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Serimos Haeraven
The Exemplars Top Men.
581
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Posted - 2014.01.11 05:01:00 -
[31] - Quote
DUST Fiend wrote:GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Please, enlighten me as to how many vehicles and dropsuits die to dropships at the flight ceiling...... This is the exact reason why I get so confused about accusations like GVG's. Apparently at height ceiling we can shoot rail gun shots to the ground that destroy proto vehicles in 2-3 shots and is an "instant hit" from the moment we press the fire button. Oh, and that fire rate is also about 1 shot every 2-3 seconds as well. OH, and no enemies can get in a dropship and go into the height ceiling to get us apparently? If he really wants to compare the two?
There are no comparisons between the height ceiling and the redline. End of story. |
Castra Kartir
Imperium Aeternum
0
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Posted - 2014.01.11 05:12:00 -
[32] - Quote
Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( |
darkiller240
WarRavens Auxiliaries
261
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Posted - 2014.01.11 08:01:00 -
[33] - Quote
Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Serimos Haeraven
The Exemplars Top Men.
584
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Posted - 2014.01.11 16:09:00 -
[34] - Quote
darkiller240 wrote:Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage It depends on what kind of damage you're talking about. Forges and swarms? Yes, but missiles like another dropship? Nope. And if you want to fly with speed and maneuverability then you really should try out the python with an afterburner fitted. |
darkiller240
WarRavens Auxiliaries
261
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Posted - 2014.01.11 16:10:00 -
[35] - Quote
Serimos Haeraven wrote:darkiller240 wrote:Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage It depends on what kind of damage you're talking about. Forges and swarms? Yes, but missiles like another dropship? Nope. And if you want to fly with speed and maneuverability then you really should try out the python with an afterburner fitted. gallente have beeter top speed caldari have accelaration
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4435
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Posted - 2014.01.11 16:13:00 -
[36] - Quote
Fire of Prometheus wrote:If assault dropships are OP, than how come I can't actually see my target when I shoot?
@ OP, 100% agree, +1 However, if they fix the first-person view to allow you to pitch the turret up and down, then we'll be so massively OP that it's disgusting.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Serimos Haeraven
The Exemplars Top Men.
584
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Posted - 2014.01.11 16:14:00 -
[37] - Quote
darkiller240 wrote:Serimos Haeraven wrote:darkiller240 wrote:Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage It depends on what kind of damage you're talking about. Forges and swarms? Yes, but missiles like another dropship? Nope. And if you want to fly with speed and maneuverability then you really should try out the python with an afterburner fitted. gallente have beeter top speed caldari have accelaration Eh... I'd debate that. I have out-run an incubus literally every single time they try to come after me. |
devonus durga
P.L.A.N. B
44
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Posted - 2014.01.11 16:24:00 -
[38] - Quote
My only qualm is the same one I have with tanks ATM, its just to easy to g out of dodge. Pop hardeners and run, its impossible to compete with given the range nerf n both forge and swarms. Other then that I think they go down fine IMO, damage is where it should be, its just the incapability to catch them as an AV that sucks ATM. Only thing that can consistanty hit them is rail tanks, which defeats the purpose of being AV lol. |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
770
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Posted - 2014.01.11 16:28:00 -
[39] - Quote
ADS are OP in ambush simply because there are no hard counters. As a dropship in ambush you can simply listen for any RDV sound and check the overhead map for any tanks, which you can then take care of. Having only deterrents yet no counters means OP. In skirm/dom redline rails are counters, they either kill you or you're forced to retreat IMMEDIATELY.
Even tanks are normally not that OP, simply because other tanks can hard counter them w/ quick, serious damage and death. This is broken though when team get 4 or more tanks up at once though in ambush, as with no redline, a single enemy tank can't be an effective counter to them, as its almost impossible to single out the tanks.
So yes, there needs to be something thats a serious counter to you, or you're OP. Being deterred isn't enough, this is a video game, we don't shoot to wound, we shoot to kill. Same with vehicles.
Also, ADS do not take much skill, i got on the first day they were brought out and I was hitting people w/ rockets right off the bat, same with every patch afterwards despite the crappy camera views constantly being changed to even crappier ones.
TL;DR remove vehicles from ambush.
That's "MR." Pothead to you.
