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661. Weapon variations on the horizon? - in General Discussions [original thread]
Anybody notice the attachments in the video of mk25? Shotgun(about 12ga, not a plasma shotgun, so probably weaker) or grenade or ECM. So it looks like ewar may be underbarrel mounted?
- by Ten-Sidhe - at 2012.11.27 08:24:00
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662. Weapon variations on the horizon? - in General Discussions [original thread]
Flaylock is a pistol variation, not a scrambler pistol variation. They will probably use different skills and have different strengths/weakness. Scrambler rifle could be either a sniper or ar, or in the middle. I figure the plasma is light from...
- by Ten-Sidhe - at 2012.11.27 08:21:00
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663. Zombies!!! - in The Locker Room [original thread]
Rouge drones are more intellagent then sansha true slaves, so the drones will be more like the machines in the matrix attacking zion. The zombies would be sansha true slaves. This description quoted from EvEopedia with emphasis on zombie-like add...
- by Ten-Sidhe - at 2012.11.27 07:54:00
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664. Fighters - in General Discussions [original thread]
the old fighter video was on a different engine that had to many problems. It may be 2014 or so for fighters.
- by Ten-Sidhe - at 2012.11.26 21:32:00
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665. The Plasma Cannon - in General Discussions [original thread]
The forge isn't em based, it's a hybrid rail gun. The plasma cannon should be the same damage type but shorter range. EM anti-vehicle will have to wait for the amarr. I guess the plasma will be an anti-tank light or heavy with less range but mor...
- by Ten-Sidhe - at 2012.11.26 20:25:00
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666. dust in space. - in General Discussions [original thread]
some pve missions boarding npc capitals, boarding stations and other in space infrastructure would be good. A battleship can be killed in a single volley in a fleet fight, small ship battles can start and end faster then battles load. EvE in gene...
- by Ten-Sidhe - at 2012.11.25 10:45:00
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667. Contracts only for elite corp?? - in General Discussions [original thread]
Some eve battles had player counts in thousands, a alliance may want multiple planets attacked at once at a planned time. Districts will have multiple maps, and planets multiple districts. So, a alliance that wants to swarm 5 systems with 3 dust...
- by Ten-Sidhe - at 2012.11.25 10:36:00
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668. Dragonfly dropsuit - in General Discussions [original thread]
toxin and dragonfly are bpo the same as standard versions except for no skills are needed. skin weave is a militia bpo mag suits are standard bpo, including skills needed.
- by Ten-Sidhe - at 2012.11.25 10:21:00
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669. [Request/Idea] Armor and Shield balance. - in Feedback/Requests [original thread]
The armour needs power since it draws power to function, it's more then a slab of metal. It's energized and swarming with nanites. For real life example see electromagnetic reactive armor, still in r&d since an apc equipped with it has no roo...
- by Ten-Sidhe - at 2012.11.25 03:55:00
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670. [Request/Idea] Armor and Shield balance. - in Feedback/Requests [original thread]
Signature should affect lock times of swarms. So it will be easier to lock shield tanks. Armour should get better resit modules. Once we have amarr av weapons that do more damage to shields then armour it will help. Damage control should give mor...
- by Ten-Sidhe - at 2012.11.25 02:09:00
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671. MORE CUSTOMIZATION - in Feedback/Requests [original thread]
bpo with alternate colour schemes like mag suits will probably stay, some kind of paint system will probably be added along side this eventually to customize standard suits.
- by Ten-Sidhe - at 2012.11.25 01:58:00
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672. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
modules to allow alternative movement. All high slots with good sized fitting needs, so they are a play style choice or special purpose loadout. Not something every body uses all the time. Wall clinging: to climb sides of buildings slowly wing su...
- by Ten-Sidhe - at 2012.11.25 01:33:00
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673. MORE CUSTOMIZATION - in Feedback/Requests [original thread]
Attachment system was said to be coming, but could be a while. It sounds like they are doing a complex system with a lot of options, like EvE's rigs or ghost recon:future soldiers gunsmith. The customization of suits seems like a low priority, mo...
- by Ten-Sidhe - at 2012.11.24 21:44:00
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674. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Racial rifles Gallente: the AR we have Amarr: the laser rifle we have Caldari: gauss rifle, I figure the bigger mag is from the larger rounds, something half way between tac ar and tac sniper maybe. Minmatar: a light machine gun or squad automa...
- by Ten-Sidhe - at 2012.11.24 21:20:00
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675. [Request] Shotguns as Subweapons - in Feedback/Requests [original thread]
A new weapon that fits in sidearm is probably best. Maybe Minmatar shotguns could be lower damage(since they use normal buckshot instead of plasma) sidearms. I figure the flay-lock pistol is either a shotgun pistol or a grenade pistol. I think th...
- by Ten-Sidhe - at 2012.11.24 08:24:00
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676. New Map? - in General Discussions [original thread]
The maps are 5km square roughly and we play on a section. I assume the area we can use will grow as they get things like memory leaks fixed. Districts look about the size of France or Texas from the few pictures showing outline released, hundreds...
- by Ten-Sidhe - at 2012.11.23 07:39:00
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677. [Request] Projectile Based Small Turret - in Feedback/Requests [original thread]
more like m-61 vulcan then m-2. The artillery small turret should also be interesting, unlimited ammo mass driver?
- by Ten-Sidhe - at 2012.11.22 07:56:00
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678. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
I think the missile's old splash radius was fine, the high damage was the issue. Add the radius back and keep the nerfed damage, if they are still to strong lower the damage more.
- by Ten-Sidhe - at 2012.11.22 07:11:00
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679. REQUEST: HMG Style Turrets for LAVs - in Feedback/Requests [original thread]
The autocannon turret would be the hmg for vehicles. The description even calls the hmg a personal autocannon. If EvE is any guide(it may be, but ground weapons are different enough it may not follow EvE) the autocannon would be longer range the...
- by Ten-Sidhe - at 2012.11.22 07:05:00
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680. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
I think it should be modules, so for example the covert ops ability would be from hacking module. The covert ops frigate could get a bonus to use it more effectively. The ewar would be from the ewar module, that ewar ships have a bonus for already...
- by Ten-Sidhe - at 2012.11.22 06:50:00
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