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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Leovarian L Lavitz
Last VenDetta. Dark Taboo
1098
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Posted - 2014.06.21 09:38:00 -
[31] - Quote
It needs to have at least 1200 dps applied on target. So if we keep the current dispersion then we'd have to increase each shots damage to around 50 base, then progress from there. Right now it feels like I'm spraying enemies with a super soaker.
The major reasoning is that with a driver plus gunner pair, one is giving up his turret to shoot, while the gunner is shooting. They have to risk the lav because it is only effective in close quarters.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Ld Collins
Molon Labe. General Tso's Alliance
149
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Posted - 2014.06.21 11:29:00 -
[32] - Quote
Leovarian L Lavitz wrote:It needs to have at least 1200 dps applied on target. So if we keep the current dispersion then we'd have to increase each shots damage to around 50 base, then progress from there. Right now it feels like I'm spraying enemies with a super soaker.
The major reasoning is that with a driver plus gunner pair, one is giving up his turret to shoot, while the gunner is shooting. They have to risk the lav because it is only effective in close quarters. Man are you crazy your driver gunner pair is setup to be one person driving the other is swapping from the passenger seat to the turret to stay alive. You don't tell your driver to jump out of the Lav to shoot people especially if the driver is the one with all of the turret skills the moment he jumps out you lose all turret and module bonuses. 1015 Dps with accuracy, range and no reload is plenty keeping the dispersion rate is a terrible idea when it comes to using it on a dropship. You dont have time to stay still and sprinkle bullets on to people while they run away. You improve the turret by increasing its accuracy and range at longer distances not spread or increasing the size of the grouping pattern. |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1366
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Posted - 2014.06.21 19:47:00 -
[33] - Quote
The small blaster should be THE infantry slayer. Nothing should outdps it, and only the HMG can mimic its functionality. Less dispersion, maybe 30-50%, and have its dispersion not change (you'd be amazed how much recoil is absorbed by the frame of the vehicle on mounted weaponry.)
Calmanndo user with nova knives: Because someone has to do it.
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Alpha 443-6732
BurgezzE.T.F
519
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Posted - 2014.06.21 21:06:00 -
[34] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Since you are testing, can you try firing at the ground as well. There is supposed to be a small splash that was added some time ago, but never advertised. Tested it again tonight, didn't even take long to reach the conclusion that the aim at ground or at least around does not work either. It's just too dispersed.
Just tone back the dispersion by 50% at the very least. You should never balance a weapon around bad players and leave the good players to miss out on a potentially good weapon, simply because CCP thinks we can't aim the thing. |
Alpha 443-6732
BurgezzE.T.F
519
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Posted - 2014.06.21 21:10:00 -
[35] - Quote
I believe that CCP made the dispersion that great so that we could hit infantry on the move without needing to stop to increase accuracy - that's a big nono.
It would be a much better experience to have to learn how to gun on the move while having a functional weapon, instead of having a worthless weapon that was changed for a nonexistent demographic that can't into aiming and communication with the driver.
Revert the dispersion and the weapon is perfect damage wise. This is all I have to say. |
Leovarian L Lavitz
Last VenDetta. Dark Taboo
1101
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Posted - 2014.06.21 23:16:00 -
[36] - Quote
Ld Collins wrote:Leovarian L Lavitz wrote:It needs to have at least 1200 dps applied on target. So if we keep the current dispersion then we'd have to increase each shots damage to around 50 base, then progress from there. Right now it feels like I'm spraying enemies with a super soaker.
The major reasoning is that with a driver plus gunner pair, one is giving up his turret to shoot, while the gunner is shooting. They have to risk the lav because it is only effective in close quarters. Man are you crazy your driver gunner pair is setup to be one person driving the other is swapping from the passenger seat to the turret to stay alive. You don't tell your driver to jump out of the Lav to shoot people especially if the driver is the one with all of the turret skills the moment he jumps out you lose all turret and module bonuses. 1015 Dps with accuracy, range and no reload is plenty keeping the dispersion rate is a terrible idea when it comes to using it on a dropship. You dont have time to stay still and sprinkle bullets on to people while they run away. You improve the turret by increasing its accuracy and range at longer distances not spread or increasing the size of the grouping pattern. I think you misread me. I'm saying that the pair is only putting out damage with the turret. The driver never stops driving o.o. That = dead lav
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Alpha 443-6732
BurgezzE.T.F
520
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Posted - 2014.06.22 01:07:00 -
[37] - Quote
Leovarian L Lavitz wrote: The driver never stops driving o.o. That = dead lav
Confirmed for never using an LAV with a gunner ever.
Enjoy hitting nothing due to poor hit detection while your driver frantically drives in pointless circles |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
5385
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Posted - 2014.06.22 04:25:00 -
[38] - Quote
Alpha 443-6732 wrote:Leovarian L Lavitz wrote: The driver never stops driving o.o. That = dead lav
Confirmed for never using an LAV with a gunner ever. Enjoy hitting nothing due to poor hit detection while your driver frantically drives in pointless circles
How To LAV Gun like a pro.
