrote:I cannot respond yet... but i just maxed out my python and finally speccing into incubus with rails/blasters. I will answer you when I have.
But for now, considering that I have barely lvl 3 rail and no lvl into incubus, the rails are really good for derpship dogfights. Have yet to cause enough damage to tanks.
Blasters are fun but miss most of the time... yet to spec into blasters.... cant comment. I love them because you have to be deadly precise... and if I can master the blaster... my rails and missiles will be deadlier. I'll give u props just for using the phrase "master the blaster"
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
693
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Posted - 2014.02.17 08:27:00 -
[29] - Quote
The Railgun can be pretty good on the Incubus VS tanks or so I hear. As for the blaster - that's not too good at all on a dropship though I am sure some crazy fools try and use it.
I personally like the missiles. Just remember - Assault drop-shipping is expensive and can often lead to you swearing at the TV screen. |
Komodo Jones
Chaotik Serenity
494
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Posted - 2014.02.17 08:35:00 -
[30] - Quote
I'm getting the impression that rails are great for vehicles and I am used to flying gallente dropships, I just gotta work on my aim, but it would be very interesting to see what kind of destruction I can get with a high rate of fire rail turret, and if I could have a gunner I could put him on a ridiculous blaster, that would be kinda awesome...
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