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Lanius Pulvis
Bullet Cluster Legacy Rising
138
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Posted - 2014.02.14 20:44:00 -
[61] - Quote
Kal Kronos wrote:The good ole spambler rifle =). Thing needs a damn ROF cap lowering, heat per shot(low), and a slight range buff. There I just made an awesome tact rifle that isn't CQC spam weapon. YW CCP. So, a guy who spams Republic Bounless Combat Rifles in pubs has something to say about another rifle being OP...loving the irony...
Not new, just new to you.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
210
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Posted - 2014.02.14 20:48:00 -
[62] - Quote
Proof your wrong:
Very few people use laser weapons because they're not op.
[/thread] |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7063
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Posted - 2014.02.14 20:54:00 -
[63] - Quote
I don't give you any credence anymore Aldin...not since Aero handed your ass to you, results wise with a Commando suit.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Texs Red
DUST University Ivy League
210
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Posted - 2014.02.14 20:54:00 -
[64] - Quote
When I go into a pub match and get pub stomped it is rarely by a ScR. Usually it is either proto RR or a CR with a modded controller (I know it was modded because it sounded full auto; plus I got the drop on him, put him down to half shields, then immediately died when he turned around and looked at me. After then he slew the my 3 squad mates behind me, all without losing shields).
Not saying the ScR isn't powerful but currently there are worse OP weapons out there. Nothing quite says broken than getting out DPS'ed by a CR at 72 meters vs my proto RR. |
ratamaq doc
Edge Regiment
402
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Posted - 2014.02.14 20:55:00 -
[65] - Quote
Magnus Amadeuss wrote:ratamaq doc wrote:Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 400 bpm is the equivalent of 12th notes (triplets) at 120bpm. This is too slow. I can easily achieve 16th notes at 120bpm or 480 rpm. I can burst out a higher rate than that, but not sustain. I would hope that an easily achievable physical skill wouldn't be nerfed. http://youtu.be/n0ty2WZ82k8 <-- Trigger finger video in game What is easy for you is not easy for everyone. Search the web, seems like the majority of people click slower than 5 times per second. How high should the advantage for faster clicking be? Why shouldn't i just buy a modded controller so I can be "better" than everyone else because a few physical freaks can also achieve this? World record for clicking is like 14+ per second, so I guess because one dude can click that fast, we should balance around that. Then everyone will be forced to buy a modded controller to be competitive with that one guy.
So split the difference at the high average. Saying it should be based at the highest achievable level is as dumb as saying it should be based at the lowest achievable level. Everyone gets a trophy right? 8 rounds per second is achievable by me, right here, non world record holding, not that great, average joe video gamer. Some people think faster, some aim better, some have more friends, I have an above average trigger finger speed. Reducing the rate of fire to the max of what you can achieve and calling it balance would be the same as doing something to counter any of the other life skills it takes to achieve advantages I mentioned above.
You want to stop modded controllers? Do it the right way by mechanical consistency detection. A human will always have a variance on speed and rhythm that is detectable, where a machine will not. At least not with the randomizing computing power required that could fit in a chip soldiered onto a controller.
YouTube
30D Recruiting
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tastzlike chicken
ROGUE SPADES
182
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Posted - 2014.02.14 20:56:00 -
[66] - Quote
KAGEHOSHI Horned Wolf wrote:You are the one making the claim, the burden of proof is on you. How about you "prove" its OP first?
This! You want to make an apparent statement of fact. Develop an argument and convince us. (My comment is directed to the universe -not specifically at the OP)
Though, a perfectly legitimate tactic when spewing rhetoric --The prove me wrong ploy is either a trap or someones poorly thought out opinion.