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Serimos Haeraven
The Exemplars Top Men.
584
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Posted - 2014.01.11 16:29:00 -
[40] - Quote
devonus durga wrote:My only qualm is the same one I have with tanks ATM, its just to easy to g out of dodge. Pop hardeners and run, its impossible to compete with given the range nerf n both forge and swarms. Other then that I think they go down fine IMO, damage is where it should be, its just the incapability to catch them as an AV that sucks ATM. Only thing that can consistanty hit them is rail tanks, which defeats the purpose of being AV lol. Forges have a range of 400 Meters, and I've found that that's still very good even when you're trying to get out of the situation. People that put their hardeners on obviously aren't using afterburners and are therfore still a pretty easy target to hit while their trying to leave, and even with hardeners, I've seen a lot of dropships go down from 3-4 FG hits.
And isn't that the point of hardeners in the first place? So once you're in a "sticky" situation you're given a window of opportunity to escape? |
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Serimos Haeraven
The Exemplars Top Men.
584
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Posted - 2014.01.11 16:33:00 -
[41] - Quote
THEAMAZING POTHEAD wrote:ADS are OP in ambush simply because there are no hard counters. As a dropship in ambush you can simply listen for any RDV sound and check the overhead map for any tanks, which you can then take care of. Having only deterrents yet no counters means OP. In skirm/dom redline rails are counters, they either kill you or you're forced to retreat IMMEDIATELY.
Even tanks are normally not that OP, simply because other tanks can hard counter them w/ quick, serious damage and death. This is broken though when team get 4 or more tanks up at once though in ambush, as with no redline, a single enemy tank can't be an effective counter to them, as its almost impossible to single out the tanks.
So yes, there needs to be something thats a serious counter to you, or you're OP. Being deterred isn't enough, this is a video game, we don't shoot to wound, we shoot to kill. Same with vehicles.
Also, ADS do not take much skill, i got on the first day they were brought out and I was hitting people w/ rockets right off the bat, same with every patch afterwards despite the crappy camera views constantly being changed to even crappier ones.
TL;DR remove heavy & medium vehicles from ambush. Light only, LAVs, speeders, etc. Idk why you don't consider forge guns to be a resolution to dropship attacks. 3/5 times (if it's a good forge gunner) even pilots like blackhole nova can't escape their grasp. I've seen him and I go down time & time again to forge guns IN AMBUSH. Even tanks have killed us multiple times because they found a good spot in the map to target us at. It's often times not as easy as "oh i hear the RDV and there's the enemy tank". Most times they are really good at hiding and coming out of nowhere to railgun us. We lost dropships at a pretty decent rate, don't think we're going in ambush and coming out completely unscathed every time.
And you say that tanks are a counter to tanks, well guess what, dropships are a great counter to dropships! I have seen enemy pythons raking kills and then I come in to interupt them and 1/2 the time I take them down. |
Quil Evrything
Triple Terrors
709
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Posted - 2014.01.11 16:46:00 -
[42] - Quote
An assault dropship yesterday, reminded me of something. Something that makes all this ADS whining about "we cant get at tanks in redline", total and complete hipocrisy.
I was traveling along in my tank.. when suddenly, i get a rain of missiles on top of me. Doesnt matter how fast I go to try to escape, the rain keeps falling. I cant fight back. I cant run away fast enough. Almost nothing I can do.
Except perhaps run into redline.
So basically, all the whining about "wah wah railtanks have unfair advantage with redline: they can hit us, but we cant hit them",
is complaining about "we want them to come out of redline, so we can get back to, "We can hit THEM, but THEY cant hit US".
So.... yeah... petition CCP to allow tanks to fire back at you straight vertically, and when you get it, then you deserve some relief from redline rail tanks.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
772
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Posted - 2014.01.11 17:11:00 -
[43] - Quote
I replied but the forums ate it.
TL:DR, Even officer Forges can't alpha a dropship before its out of range, and other ADS's cant counter because the ADS can land and use a FG to hit the attacking ADS, as a result they're just deterrents, they can't reliably kill ADSs. As such, a skilled and careful ADS player will never lose his ADS in ambush. They have no counters, only deterrents, thats OP. Skirm/dom are fine because redline rails are hard counters.
That's "MR." Pothead to you.