Driver gets you to target.
Heavy on Turret fires until he starts taking serious damage.
Gunner spams Triangle while the Driver makes their escape.
Wait for Regen.
Rinse and Repeat.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Ld Collins
Molon Labe. General Tso's Alliance
153
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Posted - 2014.06.23 12:38:00 -
[39] - Quote
Well I took my proto blaster turret out for a spin on my methana I have proficiency lvl 5 and reload lvl 4. I can say that I managed to kill 1 person my suggestion would be to revert the blaster turret back to what it was and increase the range and leave the rate of fire where it currently is. Prior to hotfix bravo I could get kills with the blaster turret which explains why I leveled it up the real issue was range and rate of fire. With this current setup I ran a sage 2 with a damage mod and a neutron blaster with the damage mod active I still managed to kill only 1 person.
You could turn it into a mini gun with 4000rpm or turn it into a 50 cal browning machine gun. Range and accuracy is whats needed CCP can't you guys just go into god mode and test these things yourselves. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
366
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Posted - 2014.06.23 12:47:00 -
[40] - Quote
Well, I can say that it's gone from **** to meh status on ADS's.
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Texs Red
DUST University Ivy League
337
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Posted - 2014.06.23 16:18:00 -
[41] - Quote
I wouldn't mind it's reticule expanding but the current expansion rate it way to rapid, especially on a Gallente ADS where it is more or less immediate. |
Ld Collins
Molon Labe. General Tso's Alliance
154
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Posted - 2014.06.23 16:56:00 -
[42] - Quote
Just tested the incubus and its just god awful the first person view is inaccurate the bullets shoot under the reticule I could not get the bullets to fire within it. |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1177
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Posted - 2014.06.24 23:08:00 -
[43] - Quote
+1 to that. Right now Small Missiles and Small Railguns are in a good place. The blaster could still use adjustments.
Investigate 9/11
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KEROSIINI-TERO
The Rainbow Effect
1088
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Posted - 2014.06.26 12:05:00 -
[44] - Quote
CommanderBolt wrote:+1 to that. Right now Small Missiles and Small Railguns are in a good place. The blaster could still use adjustments.
I second this assessment.
:-S
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1017
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Posted - 2014.06.26 13:47:00 -
[45] - Quote
Sgt Kirk wrote:After testing small blaster turrets of all types yesterday I've concluded that while the small blaster is in a much, much better place than it was prior to Bravo it is still in need of much care. Here's my list of what needs to be done: - While the new reticle is great the fact that it disappears is off putting. I wouldn't have a problem with it disappearing on the blaster turrets if it didn't go away after 1 second of firing. + Either get rid of the effect or tone it down, that's for both blasters.
[FIXED] Blasters still terrible due to high dispersion.
- The greater RoF is a grand improvement but it still does not have a great Risk to Reward ratio. As of now, you have to get well within 70 meters of a target to do full on damage to infantry. At that range, especially out in the frontlines, The gunner is going to get popped in a flash.
+ Increase damage further in the small blasters to make up for incredibly short range
The Small Rail has it's place as a long range anti materiel weapon and the small missile has it's place for devastating infantry (in one shot in some cases) and vehicles. Both of those turrets can put a severe hurting on vehicles and infantry while the blaster can only be effective against infantry. The blaster needs to be the go to weapon for anti personnel and right now both the Rail and Missile are better than it by far.
Thank you for your time
-Dispersion seems to be the main culprit of the Current small Blasters demise, any target past 20 meters might as well get a free kill off of you because you will not have a chance at hitting him.
+Reduce small Blaster dispersion. Range may need a look at as well but first dispersion needs to be tuned
Tried it on the ADS. Got about 3 kills, mostly finishers from people on the ground. Thing needs to shoot bullets in some sort of cone for the ADS. The reason missiles work so well is due to the splash damage applied from them, so the blaster needs to have a tight spread, not the pinpoint accuracy it has now.
It's hard enough to see the target below you when engaging, much less trying to pin a tiny dot on them and applying a multitude of bullets for the kill. I ran out of ammo more often than not just trying to hit ONE guy. I get a couple hits here and there but it's impossible to track.
One dude was a swarm launcher that actually IGNORED me completely. It was rather amusing. This was using the armor ADS at level 2. Make those bullets fire in a cone on the ADS and we might get some kills with that thing. Otherwise it's just as useless as it has always been!
Tanks - Balancing Turrets
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Ld Collins
Molon Labe. General Tso's Alliance
156
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Posted - 2014.06.29 04:49:00 -
[46] - Quote
Just change the small blaster back keep the rate of fire increase range give it smg sights. |
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