"What can be asserted without evidence can be dismissed without evidence" -Christopher Hitchens. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
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Posted - 2014.02.14 21:26:00 -
[67] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:This argument comes up in all FPS. The reward for the high powered, simi auto, med-long range rifle. This class of rifle is deadly for two reasons:
Stats
Type of player that uses it
The biggest difference I see in this version of this class of rifle in the ScR is the mag size and the over all ammo capacity, which both are too high. Other than that, RoF/accuacy/range/damage are all in line with what the class should be. The TAC AR would be there also if CCP hadn't swung the hammer too far with the RoF. 480 is the magic number, not because of some DPS statistic, because that is the high end of what a skilled trigger finger can pull off. Go much higher and you are asking for modded controllers to do what a human can't. Lower it and you're selling players that favor, and have often spent time in FPS games developing skills to use them, short.
If you pick up an ScR and do well with it, congratulations, you are good by way of natural skills or hours of experience. Most players that have a more casual style of play or not as many hours behind the controller do not do good with this class of weapon. If they did, everyone would be running around with the ScR instead of the RR, and would've been using the ScR over the AR build last.
As for the combination with the amar assault, that belongs in a bigger discussion around rewarding lore. Personally, I don't think the amar bonus is bad, I think the rest of the assault bonuses suck. But I think the story behind this game adds an extra welcome dimension to the game that doesn't as much trump balance as make it more interesting. About that large clip: Actually the clip size is 100% meaningless for the ScR when you overheat after only a few shots. Effectively the ScR has a ~ 16 round clip and the amarr assault give you a 5% bonus to clip size. Only when you expend this clip too fast you take 50 HP damage and you are useless for 5 seconds. I am going to attempt to figure out the ScR heat/cooldown interactions so look for that in the future. I disagree, reloading is something every other rifle has to do between most engagements. This is 2 + seconds that that player cannot sprint. The majority of my kills I do in under 10 shots which means I go 4 to 6 engagements without having to reload. Only a hand full of times have I ever lived long enough to run out of ammo. With op 5 on the rifle, you wait way less than 2 seconds before you've cooled enough to squeeze off another 4 to 8 rounds. Granted, this takes practice but if we are talking about where the rifle can yield to some balance, mag size would be my vote. Did you understand my arguement above? Perhaps I didn;t make it clear, let me rephrase. *ScR has a heat budget that is equivalent to a clip on another rifle. *ScR's heat bank is effectively it's clip *ScR's clip size means nothing when you can at most shoot 16 (25 on assault) shots, meaning it has an effective clip of 16 (25 on assault). *You "reload" the ScR by allowing it to cooldown. Effectively the ScR has a 4.5 sec reload time. *You are effectively reloading every time you have to let the gun cool down Take your pick. Also, on every other weapon you can still sprint during a reload, you just cancel the reload. On the ScR, when you overheat you die. Finally, why are you using the ScR. If you used the CR the majority of your kills would die in under 8 trigger pulls, with 10 trigger pulls left to spare. You would also be doing that damage at a faster rate with a more favorable damage profile. I did understand your argument, but I must not have been clear in my counter. Saying that the ScR has a 16 round mag due to it overheating after 16 continuous shots in not accurate because it is always cooling down. Ceasing fire after 15 shots for half a second can yield you another 3 shots. Ceasing fire for a full second will give you back 8 to 10 shots. See my point? You can look at it as a constant partial reload with a hard reload after 45 rounds.
I am almost 100% positive those numbers are completely from your backside.
SCR has a cooldown of 6 seconds, 4.5 with max skills. 8-10 would be 50-62.5% of the total heat bank capacity of the ScR. Ergo it would take between 3 (2.25 with max skills) and 3.75 (2.8seconds) in order to shoot another 8-10 rounds, both figures are greater than your typical rifle reload time period.
Use your brain rather than what you feel for figuring out these things. All of the numbers are right in front of you, use them. I couldn't give ones less sh-t about how long you feel certain things are or whatever. I have evidence backed by numbers which are EASILY FOUND.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Soldiersaint
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
722
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Posted - 2014.02.14 21:28:00 -
[68] - Quote
Alldin Kan wrote:Prove me wrong. Its supposed to be that powerful. use the right weapon on the right suit and you get amazing results. of course a crybaby like you cant accept that. but im pretty sure your just a butthurt troll. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
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Posted - 2014.02.14 21:39:00 -
[69] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:ratamaq doc wrote:Magnus Amadeuss wrote:Sure I'll give it a shot:
1) ScR is only OP with a turbo controller or way above average clicking speed (average being around 5 clicks per second). This would lead to less DPS than any other rifle, making it the only sub-400 rifle.