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XofCitoac
Axis of Chaos
5
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Posted - 2014.01.11 17:15:00 -
[44] - Quote
U wrote "AV is effective"
AV is NOT effective... |
jerrmy12 kahoalii
The Phoenix Federation
326
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Posted - 2014.01.11 17:20:00 -
[45] - Quote
THEAMAZING POTHEAD wrote:I replied but the forums ate it.
TL:DR, Even officer Forges can't alpha a dropship before its out of range, and other ADS's cant counter because the defending ADS can land and use a FG to hit the attacking ADS making it run, as a result they're just deterrents, they can't reliably kill ADSs. As such, a skilled and careful ADS player will never lose his ADS in ambush. They have no counters, only deterrents, thats OP. Skirm/dom are fine because redline rails are hard counters. no its not op 1 shot is making him run, and key word SKILLED skill is now op.
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
326
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Posted - 2014.01.11 17:22:00 -
[46] - Quote
Quil Evrything wrote:An assault dropship yesterday, reminded me of something. Something that makes all this ADS whining about "we cant get at tanks in redline", total and complete hipocrisy.
I was traveling along in my tank.. when suddenly, i get a rain of missiles on top of me. Doesnt matter how fast I go to try to escape, the rain keeps falling. I cant fight back. I cant run away fast enough. Almost nothing I can do.
Except perhaps run into redline.
So basically, all the whining about "wah wah railtanks have unfair advantage with redline: they can hit us, but we cant hit them",
is complaining about "we want them to come out of redline, so we can get back to, "We can hit THEM, but THEY cant hit US".
So.... yeah... petition CCP to allow tanks to fire back at you straight vertically, and when you get it, then you deserve some relief from redline rail tanks.
but you insta kill them and git gud, trick them, its easy
I use a tablet so beware of typos
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
595
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Posted - 2014.01.11 17:49:00 -
[47] - Quote
I don't think ADS are OP, rather the options to deal with them are lackluster.
First, don't try to justify swarms being good against DS. They are a joke to every flyer with half of a brain, and have been a joke to good Flyers pre-1.7. Plasma Cannons are bad. MDs aren't much better at taking down targets in the air. Everything else available to Light and medium suits are useless against you. Lets be honest, that really leaves them with nothing but kamikaze Militia Dropships.
Forge Guns are decent threat, but to good flyers only when you don't react to them in time. Redline Railguns remain the best option by far to take down DS.(If you're not in a tank, you're doing something wrong in 1.7).
We just need more viable options. |
Joel II X
Dah Gods O Bacon
483
|
Posted - 2014.01.11 17:55:00 -
[48] - Quote
Only time I see an ADS is when either team is red zoned and won't be able to bring it down.
I once saw 2 on the enemy team as soon as we started a match of domination, though. |
Texs Red
DUST University Ivy League
113
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Posted - 2014.01.11 18:35:00 -
[49] - Quote
The problem with rail tanks is that often they can hide in the redline and cover the entire map or, at the very least, a large portion of it. Now that entire area is more or less a no fly zone unless you want to die, this just strictly denies game play and is very detrimental to game play when being an ADS pilot often takes a large chunk of your SP to do correctly.
Infantry speak: Often the entire map is a bowl with everything important in the middle. A sniper at the edge of said bowl can usually see and attack most, if not all of said bowl. He is sitting in an area you cannot go and cannot effectively engage in. The center of the map is filled with terrain that is only ever waist high or has maybe 3 pieces that are capable of hiding you. This is what the battlefield looks like to a dropship pilot. Then unless you have played for like 8+ months you lack the SP to be both a sniper and a regular infantryman. |
Eberk Baldek
Tech Guard RISE of LEGION
7
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Posted - 2014.01.11 19:02:00 -
[50] - Quote
With 1.7 basically, CCP has upped the ante on everyone. If you've ever played penny-ante poker and someone throws down a twenty dollar bill (a twenty pound note?) on every hand, that's basically what's happening a lot more often in battles. The occasional single proto tankers and dropship players can be a bit of a headache if your side has no one who's properly equipped, but it's often a total disaster when you spawn in at the beginning of the game and find your blue side is made up of lower-level players and you're already up against 5 or more of their red tanks, especially if they're already on top of you.