2) The overheating function is unique to the ScR, and can/does kill the user. This is a MAJOR drawback that prevents spamming it. This function nicely balances out the charge shot.
3) The fitting requirements are ridiculously high.
4) Actually the ScR is just plain bad on non-amarr assault suits. After 1 engagement, if you didn't overheat and die, you will overheat and die. Seriously, this weapon is borderline horrible on non-assault suits.
Question for the OP, did you mean to say the ScR is OP with turbo controllers on an amarr assault? If so, I agree, and the ScR needs only a RoF reduction to 400 RPM (max of 6.666 shots per second or around the same base DPS as the other rifles at max).
Oh, just to throw this out here:
The CR:
Does 50% more DPS than the other rifles Does 102.5% normalized damage Has insanely low fitting costs Never Overheats can kill suits in 4-6 shots rather than the 5-8 of your ScR experience, try it.
I can always tell when I die in my sentinel suit to a combat rifle because it happens way faster than to any other weapon. 400 bpm is the equivalent of 12th notes (triplets) at 120bpm. This is too slow. I can easily achieve 16th notes at 120bpm or 480 rpm. I can burst out a higher rate than that, but not sustain. I would hope that an easily achievable physical skill wouldn't be nerfed. http://youtu.be/n0ty2WZ82k8 <-- Trigger finger video in game What is easy for you is not easy for everyone. Search the web, seems like the majority of people click slower than 5 times per second. How high should the advantage for faster clicking be? Why shouldn't i just buy a modded controller so I can be "better" than everyone else because a few physical freaks can also achieve this? World record for clicking is like 14+ per second, so I guess because one dude can click that fast, we should balance around that. Then everyone will be forced to buy a modded controller to be competitive with that one guy. So split the difference at the high average. Saying it should be based at the highest achievable level is as dumb as saying it should be based at the lowest achievable level. Everyone gets a trophy right? 8 rounds per second is achievable by me, right here, non world record holding, not that great, average joe video gamer. Some people think faster, some aim better, some have more friends, I have an above average trigger finger speed. Reducing the rate of fire to the max of what you can achieve and calling it balance would be the same as doing something to counter any of the other life skills it takes to achieve advantages I mentioned above. You want to stop modded controllers? Do it the right way by mechanical consistency detection. A human will always have a variance on speed and rhythm that is detectable, where a machine will not. At least not with the randomizing computing power required that could fit in a chip soldiered onto a controller.
How about no?
ScR is a SKILL SHOT weapon, not the spam-fest weapon you use it as (watch your own video, you spray and prey using muscle twitch, not control). Actually the RoF would be more than 10% higher than the max of what I can achieve, a max that I pretty much never use as spamming R1 with the ScR = death (remember that pesky overheat mechanic). Pulling the trigger at 7.5-8 times per second would put you in the upper echelons of the entire population. You want to balance the weapon around how fast YOU can click, I want to balance the weapon around current in-game trends and DPS.
At 400 RPM (same as the TAC AR and the CR when accounting for the 3 round burst) the ScR does 479.9 DPS, which is still too high when compared to the other rifles(aside from the 650 DPS Combat Rifle), but it is within reason. This keeps the weapon functionally the same for the people who use skill to use it, and the scrubs with frealishly fast fingers or modded controllers will loose out on the crutch.
Either way I do agree the RoF is too high, and THAT IS THE ONLY PROBLEM WITH THE WEAPON.
IF you actually gave one tiny bit of a sh-t about balance, you would probably talk about how the RR does the same DPS as the AR at twice the range, or the fact that the CR does nearly 50% more DPS than all the other rifles (while using that "everyone gets a trophy" speed you claimed before.)
Why are you singling out the ScR? You have no evidence or factually based extrapolation to claim that the ScR is OP (other than RoF being to high), while there is a ton that shows the CR and RR are insanely OP. Please explain.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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ratamaq doc
Edge Regiment
402
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Posted - 2014.02.14 22:03:00 -
[70] - Quote
Magnus Amadeuss wrote:
How about no?
ScR is a SKILL SHOT weapon, not the spam-fest weapon you use it as (watch your own video, you spray and prey using muscle twitch, not control). Actually the RoF would be more than 10% higher than the max of what I can achieve, a max that I pretty much never use as spamming R1 with the ScR = death (remember that pesky overheat mechanic). Pulling the trigger at 7.5-8 times per second would put you in the upper echelons of the entire population. You want to balance the weapon around how fast YOU can click, I want to balance the weapon around current in-game trends and DPS.
At 400 RPM (same as the TAC AR and the CR when accounting for the 3 round burst) the ScR does 479.9 DPS, which is still too high when compared to the other rifles(aside from the 650 DPS Combat Rifle), but it is within reason. This keeps the weapon functionally the same for the people who use skill to use it, and the scrubs with frealishly fast fingers or modded controllers will loose out on the crutch.
Either way I do agree the RoF is too high, and THAT IS THE ONLY PROBLEM WITH THE WEAPON.
IF you actually gave one tiny bit of a sh-t about balance, you would probably talk about how the RR does the same DPS as the AR at twice the range, or the fact that the CR does nearly 50% more DPS than all the other rifles (while using that "everyone gets a trophy" speed you claimed before.)
Why are you singling out the ScR? You have no evidence or factually based extrapolation to claim that the ScR is OP (other than RoF being to high), while there is a ton that shows the CR and RR are insanely OP. Please explain.
The sad part here is that we are both arguing that the rifle is not OP, and you're right, I did pull the numbers out of my ass as far as cool down by relying on how it feels. I'm just not quite insulting as you in disagreeable points. I will try to protect the RoF because I outrun and misfire the TAC AR and the CR. It's the difference of 80 bpm, So as far as me talking about the imbalances of the RR and CR, I don't need to because that point has been driven home often enough. My argument is to keep the rate of fire at a level I can achieve and I yielded mag size and overall ammo because of points made prior.
YouTube
30D Recruiting
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
450
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Posted - 2014.02.14 22:34:00 -
[71] - Quote
ratamaq doc wrote:Magnus Amadeuss wrote:
How about no?
ScR is a SKILL SHOT weapon, not the spam-fest weapon you use it as (watch your own video, you spray and prey using muscle twitch, not control). Actually the RoF would be more than 10% higher than the max of what I can achieve, a max that I pretty much never use as spamming R1 with the ScR = death (remember that pesky overheat mechanic). Pulling the trigger at 7.5-8 times per second would put you in the upper echelons of the entire population. You want to balance the weapon around how fast YOU can click, I want to balance the weapon around current in-game trends and DPS.
At 400 RPM (same as the TAC AR and the CR when accounting for the 3 round burst) the ScR does 479.9 DPS, which is still too high when compared to the other rifles(aside from the 650 DPS Combat Rifle), but it is within reason. This keeps the weapon functionally the same for the people who use skill to use it, and the scrubs with frealishly fast fingers or modded controllers will loose out on the crutch.
Either way I do agree the RoF is too high, and THAT IS THE ONLY PROBLEM WITH THE WEAPON.
IF you actually gave one tiny bit of a sh-t about balance, you would probably talk about how the RR does the same DPS as the AR at twice the range, or the fact that the CR does nearly 50% more DPS than all the other rifles (while using that "everyone gets a trophy" speed you claimed before.)
Why are you singling out the ScR? You have no evidence or factually based extrapolation to claim that the ScR is OP (other than RoF being to high), while there is a ton that shows the CR and RR are insanely OP. Please explain.