So, if you had just planned to spawn into a few games with blueprint or militia gear in order to mine some ISK so you can run proto gear in your Corp battles, well, that sort of thing has been getting quite a bit harder to do. You spend the whole battle running away or dying, what fun! You've got full tank squads (maybe with a dropship or two) running around in "Tankbush" half the time slaughtering absolutely everyone. A kill-death ratio like 30-0 is the usual sort of thing in those protostomps.
Can't handle all the deaths and find it harder to make ISK nowadays? Don't worry, CCP has a quick solution for you: AURUM. Buy it and spend it on proto gear instead of ISK. Otherwise, go and get slaughtered with your now all-but-useless BPO and militia gear. Is CCP actually hacking us by making the battlefield all the more deadlier? I'm not so sure. . . the game's actually funner (to me) with a few tanks and dropships, especially the proto ones, but only when the battles are more evenly matched. But, it's certainly gotten much more expensive to play the game.
I actually like the fact that CCP is constantly evolving DUST 514 and I'm fed up with the "it's still in Beta" comments. The average player is a lot better now, which basically means (to me) that CCP is both having a problem attracting fresh meat or cannon fodder (otherwise known as "new players") and getting us to spend our money in the store. In a free-to-play game, if you're satisfied with the gear you've skilled up in, why spend any more money? And, by the way, this game is currently nearly impossible for newbies to get into and if CCP can't expand the player base, they otherwise have got to keep upping the ante to the experienced players (and maybe even nerf their current gear . . . or maybe not, who knows?).
(Back to tankbushes) Apart from the occasional tank-and-dropship-swarm that you have to contend with (you're often probably better off just dropping out of the game altogether), I suppose high-level (meaning expensive) teamplay is the best solution for Proto Dropships and Tankers. There are multiple ways to take them out. But it often takes more than one of whatever to do it. Oh, I don't know, for instance, it might take your Swarm Launcher to hold a proto-tankers attention, while your squaddies stealthily drop some AV gear on it from behind. Of course, an opposing tank or dropship would help too.
I've got a Proto Wyirkomi Swarm Launcher with all L4 skills with a +10% damage modifier and even Proto Dropships usually have to at least pay a bit more attention to me and a bit less attention to the other guys. If I'm nearby (more difficult on a larger map ever since CCP, in their infinite wisdom, nerfed its range), I can often quickly clear smaller maps of noob-tankers and LAVs before long. (by "noobs" I'm talking about their gear and skills, not the people, who may be highly skilled in their other gear/fits.) But, I cannot kill either a Proto Dropship or Tank by myself with my Swarm Launcher. I shouldn't be able to do so either. It should take a team to take out one of those, whatever the means they use. They're damned expensive and my gear is quite cheap by comparison. However, we should definitely get more war points for taking out one of you guys.
So, yes, single Proto Dropships and Tanks can feel invincible to the rest of us, but usually there is a solution: teamwork. Like I pointed out earlier, if you spawn into a battle with 5 red proto tanks and dropships already on top of you, you're probably screwed no matter who you are. However, that's a problem with CCP's inadequate programming skills, not necessarily with the skills of the blue team who may never even have gotten the chance to set up a proper counter. CCP has been working on this type of problem for a long time and they have yet to solve it. (I'd like to suggest that CCP's "big data" match-making problem is probably every big MMO videogame company's problem.) There's nothing for it but to wait till they're up to the task. Maybe they've got to do a better job of identifying some of the super proto players and matching them up against each other more often, and less often against 16 hapless guys who can do nothing against them but die. I don't mind it from time to time, but lately sheesh!!!
Also, they've got to make that "intelligent" re-spawning system actually "intelligent." For Pete's sake, stop dropping me right in the middle of a group of red tankers! (etc.) That should never ever happen. It's like getting the firing squad.
By the way, have you noticed that you've been getting spawned into the middle of a pubstomp more and more often lately? 'Cause I have, and it's irritating the crap out of me. CCP please stop spawning me (at game start) into the middle of a pubstomp because I'm just dropping out all the time now and judging by how often it happens, I'm not the only one. It's just annoying! I want to start at the beginning!
So, to conclude, I think what's up is that CCP upgraded tanks and dropships, but not Scotty the matchmaker. And now the rest of us have to up our game or line up to get slaughtered. Your proto dropship is probably just fine.
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