The sad part here is that we are both arguing that the rifle is not OP, and you're right, I did pull the numbers out of my ass as far as cool down by relying on how it feels. I'm just not quite insulting as you in disagreeable points. I will try to protect the RoF because I outrun and misfire the TAC AR and the CR. It's the difference of 80 bpm, So as far as me talking about the imbalances of the RR and CR, I don't need to because that point has been driven home often enough. My argument is to keep the rate of fire at a level I can achieve and I yielded mag size and overall ammo because of points made prior.
I am sorry if I have been insulting, I just get sick and tired of the same false logic, undeniable B.S., and claims based upon feelings that are on these boards.
Yes though we do agree that the ScR is OP< and that is PURELY due to the ability of a person to do exactly what you do, spam the hell out of the R1 button. I propose a RoF that even though I cannot max out, will only allow the weapon at MAX RPM to achieve competitive DPS. The damage per shot, the charged shot, and the overheating mechanisms of this weapon are perfectly fine. The ability to spam it is not.
Like I said before though, the heat bank is the "clip" of the ScR, as any person who uses it all the time will attest too. As long as you don't miss, it is a powerful weapon, but that not missing part is what requires skill. You also cannot engage multiple targets without putting yourself at MUCH HIGHER RISK than any other rifle would put you in.
I think almost all ScR users would say the rifle is balanced, just that it can be abused by people using modded comtrollers, and that capping the RoF would do the trick.
Oh and you want CCP to program in some type of modded controller detector? That is an easy work around. Most of the more expensive modded controllers have programmable button presses (meaning you can make it rapid fire with an specific interval), it would be trivial to add a random number generator to that program to vary it within a few microseconds. As you know there are a good few people out there that can hit a button with incredible consistency, so for CCP to detect this type of cheating would border on impossible.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Maximus Stryker
Who Are Those Guys
811
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Posted - 2014.02.14 22:40:00 -
[72] - Quote
someone who specs full proto Amarr Assault and full proto scrambler rifle is putting a lot of SP into it and deserves to be strong. They give up a lot of SP to get that strong.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Alternate Insano
SUICIDE SPITE SQUAD
46
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Posted - 2014.02.14 22:58:00 -
[73] - Quote
I get killed like 20 times a match, and when it's by Scrambler Rifle I'm like, "What do ya know, those -do- actually kill people." So no, it just means you suck like the rest of us. |
Exodeon Salviej
The Third Day Galactic Skyfleet Empire
40
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Posted - 2014.02.14 23:03:00 -
[74] - Quote
Did I kill you Alldin? <.< Because...I was having fun today in a Militia Amarr suit with an ADV SCR, and a Complex Damage Mod. =3= Went 42/2/10 with 2473 WP that match, and went 30/18 in another. xD -Squirms.- I LOVE that thing with my prof. 5!
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
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I-Shayz-I
I-----I
2317
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Posted - 2014.02.14 23:08:00 -
[75] - Quote
I need to skill into Amarr Assault and try this out. I'm great with the scrambler rifle, but I''d love to not overheat so much.
Links:
List of Most Important Threads
I make logistics videos!
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Patrick57
Fatal Absolution
5105
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Posted - 2014.02.14 23:13:00 -
[76] - Quote
Alldin Kan wrote:But... I AM THE SR USER! I took on an entire team multiple times today and even melted heavies. On CQC this weapon is atrocious thanks to good accuracy, the only time RR will beat me is if the guy if hipfiring at medium range. On a Amarr suit it's actually hard to overheat the weapon as I usually need 5-8 shots (no charge used) to kill one guy, with charge shot I can still shoot multiple times or just switch to a proto SMG. My best consecutive scores today: 38-2 49-7 50-2 I think I forgot another As long as we're talking about KDR here...
42-1 with a Combat Rifle.
What's OP now?!
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
230
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Posted - 2014.02.14 23:46:00 -
[77] - Quote
Alldin Kan wrote:Prove me wrong.
I'll admit you are pretty ******* invincible man with that setup I'll give you that, but I did manage to take you down four or five times today even though you went 47 and 7 or something but that was maybe because you had no backup!
Blue is good, red is bad, orange you glad you're not red?
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Yan Darn
DUST University Ivy League
218
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Posted - 2014.02.15 01:02:00 -
[78] - Quote
As a scout who gets mulched when facing any rifle - I respect this combo more than heavies/RRs or those fricking assault CRs.
It's takes particularly focused SP investment - the SCR is difficult to fit compared to others and the overheat is a limiting factor...
I'd be happier if more suits just had this effective a potential for synergy.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Michael Arck
Onuoto Uakan Huogaatsu
3209
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Posted - 2014.02.15 01:29:00 -
[79] - Quote
I'm not shocked at the defensive posts that are in this thread.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Cody Sietz
Bullet Cluster Legacy Rising
2229
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Posted - 2014.02.15 01:30:00 -
[80] - Quote
DJINN Marauder wrote:It's not wrong..
But amarr suit sucks with every other weapon. Every sut sucks with every other weapon.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Dauth Jenkins
Ultramarine Corp
48
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Posted - 2014.02.15 01:31:00 -
[81] - Quote
Himiko Kuronaga wrote:Whats funny is that it rapes assaults, scouts and heavies like there's no tomorrow, but it takes it up the tailpipe from any dual tanked slayer logi worth his beans.
My dual tanked logi only has 400 health..... QQ
To be honest I wouldn't mind a logi that is meant solely for squad support. Give it more health, only a sidearm, no grenade, and 4 equipment slots (at all levels).
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2030
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Posted - 2014.02.15 02:02:00 -
[82] - Quote
While the SCR is a beast paired with the AK series suits with level 5 in amarr assault, I wouldn't quite describe it as OP.
It might outperform other weapons (from all the times I've demolished proto suits in standard/bpo gear I'll give it that) but that's due to it being a high investment pairing and having a big sense of risk vs. reward.
after just under 3 mill SP to get the ScR to that point and even then it's still easy to OH the rifle. If all of your shots hit you'll beat anyone. But that's a pretty big if.
It is a "High risk high reward" sort of gun so it better damn well outperform other guns considering the fact that it can so dramatically underperform other weapons. Add in the fact that the amarr suit bonus is pretty much wasted when you run any weapon but the ScR (notwithstanding the LR. The bonus is the only thing that makes it halfway useful...) so again that pairing better be really good.
I have never at any point had any SP whatsoever in the AR. After two years of this goddamn game that's kind of an achievement. But I still perform well with an exile AR on a covenant cal assault suit. I have 0 SP in either. I can't say the same for the ScR or the AK suit. You need points in both to do well with either. It earns it's right to be "OP" in my opinion.
So everything said and done, the Amarr assault + ScR better be a damn fearsome opponent because paired up with any other way they're usually found lacking on their own. It may be better, but at a heavy cost of SP and requiring you to play well with it.
Try to kill it all you want CCP, I still <3 my laser.
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NOAMIzzzzz
Fatal Absolution General Tso's Alliance
99
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Posted - 2014.02.15 02:18:00 -
[83] - Quote
Like alldin said the gun is sooo easy and with the bonus for the heat it's just dumb. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4897
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Posted - 2014.02.15 02:20:00 -
[84] - Quote
Just my personal opinion but I don't think the high rate of fire is necessary for this weapon. It's supposed to perform as a good mid-range contender, having the second longest range out of the racial rifle line-up but due to it's ability to charge and it's high rate of fire is capable at all ranges. This overshadows the Tactical Assault Rifle, which had it's clip-size, hipfire, rate of fire and range all cut in various different builds. The most recent of, 1.7, which saw a -huge- reduction in range.
Comparing the rate of fire in this video (mind the chatter, my voice cannot be heard in this video): http://www.youtube.com/watch?v=OXeML0Zu9tQ
It seems rather illogical to me that the weapon with the longer range not only has a faster rate of fire, a larger magazine, more damage per shot, a tighter hipfire but the ability to charge for x2.9 damage. The only thing that the Tactical Assault Rifle has over the Scrambler Rifle is the fact that it does slightly more damage to armor, but it's marginal given the damage values of the weapons.
Another important factor to keep in mind is that, given the rate of fire, you can fire off more rounds with a scrambler rifle than the Tactical Assault has in it's magazine before it overheats. Keep in mind that in this video, I am using a Templar Sentinel - which does not receive a bonus to the Scrambler Rifle.
Now, I know that the argument that the TAR is an emulator of the Scrambler and isn't supposed to perform the same but this is something I'm starkly against because I personally feel that each weapon should have it's own feel and theme. It shouldn't -just- be an under-powered version as this creates power creep. Much to the same argument, if this is the case, than the assault variants of all the other rifles should under-perform compared to the Assault Rifle, whereas they are comparable or even better in some areas.
IMO: The weapon needs a rate of fire reduction and perhaps some lower damage to compensate for it's longer range and ability to charge up. That or the Tactical Assault Rifle needs a major buff as to keep up with power creep. EDIT: This needs to be handled with a scalpel, however. Not the hammer that things have been nerfed with in previous builds.
ANOTHER EDIT: Despite popular belief, I am not using a modded controller in the video. I am using the standard Six-Axis DS3.
Useful Links
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HYENAKILLER X
Ostrakon Agency Gallente Federation
584
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Posted - 2014.02.15 02:36:00 -
[85] - Quote
I just cant accept the scrambler ever being op. It has to many limitations.
And the amarr suits are garbage. Ironic how they get ignored apart but but still draw out qq together.
Ironic.....nvm its dust forums.
Tanks are for pussies.
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
664
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Posted - 2014.02.15 03:03:00 -
[86] - Quote
Aisha Ctarl wrote:Oh god, another one of you degenerates crying over the SCR + Amarr Assault...who OHK'ed you this time?
Look, the SCR is an awesome weapon made even more awesome by the Amarr Assault, but the SCR is a weapon that only really shines in 1 v 1 fights.
1 v 1 I would venture that a good SCR user will win just about every time. The charge shot will take out a large chunk of health whereas the follow up shots will kill the target.
The SCR struggles in CQC and fights that are more than 1 v 1 thanks to the overheat mechanic. Yes, you may not believe it, but it is still easy to overheat the SCR even in an Amarr medium suit when you're panic firing at someone CQC, or trying to take out multiple enemies shooting back at you with their AR's, CR's, and RR's.
I really think that is the bit people fail to understand is that....
SCR - 1 v 1 RR - 1 v how ever many before you run out of ammo or killed AR - ditto CR - ditto
Yet people complain that "boo hoo BOO HOO, the SCR OHK'ed me and mopped the floor with my corpse!"
Pro tip - don't take on a SCR user alone...you're gonna lose every time.
That's total BS and you know it. I have seen viziams take on 3-4 people all in good suits and the viziam owns all. Granted it does reward the good player but it is somewhat OP. Just like the RR and CR are both somewhat OP.
I am interested to see what CCP will do about balance in 1.8 because anyone can easily see there is literally 0 balance in this game in any way shape or form. |
Dimmu Borgir II
The New Age Outlaws WINMATAR.
230
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Posted - 2014.02.15 03:07:00 -
[87] - Quote
Oh yeah and another thing, you were using a proto suit with the Vizium so each of your seven deaths must have been reasonably expensive... keep that up and you'd be out of Protos and Viziums in no time and back to mlt suits... I guess it's all a balance between effectiveness and isk really.
Blue is good, red is bad, orange you glad you're not red?
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
664
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Posted - 2014.02.15 03:07:00 -
[88] - Quote
Aeon Amadi wrote:Just my personal opinion but I don't think the high rate of fire is necessary for this weapon. It's supposed to perform as a good mid-range contender, having the second longest range out of the racial rifle line-up but due to it's ability to charge and it's high rate of fire is capable at all ranges. This overshadows the Tactical Assault Rifle, which had it's clip-size, hipfire, rate of fire and range all cut in various different builds. The most recent of, 1.7, which saw a -huge- reduction in range. Comparing the rate of fire in this video (mind the chatter, my voice cannot be heard in this video): http://www.youtube.com/watch?v=OXeML0Zu9tQIt seems rather illogical to me that the weapon with the longer range not only has a faster rate of fire, a larger magazine, more damage per shot, a tighter hipfire but the ability to charge for x2.9 damage. The only thing that the Tactical Assault Rifle has over the Scrambler Rifle is the fact that it does slightly more damage to armor, but it's marginal given the damage values of the weapons. Another important factor to keep in mind is that, given the rate of fire, you can fire off more rounds with a scrambler rifle than the Tactical Assault has in it's magazine before it overheats. Keep in mind that in this video, I am using a Templar Sentinel - which does not receive a bonus to the Scrambler Rifle. Now, I know that the argument that the TAR is an emulator of the Scrambler and isn't supposed to perform the same but this is something I'm starkly against because I personally feel that each weapon should have it's own feel and theme. It shouldn't -just- be an under-powered version as this creates power creep. Much to the same argument, if this is the case, than the assault variants of all the other rifles should under-perform compared to the Assault Rifle, whereas they are comparable or even better in some areas. IMO: The weapon needs a rate of fire reduction and perhaps some lower damage to compensate for it's longer range and ability to charge up. That or the Tactical Assault Rifle needs a major buff as to keep up with power creep. EDIT: This needs to be handled with a scalpel, however. Not the hammer that things have been nerfed with in previous builds. ANOTHER EDIT: Despite popular belief, I am not using a modded controller in the video. I am using the standard Six-Axis DS3.
Thanks Aeon. I totally agree with you on all points. The TAC received a stupidly heavy handed nerf yet the scrambler continues its legacy while not only being better in almost every regard (Larger clip, much faster fire rate etc..) but also has the charge shot mechanic.
Seriously I can only assume the people working on this game have little knowledge abotu balance in FPS`s because clearly there is none in DUST. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4899
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Posted - 2014.02.15 04:06:00 -
[89] - Quote
Dimmu Borgir II wrote:Oh yeah and another thing, you were using a proto suit with the Vizium so each of your seven deaths must have been reasonably expensive... keep that up and you'd be out of Protos and Viziums in no time and back to mlt suits... I guess it's all a balance between effectiveness and isk really.
Given my current ISK pool, I could stand to lose another 2,500 of my PC suits before I went broke. This is, of course, assuming that I'm not making ISK from any other avenue and getting 0 ISK what-so-ever from any matches that I play, which is highly unlikely.
EDIT: Just as well, a smart man will play his alts with BPO gear and front the ISK made on them to his main if he's stat-conscious.
Useful Links
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Leadfoot10
Molon Labe. General Tso's Alliance
446
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Posted - 2014.02.15 05:21:00 -
[90] - Quote
CommanderBolt wrote:That's total BS and you know it. I have seen viziams take on 3-4 people all in good suits and the viziam owns all. Granted it does reward the good player but it is somewhat OP. Just like the RR and CR are both somewhat OP..
The way I look at it, all the rifles are fairly well balanced.....just the AR is a bit underpowered relatively speaking. Fix that imbalance, then all of the the rifles get taken down a notch relative to other weapons.
You know, kind of like CCP has in mind for 1.8.
ScR is strongest, but as a single shot weapon with the overheat mechanic, it takes the most skill. CR is the ScR's closet competitor, but with the burst mode and no overheat, it takes a bit less skill. RR lags both of them, but being full auto with a delay, takes the least skill.
The problem, is that compared to every other weapon, they are all, as you put it, "somewhat OP"....at least compared with the AR.
But they are really not that far off...>Leadfoot
p.s. the dominant weapon in PC, as best as I can tell and FWIW, is the CR. I feel this is mostly as a result of the rise of armor tanking, rather than the inherrent strength of the weapon. The RR is more frequently seen in pubs because of its ease of use, just like the AR before it. |
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